Template:Sideicon Duty is a term referring to instanced content that adventurers can participate in. This often refers to group content which can be reached using the Duty Finder (or Raid Finder), though several Quests feature solo Duty events. These events exist outside of the main server, and end when players leave, when the time limit is reached, or when the duty is completed. Almost all duties allow grouping from across the Data Center.
Gameplay
A duty must be unlocked first with a quest before it will appear in the Duty Finder. All duties have a recommended level and item level. Players whose level is below the recommended level will be denied entry, while players whose levels are higher will have their level synced to at most three levels higher than the recommended level. Level syncing reduces the stats and the power of their equipment, and preventing the use of actions learned above the recommended level. Some duties allow the use of undersized parties, which disables level sync and allows non-standard party entry. This mode forfeits any item or EXP from monsters, but still allows loot from treasure chests or quests pertaining to the duty.
Players may not change their class or job during a duty (with certain exceptions). When HP is reduced to zero, players can either wait to be revived or return to the starting point. The former will apply Weakness for a limited time, while the latter risks the player being sealed away from bosses. In group duties, if one party member has not previously completed the duty, an additional reward will be offered on completion. In addition, some duties may randomly award Triple Triad cards to players. Certain locations in many duties are sealed off once the enemy within them is attacked. These locations are marked by a purple curtain of flame.
Note that chocobo companions and several UI features (such as the Free Company page or the Party Finder) are temporarily disabled while within an instanced duty. Most chat functions will still be functional (including linkshells and Free Company chat).
All duties can be entered alone or with two or more party members. The system will automatically fill empty roles with players who are also queueing for a duty.
Types of duties
Quest duties
Initiated by quests, these often require the player to defeat a certain number of enemies, and typically take place within the location they are begun. Unlike other forms of duties, they are not accessed using the Duty Finder, and must be undertaken solo. Usually one or more NPC allies will assist the player by acting as party members.
Dungeons
Dungeons are instanced locations. They feature a group of four or (rarely) eight adventurers, where they explore and work together to defeat enemies, find treasure and complete objectives. Dungeons may only be entered after progressing to a certain point in a quest. A four-player party must contain two DPS, one healer and one tank classes, whereas an eight-player party must contain four DPS, two healer and two tank classes.
Dungeons typically have three boss areas. Engaging any enemy within these areas will start a ten-second countdown, after which the area's exits will be blocked, preventing exit or entry until either all enemies are defeated or the party is wiped out. At the end of the dungeon, a boss must be defeated to reveal the exit and to successfully complete the duty.
Name | Requirement | Level | Item level | Time Limit | Tomestones |
---|---|---|---|---|---|
Sastasha | 1-4 party members | 15 | N/A | 90 minutes | N/A |
The Tam-Tara Deepcroft | 1-4 party members | 16 | N/A | 90 minutes | N/A |
Copperbell Mines | 1-4 party members | 17 | N/A | 90 minutes | N/A |
Halatali | 1-4 party members | 20 | N/A | 90 minutes | N/A |
The Thousand Maws of Toto-Rak | 1-4 party members | 24 | N/A | 90 minutes | N/A |
Haukke Manor | 1-4 party members | 28 | N/A | 90 minutes | N/A |
Brayflox's Longstop | 1-4 party members | 32 | N/A | 90 minutes | N/A |
The Sunken Temple of Qarn | 1-4 party members | 35 | N/A | 90 minutes | N/A |
Cutter's Cry | 1-4 party members | 38 | N/A | 90 minutes | N/A |
The Stone Vigil | 1-4 party members | 41 | N/A | 90 minutes | N/A |
Dzemael Darkhold | 1-4 party members | 44 | N/A | 90 minutes | N/A |
The Aurum Vale | 1-4 party members | 47 | N/A | 90 minutes | N/A |
The Wanderer's Palace | 1-4 party members | 50 | 45 | 90 minutes | 20 |
Castrum Meridianum | 1-8 party members | 50 | 42 | 120 minutes | 20 |
The Praetorium | 1-8 party members | 50 | 42 | 120 minutes | 20 |
Amdapor Keep | 1-4 party members | 50 | 45 | 90 minutes | 20 |
Pharos Sirius | 1-4 party members | 50 | 48 | 90 minutes | 30 |
Copperbell Mines (Hard) | 1-4 party members | 50 | 48 | 90 minutes | 30 |
Haukke Manor (Hard) | 1-4 party members | 50 | 48 | 90 minutes | N/A |
The Lost City of Amdapor | 1-4 party members | 50 | 55 | 90 minutes | 40 |
Halatali (Hard) | 1-4 party members | 50 | 55 | 90 minutes | 40 |
Brayflox's Longstop (Hard) | 1-4 party members | 50 | 55 | 90 minutes | 40 |
Hullbreaker Isle | 1-4 party members | 50 | 70 | 90 minutes | 50 |
The Tam-Tara Deepcroft (Hard) | 1-4 party members | 50 | 70 | 90 minutes | 50 |
The Stone Vigil (Hard) | 1-4 party members | 50 | 70 | 90 minutes | 50 |
Snowcloak | 1-4 party members | 50 | 80 | 90 minutes | 70 |
Sastasha (Hard) | 1-4 party members | 50 | 80 | 90 minutes | 70 |
The Sunken Temple of Qarn (Hard) | 1-4 party members | 50 | 80 | 90 minutes | 70 |
The Keeper of the Lake | 1-4 party members | 50 | 90 | 90 minutes | 100 |
The Wanderer's Palace (Hard) | 1-4 party members | 50 | 90 | 90 minutes | 100 |
Amdapor Keep (Hard) | 1-4 party members | 50 | 90 | 90 minutes | 100 |
The Dusk Vigil | 1-4 party members | 51 | N/A | 90 minutes | N/A |
Sohm Al | 1-4 party members | 53 | N/A | 90 minutes | N/A |
The Aery | 1-4 party members | 55 | N/A | 90 minutes | N/A |
The Vault | 1-4 party members | 57 | N/A | 90 minutes | N/A |
The Great Gubal Library | 1-4 party members | 59 | N/A | 90 minutes | N/A |
The Aetherochemical Research Facility | 1-4 party members | 60 | 142 | 90 minutes | 150 |
Neverreap | 1-4 party members | 60 | 145 | 90 minutes | 20 |
The Fractal Continuum | 1-4 party members | 60 | 145 | 90 minutes | 20 |
Saint Mocianne's Arboretum | 1-4 party members | 60 | 170 | 90 minutes | 30 |
Pharos Sirius (Hard) | 1-4 party members | 60 | 170 | 90 minutes | 30 |
The Antitower | 1-4 party members | 60 | 180 | 90 minutes | 40 |
The Lost City of Amdapor (Hard) | 1-4 party members | 60 | 180 | 90 minutes | 40 |
Sohr Khai | 1-4 party members | 60 | 200 | 90 minutes | 50 |
Hullbreaker Isle (Hard) | 1-4 party members | 60 | 200 | 90 minutes | 50 |
Xelphatol | 1-4 party members | 60 | 210 | 90 minutes | 70 |
The Great Gubal Library (Hard) | 1-4 party members | 60 | 210 | 90 minutes | 70 |
Baelsar's Wall | 1-4 party members | 60 | 230 | 90 minutes | 100 |
Sohm Al (Hard) | 1-4 party members | 60 | 230 | 90 minutes | 100 |
The Sirensong Sea | 1-4 party members | 61 | N/A | 90 minutes | N/A |
Shisui of the Violet Tides | 1-4 party members | 61 | N/A | 90 minutes | N/A |
Bardam's Mettle | 1-4 party members | 65 | N/A | 90 minutes | N/A |
Doma Castle | 1-4 party members | 67 | N/A | 90 minutes | N/A |
Castrum Abania | 1-4 party members | 69 | N/A | 90 minutes | N/A |
Ala Mhigo | 1-4 party members | 70 | 280 | 90 minutes | 80 50 |
Kugane Castle | 1-4 party members | 70 | 280 | 90 minutes | 80 50 |
The Temple of the Fist | 1-4 party members | 70 | 280 | 90 minutes | 80 50 |
Trials
Trials are instanced zones, similar to dungeons, which feature four or eight adventurers. They involve defeating a particular boss, often with additional enemies. Players cannot return to the starting point when defeated in a trial, and, in the event of a party wipe, the battle resets.
Name | Requirement | Level | Item level | Time Limit | Tomestones |
---|---|---|---|---|---|
The Bowl of Embers | 1-4 party members | 20 | N/A | 60 minutes | N/A |
1-4 party members | 34 | N/A | 60 minutes | N/A | |
The Howling Eye | 1-4 party members | 44 | N/A | 60 minutes | N/A |
Cape Westwind | 1-8 party members | 49 | N/A | 60 minutes | N/A |
The Chrysalis | 1-8 party members | 50 | 90 | 60 minutes | 15 |
The Steps of Faith | 1-8 party members | 50 | 90 | 60 minutes | 15 |
A Relic Reborn: the Chimera | 1-8 party members | 50 | 52 | 60 minutes | 8 |
A Relic Reborn: the Hydra | 1-8 party members | 50 | 52 | 60 minutes | 8 |
Battle on the Big Bridge | 1-8 party members | 50 | 50 | 60 minutes | 8 |
The Dragon's Neck | 1-8 party members | 50 | 80 | 60 minutes | 12 |
Urth's Fount | 1-8 party members | 50 | 95 | 60 minutes | 15 |
The Bowl of Embers (Hard) | 1-8 party members | 50 | 90 | 60 minutes | 9 |
The Howling Eye (Hard) | 1-8 party members | 50 | 52 | 60 minutes | 9 |
1-8 party members | 50 | 57 | 60 minutes | 12 | |
Thornmarch (Hard) | 1-8 party members | 50 | 54 | 60 minutes | 9 |
The Whorleater (Hard) | 1-8 party members | 50 | 60 | 60 minutes | 12 |
The Striking Tree (Hard) | 1-8 party members | 50 | 65 | 60 minutes | 12 |
Akh Afah Amphitheatre (Hard) | 1-8 party members | 50 | 80 | 60 minutes | 12 |
Thok ast Thok (Hard) | 1-8 party members | 53 | N/A | 60 minutes | N/A |
Limitless Blue (Hard) | 1-8 party members | 57 | N/A | 60 minutes | N/A |
The Singularity Reactor | 1-8 party members | 60 | N/A | 60 minutes | 10 |
The Minstrel's Ballad: Ultima Bane | 1-8 party members | 50 | 61 | 60 minutes | 12 |
The Howling Eye (Extreme) | 1-8 party members | 50 | 65 | 60 minutes | 16 |
1-8 party members | 50 | 67 | 60 minutes | 16 | |
The Bowl of Embers (Extreme) | 1-8 party members | 50 | 70 | 60 minutes | 16 |
Thornmarch (Extreme) | 1-8 party members | 50 | 80 | 60 minutes | 16 |
The Whorleater (Extreme) | 1-8 party members | 50 | 80 | 60 minutes | 16 |
The Striking Tree (Extreme) | 1-8 party members | 50 | 85 | 60 minutes | 16 |
Akh Afah Amphitheatre (Extreme) | 1-8 party members | 50 | 95 | 60 minutes | 20 |
Thok ast Thok (Extreme) | 1-8 party members | 60 | 175 | 60 minutes | 15 |
Containment Bay S1T7 | 1-8 party members | 60 | 190 | 60 minutes | 10 |
Containment Bay P1T6 | 1-8 party members | 60 | 220 | 60 minutes | 15 |
Containment Bay Z1T9 | 1-8 party members | 60 | 235 | 60 minutes | 15 |
Containment Bay S1T7 (Extreme) | 1-8 party members | 60 | 205 | 60 minutes | 20 |
Containment Bay P1T6 (Extreme) | 1-8 party members | 60 | 235 | 60 minutes | 25 |
Containment Bay Z1T9 (Extreme) | 1-8 party members | 60 | 250 | 60 minutes | 25 |
The Minstrel's Ballad: Thordan's Reign | 1-8 party members | 60 | 190 | 60 minutes | 20 |
The Final Steps of Faith | 1-8 party members | 60 | 205 | 60 minutes | 10 |
The Minstrel's Ballad: Nidhogg's Rage | 1-8 party members | 60 | 220 | 60 minutes | 20 |
The Pool of Tribute | 1-8 party members | 63 | N/A | 60 minutes | N/A |
Emanation | 1-8 party members | 67 | N/A | 60 minutes | N/A |
The Royal Menagerie | 1-8 party members | 70 | 280 | 60 minutes | 10 6 |
Emanation (Extreme) | 1-8 party members | 70 | 280 | 60 minutes | 15 8 |
The Pool of Tribute (Extreme) | 1-8 party members | 70 | 60 minutes | 300 | 15 8 |
Raids
Raids are instanced zones with powerful enemies and more rewarding treasures than duties. These typically involve a series of rooms with boss enemies. In some cases, the raids only involve a single enemy similar to trials. Groups can vary from eight to twenty-four participants.
Name | Requirement | Level | Item level | Time Limit | Tomestones |
---|---|---|---|---|---|
Labyrinth of the Ancients | 1-3 teams of 1-8 party members | 50 | 50 | 120 minutes | 100 |
Syrcus Tower (Final Fantasy XIV) | 1-3 teams of 1-8 party members | 50 | 70 | 120 minutes | 100 |
The World of Darkness | 1-3 teams of 1-8 party members | 50 | 90 | 120 minutes | 100 |
The Binding Coil of Bahamut - Turn 1 | 1-8 party members | 50 | 70 | 90 minutes | 10 |
The Binding Coil of Bahamut - Turn 2 | 1-8 party members | 50 | 73 | 90 minutes | 10 |
The Binding Coil of Bahamut - Turn 3 | 1-8 party members | 50 | 70 | 90 minutes | N/A |
The Binding Coil of Bahamut - Turn 4 | 1-8 party members | 50 | 77 | 90 minutes | 10 |
The Binding Coil of Bahamut - Turn 5 | 1-8 party members | 50 | 82 | 90 minutes | 10 |
The Second Coil of Bahamut - Turn 1 | 1-8 party members | 50 | 90 | 90 minutes | 20 |
The Second Coil of Bahamut - Turn 2 | 1-8 party members | 50 | 95 | 90 minutes | 20 |
The Second Coil of Bahamut - Turn 3 | 1-8 party members | 50 | 100 | 90 minutes | 20 |
The Second Coil of Bahamut - Turn 4 | 1-8 party members | 50 | 105 | 90 minutes | 20 |
The Second Coil of Bahamut (Savage) - Turn 1 | 1-8 party members | 50 | 105 | 90 minutes | 20 |
The Second Coil of Bahamut (Savage) - Turn 2 | 1-8 party members | 50 | 105 | 90 minutes | 20 |
The Second Coil of Bahamut (Savage) - Turn 3 | 1-8 party members | 50 | 105 | 90 minutes | 20 |
The Second Coil of Bahamut (Savage) - Turn 4 | 1-8 party members | 50 | 105 | 90 minutes | 20 |
The Final Coil of Bahamut - Turn 1 | 1-8 party members | 50 | 110 | 90 minutes | 30 |
The Final Coil of Bahamut - Turn 2 | 1-8 party members | 50 | 115 | 90 minutes | 30 |
The Final Coil of Bahamut - Turn 3 | 1-8 party members | 50 | 120 | 90 minutes | 30 |
The Final Coil of Bahamut - Turn 4 | 1-8 party members | 50 | 123 | 90 minutes | 30 |
The Void Ark | 1-3 teams of 1-8 party members | 60 | 175 | 120 minutes | 100 |
The Weeping City of Mhach | 1-3 teams of 1-8 party members | 60 | 205 | 120 minutes | 100 |
Dun Scaith | 1-3 teams of 1-8 party members | 60 | 235 | 120 minutes | 100 |
Alexander - The Fist of the Father | 1-8 party members | 60 | 170 | 90 minutes | 10 |
Alexander - The Cuff of the Father | 1-8 party members | 60 | 170 | 90 minutes | 10 |
Alexander - The Arm of the Father | 1-8 party members | 60 | 170 | 90 minutes | 10 |
Alexander - The Burden of the Father | 1-8 party members | 60 | 170 | 90 minutes | 10 |
Alexander - The Fist of the Son | 1-8 party members | 60 | 200 | 90 minutes | 10 |
Alexander - The Cuff of the Son | 1-8 party members | 60 | 200 | 90 minutes | 10 |
Alexander - The Arm of the Son | 1-8 party members | 60 | 200 | 90 minutes | 10 |
Alexander - The Burden of the Son | 1-8 party members | 60 | 200 | 90 minutes | 10 |
Alexander - The Fist of the Son (Savage) | 1-8 party members | 60 | 215 | 90 minutes | 15 |
Alexander - The Cuff of the Son (Savage) | 1-8 party members | 60 | 215 | 90 minutes | 15 |
Alexander - The Arm of the Son (Savage) | 1-8 party members | 60 | 215 | 90 minutes | 15 |
Alexander - The Burden of the Son (Savage) | 1-8 party members | 60 | 215 | 90 minutes | 15 |
Alexander - The Eyes of the Creator | 1-8 party members | 60 | 230 | 90 minutes | 20 |
Alexander - The Breath of the Creator | 1-8 party members | 60 | 230 | 90 minutes | 20 |
Alexander - The Heart of the Creator | 1-8 party members | 60 | 230 | 90 minutes | 20 |
Alexander - The Soul of the Creator | 1-8 party members | 60 | 230 | 90 minutes | 20 |
Alexander - The Eyes of the Creator (Savage) | 1-8 party members | 60 | 245 | 90 minutes | 30 |
Alexander - The Breath of the Creator (Savage) | 1-8 party members | 60 | 245 | 90 minutes | 30 |
Alexander - The Heart of the Creator (Savage) | 1-8 party members | 60 | 245 | 90 minutes | 30 |
Alexander - The Soul of the Creator (Savage) | 1-8 party members | 60 | 245 | 90 minutes | 30 |
Deltascape V1.0 | 1-8 party members | 70 | 295 | 90 minutes | 20 10 |
Deltascape V2.0 | 1-8 party members | 70 | 295 | 90 minutes | 20 10 |
Deltascape V3.0 | 1-8 party members | 70 | 295 | 90 minutes | 20 10 |
Deltascape V4.0 | 1-8 party members | 70 | 295 | 90 minutes | 20 10 |
Deltascape V1.0 (Savage) | 1-8 party members | 70 | 310 | 90 minutes | 20 10 |
Deltascape V2.0 (Savage) | 1-8 party members | 70 | 315 | 90 minutes | 20 10 |
Deltascape V3.0 (Savage) | 1-8 party members | 70 | 320 | 90 minutes | 20 10 |
Deltascape V4.0 (Savage) | 1-8 party members | 70 | 325 | 120 minutes | 20 10 |
Guildhest
Guildhests are training events set in existing areas which feature four or eight players, and teach useful mechanics to players. Completing guildhests yield lower rewards as they are only practice modes.
Name | Requirement | Level | Item level | Time Limit | Tomestones |
---|---|---|---|---|---|
Basic Training: Enemy Parties | Light Party | 10 | N/A | 30 minutes | N/A |
Under the Armor | Light Party | 10 | N/A | 30 minutes | N/A |
Basic Training: Enemy Strongholds | Light Party | 15 | N/A | 30 minutes | N/A |
Hero on the Halfshell | Light Party | 15 | N/A | 30 minutes | N/A |
Pulling Poison Posies | Light Party | 20 | N/A | 30 minutes | N/A |
Stinging Back | Light Party | 20 | N/A | 30 minutes | N/A |
All's Well that Ends in the Well | Light Party | 25 | N/A | 30 minutes | N/A |
Slicking Sticks and Taking Names | Light Party | 25 | N/A | 30 minutes | N/A |
More than a Feeler | Light Party | 30 | N/A | 30 minutes | N/A |
Annoy the Void | Light Party | 30 | N/A | 30 minutes | N/A |
Shadow and Claw | Light Party | 35 | N/A | 30 minutes | N/A |
Long Live the Queen | Light Party | 35 | N/A | 30 minutes | N/A |
Ward Up | Light Party | 40 | N/A | 30 minutes | N/A |
Solemn Trinity | Light Party | 40 | N/A | 30 minutes | N/A |
Player versus Player
Player versus Player (commonly read as PvP) duties are battles between other players, sometimes of different Grand Companies. Generally these are competitive events where the goal is to defeat as many enemies possible, complete an objective, or prevent opposing players from accomplishing the same goal.
Name | Requirement | Level | Item level | Time Limit | Tomestones |
---|---|---|---|---|---|
The Borderland Ruins (Secure) | 3-9 teams of 1-8 party members | 30 | N/A | 30 minutes | 50 50 20 |
Seal Rock (Seize) | 3-9 teams of 1-8 party members | 30 | N/A | 20 minutes | 50 50 20 |
The Fields of Glory (Shatter) | 3-9 teams of 1-8 party members | 30 | N/A | 20 minutes | 50 50 20 |
The Feast (4 on 4 - Ranked Match) | 1 party member | 30 | N/A | 8 minutes | 20 20 10 |
The Feast (8 on 8 - Training Match) | 1-2 party members | 30 | N/A | 8 minutes | 20 20 10 |
Deep Dungeon
A deep dungeon differs from normal dungeon instances in that it features randomized floor layouts and separate leveling progression. Players must work their way through the floors until they reach a boss floor to access the exit. Unlike other duties, defeated players cannot return to the start of the level. If the party is wiped out, the duty is considered failed.
Name | Requirement | Level | Item level | Time Limit | Tomestones |
---|---|---|---|---|---|
Palace of the Dead | 1-4 party members | N/A | N/A | 60 minutes (each floor) | N/A |
Exploratory Mission
An exploratory mission is a special type of duty that takes place in a shared instance with other parties. The duty takes place in an open environment with random objectives.
Name | Requirement | Level | Item level | Time Limit | Tomestones |
---|---|---|---|---|---|
The Diadem - Trials of the Fury | 1-8 party members | 60 | N/A | 60 minutes | N/A |
The Diadem - Trials of the Matron | 1-8 party members | 60 | N/A | 60 minutes | N/A |
Treasure Hunts
Occasionally, portals to instanced areas have a chance of appearing after completing a treasure hunt. Players will only have 10 minutes to form a party and enter the portal. A party of up to 8 party members may enter the dungeon.
Name | Requirement | Level | Item level | Time Limit | Tomestones |
---|---|---|---|---|---|
The Aquapolis | 1-8 party members | N/A | N/A | 60 minutes | N/A |
The Lost Canals of Uznair | 1-8 party members | N/A | N/A | 60 minutes | N/A |
Other
Chocobo Races and Lord of Verminion matches function as duties, and support cross-server matching. The Triple Triad Battlehall is a special instanced duty that allows cross-server Triple Triad matches.