First comes Duscae, a region known for its wetlands.
—Ignis Scientia

Duscae is a region in Final Fantasy XV. It is one of the early areas of the game, and is featured in the Final Fantasy XV Episode Duscae demo. It also appears briefly in Kingsglaive: Final Fantasy XV.

The region includes vast grassy plains where colossal monsters roam, lakes, forests, and mountainous areas. Large stone arcs seem native to the area and in trailers the party has been seen using their car to cross them.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

XV In M.E. 725 Niflheim invaded the Lucian regions of Leide, Duscae, and Cleigne, where they established bases–yet there was a period of peace afterward. Lucis dispatched soldiers to challenge the empire, but was defeated.[1]

In M.E. 756, the Kingsglaive engage the empire in the outlands of Lucis. The sun sets and the empire deploys a Diamond Weapon upon them, but retreats after demonstrating its superiority to the Lucian forces.

Soon after, Noctis Lucis Caelum and his friends Ignis Scientia, Prompto Argentum, and Gladiolus Amicitia cross the Duscae region on a road trip to meet with Lunafreya Nox Fleuret. They have a chance to visit Wiz Chocobo Post and learn that the chocobos are scared of a roaming behemoth that is blind in one eye. If they help Wiz by hunting down the beast, the party can rent chocobos from the stables.

The most notable landmark in the area is the Disc of Cauthess. On their way to Cleigne to meet Iris Amicitia in Lestallum, the party has a chance to stop at the Disc but find it occupied by Niflheim forces. Once in Lestallum Noctis begins to experience headache-inducing visions of the Archaean said to dwell in the Disc, and Chancellor Ardyn Izunia helps him get access to the area. Noctis discovers Lunafreya is rousing the Astrals to help him forge covenants with them, and although Niflheim tries to kill Titan, Noctis makes a pact with the Astral before being taken to safety by Ardyn.

The party had to abandon their car, the Regalia, at the Cauthess and it is taken by Niflheim forces to an imperial camp in Duscae. Duscae is shrouded in a perpetual rainstorm as the Astral Ramuh is calling for Noctis to forge a covenant with him. Niflheim blockades Duscae to rein Noctis in, but he and his friends infiltrate the local imperial base and recover the Regalia.

Spoilers end here.

Locations Edit

Coernix Station Edit

There is a service station in Duscae where the mechanic Cindy will repair the party's car after it breaks down. The service station has a shop and a caravan for the party to rest at.

Wiz Chocobo Post Edit

At the chocobo post the party can rest, and in the full game rent chocobos. There is a caravan on the grounds, and the party can buy items from Wiz.

Disc of CauthessEdit

There is an ancient meteorite at the center of the crater said to be held by the Astral Titan.

Daurell CavernsEdit

Daurell Caverns is an optional dungeon. The recommended level as per the quest there is 28, but the player may want to wait until they are above level 40, as the Necromancers that spawn there are tough. There is a fishing spot inside the cavern.


Nebulawood is a dungeon within Duscae where the party can hunt for the Deadeye.

Archeole StrongholdEdit

Niflheim military base led by Caligo Ulldor.

Saxham OutpostEdit

Saxham Outpost is an abandoned town in Duscae. Seventeen years ago it was raided by bussemand that killed many of the adults and kidnapped the children. The town and its farm have been abandoned since.

Quests Edit

Sidequests Edit


Enemies Edit

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Creation and development Edit


Concept art.

The overall impression for Duscae started as a desolate wasteland, but environmental concept called for coexisting ecosystems, and thus Duscae features wetlands and vegetation.[2]

Duscae region became larger than the developers anticipated. In the original estimates the size of the entire Final Fantasy XV world was potentially even 20 times that of the Duscae region, but when playing through the ever-growing Duscae region, director Hajime Tabata pondered that if the entire world is 20 times the size of that it would take forever to play the game.[3]

Gallery Edit

References Edit