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Centra Ruins 2

The Centra Ruins are a dungeon from Final Fantasy VIII.

Foul things lurk in forgotten places.

A dungeon (ダンジョン, Danjon?) is a game element in the Final Fantasy series where the player is to explore and obtain treasure while defeating enemies. Dungeons are usually caves or ancient ruins. The end usually has a goal: an artifact to be obtained, a boss to be defeated, or a cutscene to be seen. Sometimes the story can only progress by completing a dungeon, and sometimes they are optional.

Dungeons are usually accessed from the world map, but in some cases, they are accessed via other, smaller dungeons, either by passageways or warp devices, or in some rarer cases, the player is taken to a dungeon due to a plot event.

The final dungeon is the area where the final boss resides. Most games also feature secret, optional dungeons, that either hold precious treasure or incredibly strong superbosses.

Appearances Edit

Final Fantasy Edit

I

Chaos Shrine

The Chaos Shrine: the first dungeon of the series.

Each dungeon contains an important artifact and a boss, with exception of the first dungeon, the Chaos Shrine, and the Mirage Tower, which is merely a path to the Flying Fortress.

List of dungeons:

Final Fantasy II Edit

II

Dreadnought II

The Dreadnought.

Almost every dungeon has a boss, a key item to be obtained, or a cutscene to be seen. Final Fantasy II was the first to feature a point of no return in dungeons. Due to the story-driven gameplay, many events take place in dungeons.

List of dungeons:

Final Fantasy III Edit

III

Temple of Time

The Temple of Time.

Final Fantasy III follows the series' consistency, having one boss per dungeon and was the first to feature an optional dungeon, and cutscenes in each of them. In some dungeons, the party is forced to induce a status ailment to transfigure the party so they can enter, such as the Subterranean Lake or the Tower of Owen.

List of dungeons:

Final Fantasy IV Edit

IV

LunarRuins-Entrance

The Lunar Ruins.

Party members often leave and join the party inside dungeons.

List of dungeons:

Final Fantasy IV -Interlude- Edit

FFIV-I- Dungeosn cannot be revisited after leaving the area via the Falcon, because the game is short and linear.

List of dungeons:

Final Fantasy IV: The After Years Edit

FFIVTAY

TAY PSP Tower of Trials Dungeon

Tower of Trials.

Every dungeon from Final Fantasy IV, with the exception of the Giant of Babil, returns. While many dungeons return untouched, new ones have been added, and some existing ones have been expanded. A new series of optional dungeons named Challenge Dungeons appear in each character's tale.

List of additions:

Final Fantasy V Edit

V

Drakenvale Dragon Grass

The Drakenvale.

By the time of Final Fantasy V, plot events became more common at the end of dungeons than the acquisition of key items.

List of dungeons:

Final Fantasy VI Edit

VI

Fanatics

The Cultists' Tower.

The use of dungeons as pathways is common in the World of Balance, while the World of Ruin is filled with optional dungeons that reward with a playable character, and in rare cases, magicite.

List of dungeons:

Final Fantasy VII Edit

VII

Cave of the gi2

The depths of the Cave of the Gi.

Many dungeons appear as either a passage or an optional dungeon. Items are more scarce than in previous games.

List of dungeons:

Final Fantasy VIII Edit

VIII

TomboftheUnknownKing

The Tomb of the Unknown King.

Final Fantasy VIII has a fewer locations than earlier installments, so dungeons either end in plot events, or are optional. Many of the dungeons later in the game are points of no return. Unique until that point in the series, many of the town areas also offer dungeon-type gameplay of fulfilling objectives and killing monsters, before usually returning to being towns.

List of dungeons:

Final Fantasy IX Edit

IX

Iifa Tree Depths

The Iifa Tree.

Final Fantasy IX has many dungeons when compared to its predecessor, in a pattern similar to earlier games in the series.

List of dungeons:

Final Fantasy X Edit

X Final Fantasy X doesn't have many dungeons as the world map has been abolished. Via Purifico, Mt. Gagazet, and Inside Sin are mandatory dungeons. Cloisters of Trials also has dungeon-like appearance and require completing a task to continue with the story. The Cavern of the Stolen Fayth and the Omega Ruins are optional dungeons.

Final Fantasy X-2 Edit

X-2

Via Infinito2

Via Infinito.

Final Fantasy X-2 introduces more dungeons, but removes Omega Ruins.

Final Fantasy X-2: Last Mission Edit

X-2LM

Final Fantasy XI Edit

XI Final Fantasy XI has many dungeon areas distinguished by enemies re-spawning more slowly, players being able use the spell Escape, and chocobos not entering them. Almost all dungeons are at one point used in a mission or quest:

Original dungeons Edit

Rise of the Zilart Edit

Chains of Promathia Edit

Treasures of Aht Urhgan Edit

Wings of the Goddess Edit

Seekers of Adoulin Edit

Final Fantasy XII Edit

XII

Tomb-of-Raithwall-Magick-Stairs

Tomb of Raithwall.

Dungeons can be distinguished by areas that cannot be accessed via the Strahl.

List of dungeons:

Final Fantasy XII: Revenant Wings Edit

FFXIIRW Being a real-time strategy game, Final Fantasy XII: Revenant Wings is not considered to have many dungeons, since, like in the Tactics sub-series, gameplay is restricted to battles. The Well of Whispered Oaths has several enemies, treasure and floors, and thus, can be considered a legitimate dungeon.

Final Fantasy XIII Edit

XIII

Faultwarrens

Faultwarrens.

The traditional concept of dungeons largely doesn't exist in Final Fantasy XIII. On Gran Pulse, however, there are a few optional areas the player can explore, the Faultwarrens being closest to a traditional Final Fantasy dungeon.

Final Fantasy XIII-2 Edit

XIII-2 Similar to Final Fantasy XIII, the game doesn't have clear dungeon areas. However, Augusta Tower harkens back to classical tower dungeons from the series with its puzzles.

Lightning Returns: Final Fantasy XIII Edit

LR

Temple-of-the-Goddess-Platforms

Temple of the Goddess.

Lightning Returns: Final Fantasy XIII returns to a more typical dungeon-style gameplay. To complete the area's main quest, the player typically needs to defeat the boss at the end of a dungeon.

List of dungeons:


Final Fantasy XIV 1.0 Edit

XIV

FFXIV Dungeon Icon

Dungeons were a form of duties where a group of four or eight adventurers explored and worked together to defeat enemies, find treasure and complete objectives. Dungeons could only be entered after progressing to a certain point in a quest. The player could then join other player characters to make a party of four or eight (depending on the dungeon), either by inviting members or by using the Duty Finder, before they could access the dungeon. A four-player party had to contain two DPS, one healer and one tank class, whereas an eight-player party had to contain four DPS, two healers and two tank classes.

All dungeons had a recommended level, and players whose level was below the recommended would be denied entry. Players at least four levels higher than the recommended level had their level synced to three levels higher, meaning their stats and the power of their equipment was lowered while inside the dungeon.

Once inside the party had ninety minutes to complete all objectives, or they were ejected. As with other instanced duties, players could not change their class or job while inside, and whenever they were KO'd, they had the option to revive at the start of the dungeon.

Dungeons typically had three or four boss areas, and engaging any enemy within these areas started a ten-second countdown, after which the area's exits were blocked until either all enemies were defeated, or the party was wiped out. There was a boss at the end and its defeat revealed the exit, successfully completing the duty.

Final Fantasy XV Edit

XV The game is said to feature many dungeons. A cave full of Goblins is explored in the Final Fantasy XV Episode Duscae demo: Fociaugh Cavern.

Final Fantasy Tactics Edit

FFT

Deep Dungeon 3

Midlight's Deep.

Final Fantasy Tactics has no dungeons of the traditional sense, as gameplay is limited to battles and the world map. Midlight's Deep, however, is said to be a large dungeon. To reach all ten levels the player must find the exit on each level mid-battle. At the bottom level is the game's lone superboss, Elidibus.

Final Fantasy Type-0 Edit

TYPE0

Knowing-Tags-Mount-Jubanla-Type-0-HD

Mount Jubanla.

Dungeons are usually optional, and there may be tasks given by NPCs to defeat the monsters within, or to obtain certain items. In dungeons a quest arrow leads the player into the final battle room, and once the enemies there are defeated, the arrow leads the player back to the entrance. Throughout the dungeon the player can collect treasures and collectibles, the most common being Knowing Tags. Many dungeons have such high level enemies they are best tackled in New Game Plus.

List of dungeons:

Final Fantasy Mystic Quest Edit

FFMQ

FFMQ Ice Pyramid F5 Area 1 - Inside

Ice Pyramid.

Consumable items and ammo are found within the brown wooden chests scattered throughout the dungeons that respawn when exiting to the world map. Monsters are also respawn in the same way as the chests.

List of dungeons:

Theatrhythm Final Fantasy Curtain Call Edit

TFFCC

Shrine TFFCC

The Shrine

A "Shrine", which closely resembles a dungeon, appears as the FMS for several final dungeon themes throughout the series:

  • Sunken Shrine*from Final Fantasy
  • Tower of the Magi*from Final Fantasy II
  • The Castle*from Final Fantasy VIII
  • Via Purifico*from Final Fantasy X
  • Heaven's Tower*from Final Fantasy XI
  • The Bevelle Underground*from Final Fantasy X-2
  • The Farplane Abyss*from Final Fantasy X-2
  • Eclipse*from Final Fantasy XIII-2

Final Fantasy Adventure Edit

FFA Each dungeon contains numerous enemies, and some enemies found in earlier dungeons will continue to make an appearance in later dungeons.

List of Dungeons:

Final Fantasy Legend II Edit

FFL2 Each dungeon contains important items and sometimes a boss has to be defeated. Countless items, weapons, and armor can be found throughout these dungeons.

List of dungeons:

Final Fantasy Legend III Edit

FFL3 Almost every dungeon has a boss to defeat, and/or an important item to be obtained. There are also a number of optional dungeons to explore which are simple to navigate and contains valuable treasures.

List of dungeons:

Final Fantasy Dimensions Edit

FFD

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.

Bravely Default Edit

BD A majority of the dungeons are optional, as they can only be found during sidequests.

List of dungeons:

Bravely Second: End LayerEdit

Most of the dungeons from Bravely Default return, along with some new ones.

Final Fantasy Record Keeper Edit

FFRK A dungeon is the record of an event from the series. Each consists of one or more battle rounds, each representing a particular area within the event. Each round has a Stamina value that must be expended by the player to play. Most dungeons have a boss area requiring slightly more Stamina than other areas, and a relative few dungeons have more than one boss area. The core objective is to complete each area as efficiently as possible while taking the least damage. Meeting this combined objective to any degree earns Chocobo Medals; the more Medals earned, the better the player's ranking in the dungeon.

This layout forces the player to think somewhat strategically, as one is not only limited by his or her total Stamina, but also by the number of charges remaining on the party's Abilities. Target Scores worth three Chocobo Medals each are awarded for actions in a boss area. Thus, it is common for a player to store Ability charges until a boss area is reached.

Completing dungeons earns various rewards. Completion Rewards are always available, and usually include gil. Additional First-Time Rewards are bestowed on the player's first visit to the dungeon. Special Mastery Rewards are collected once the player earns enough Medals to qualify as a Champion (Excellent in Japanese).

There are over 250 dungeons in the standard game, plus a variable number by way of active events. Most are divided into Classic Dungeons and Elite Dungeons, each with progressive levels of difficulty.

Musical themes Edit

The early series had a "Dungeon" theme, but as the series evolved, each dungeon began to have its own background theme. In compilation-style games, such as Final Fantasy Record Keeper, the source material determines the dungeon theme.

In Final Fantasy Record Keeper, the original 8-, 16-, and 24-bit music tracks are used despite many games having been remastered and re-scored, in effect adding to the game's nostalgic feel.

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