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- “Grants the ability to equip a weapon in each hand.”
- —Description, Final Fantasy Dimensions.
Dual Wield (にとうりゅう, Nitōryū?), also known as Dual-Wield, 2-Handed, Two Swords, or Double Sword, is a recurring ability in the Final Fantasy series. It is usually associated with the Ninja job. Like its name suggests, it allows characters to equip a weapon in each hand and thus attack twice, using each weapon once.
All characters, including temporary-playable characters are capable of dual wield, as they can substitute shields for weapons. This allows one to significantly boost damage output since shields reduce attack power. One could also dual wield shields for added defense, making it rather useful for mages who do not need much in the way of attacking power. In the NES version of the game, dual wielding is completely ineffective due to a bug.
Dual Wield is the innate ability for all jobs, so every playable characters are capable of equipping two weapons or shields regardless of their current job. A character that dual wields shields will attack their target with Unarmed.
Dual-Wield is the level five ability for the Ninja class, learned for 450 ABP. This is the first time in the series in which Dual Wield is a separate ability. It was known as Dbl Grip in the older translation.
There is a glitch in the iOS version involving the Dancing Dagger, where if the player dual-wields the Dancing Dagger with another weapon and has the Dancing Dagger attack first and it uses Jitterbug that kills the enemy, the attack from the other weapon will bring the vanished enemy back on the screen. The enemy counts as defeated, and will never attack. The battle is won after killing all other enemies.
The Genji Glove Relic allows a character to equip a weapon in each hand. Due to a bug in the game, damage is reduced by 25% whenever a character equips the Genji Glove, but only one weapon. The damage algorithm was supposed to give this reduction when two weapons are equipped.
There is a glitch involving using two weapons with the Jump command; after the player initializes the Jump command, Jump will pick one of the two weapons to use, though the graphic of the weapon in the right hand of that character will be used all the time. And if either of these weapons is a spear, regardless of which weapon the command chooses, the damage will always be doubled.
Blue Mages can obtain it as early as level 80 by equipping at least two of the three spells; Blazing Bound, Animating Wail, or Quadratic Continuum. Higher levels in Dual Wield can be obtained by the Ninja and Dancer job classes in order to reduce the delay added by wielding two weapons at once.
Noel attacks using two swords in battle: one shorter, and one longer. Shorter sword deals minimal damage to the target, while the longer maximizes the damage output. The dual blades can be combined into a spear.
The Ninja has Dual Wield (called Two Swords in the PS version) as a support ability. A character can be very powerful if Dual Wield is equipped as a support ability in the Knight class, as Ninjas cannot equip the more powerful swords that Knights can, without another support ability.
Ninjas are able to learn the ability Double Sword from the Nosada for 999 AP. It is effective, as it not only allows one to equip two weapons, but by doing that, one will be able to learn two abilities at the time, or learn one ability at twice the speed. This applies to all jobs, as long as Double Sword is the set support ability and that the weapon equipped has a skill that can be learned. If the weapon is a two-handed weapon, double sword is nullified, which means no dual wielding of Bows, greatswords, or greatbows.
There is no need to classify other weapons (spears, maces, broadswords, rapiers, etc.) as being available for dual wielding because only humans in this game can dual wield, and there are certain weapons only available for other races to equip.
Ninjas can learn the Dual Wield ability from the Ragetsu-denbu for 990 AP. The effect is the same as the previous game. While humes can equip books, and in the case of the Agent class, guns, neither can be dual wielded, the second due to the Agent being unable to change jobs. This is one of the few abilities that requires 990 AP to master, along with the Ultima abilities and the Red Mage's Doublecast.
King, Machina, and Rem all wield two of their respective weapons, handguns, rapiers and daggers, though this is purely for aesthetic purposes and has no effect on the damage they can inflict. However, this does allow them to perform multiple attack combos.
Dual Wield is the specialty support ability of Ninjas. Normally, when equipping a weapon in each hand, only 50% of the weapons' physical attack is be applied (plus the hands' own physical attack). However, Dual Wield makes the physical attack of the weapons on each hand 100%. Dual wielding shields disables the Attack command.
Dual Wield is the final ability for the Ninja class, requiring 625 AP to learn. It requires 2 slots to equip and use.
Onion Knight gains the Dual Wield ability in his EX Mode. It boosts the damage done by his physical attacks and makes them do more hits. Dual Wield is also referenced in Bartz's EX Burst "Spellblade-Dual Wield-Rapid Fire", and features him using two weapons at a time to strike opponents.
Onion Knight's Dual Wield ability functions the same as in the original Dissidia. Bartz's EX Burst is renamed "Master Mime", but is identical in execution.
In lieu of Bartz's appearance in the Dissidia series, his special attack remains Spellblade - Dual Wield - Rapid Fire, based on a set-up of abilities from Final Fantasy V.
Dual wielding is using two weapons, one in each hand, during combat. It is not a common combat practice, since it does not offer much advantage. Although historical records of dual wielding in war is limited, there are numerous weapon-based martial arts that involve the use of a pair of weapons.