|Relm: I couldn't miss the chance to practice my drawing!|
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|Final Fantasy XI Spell|
|Effect:||Deals water damage that lowers an enemy's strength and gradually reduces its HP.|
|Casting Time:||2.5 seconds|
|Recast Time:||10 seconds|
|Magic Type:||Elemental Magic|
- Negates the Burn spell's effect
- Is negated by the Shock spell's effect
- Rasp, Drown, and Frost are a family of compatible effects that can all stack together.
- Choke and Drown also stack.
- Part of the enfeebling elemental magic family exclusive to Black Mages:
Drown appeared as an ability in the original Final Fantasy XIV. At the initial release, Drown was a spell learned by Conjurers at rank 12 and cost 3 action points to set. The ability inflicted water-elemental damage over time and also reduced water magic defense to all enemies within an area of effect. After the release of patch 1.20, Drown; along with Drown II, became unusable by any class in the game.
In addition, an upgraded version called Drown II (ドラウンII, Doraun II?) also appeared as an ability in the game. The spell could be learned by Conjurers at rank 36. The ability inflicted water-elemental damage over time at a higher potency and also reduced the water magic defense to all enemies within an area of effect.
After the release of patch 1.20, Drown and Drown II became unusable by any class in the game.
As of the current moment, neither Drown spells have appeared as abilities in Final Fantasy XIV: A Realm Reborn.