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|Final Fantasy XIII-2 Enemy|
|Location||Vile Peaks -010 AF- (Wrack and Ruin)|
|Common Drop||Vitality Booster (20%)|
|Rare Drop||Power Booster (5%)|
|Abilities||Wrecking Ball, Steam Clean|
|Notes|| - High damage-dealing potential.|
- Delivers devastating physical attacks.
- Capable of removing status ailments.
- Susceptible to Deprotect.
The Dreadnought is a Commando. It innately halves physical and magic damage, and naturally has high HP. If all-potent is used. It will have around 800 points in Strength, around 250 points in Magic and around 11,000 HP, making for a good pseudo-Sentinel.
All-power is recommended. Its Feral Link is based on its Magic stat, and is thus not strong. The Dreadnought is cheap to max out, requiring 31 Engines, 46 Boosters and 23 Generators, costing about 160,000 gil. When the Dreadnought crystal is captured, the camera on-screen will zoom in to the Dreadnought's face.
|Traits||Well-Grown - Meleeproof - Firetouch|
|Innate Affinities||Immune: Poison, Halves: Physical/Magic|
|Feral Link||Flame Cyclone (Inflict fire-attribute magic damage on target and nearby foes. Input Type: Button tap)|
Dreadnoughts were a type of battleship popular in the first half of the 20th century before the advent of the aircraft carrier made them obsolete. They were gigantic heavily armored ships noted for an "all-big-gun" design that allowed for great firing range while being well-protected. The term "dreadnought" comes from the first major ship of this design, the 1906 HMS Dreadnought. The word means "fear nothing".
- The Dreadnought stays on screen after it is defeated, like most bosses.
- This is one of the few monsters that has more HP than its counterpart in the previous game.