Final Fantasy XIII-2 Enemy
ドレッドノート (Doreddonōto)
Dreadnought FFXIII Enemy
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
220,320 532 532
Stagger Icon FFXIII Chain Icon FFXIII
200% 80
Keep Launch Libra
35 Resistant 1
CP Gil
540 1,215
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Halved Halved
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
0% 0% 30% Immune 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% 30% 30% 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% 0% 30% 0% 30%
Location Vile Peaks -010 AF- (Wrack and Ruin)
Type Ancient Automata
Subtype Armament
Recruit Chance 5%
Common Drop Vitality Booster (20%)
Rare Drop Power Booster (5%)
Abilities Wrecking Ball, Steam Clean
Notes - High damage-dealing potential.
- Delivers devastating physical attacks.
- Capable of removing status ailments.
- Susceptible to Deprotect.

The Dreadnought is an enemy in Final Fantasy XIII-2. It is smaller in size compared to the Dreadnought from Final Fantasy XIII.

Paradigm PackEdit

The Dreadnought is a Commando. It innately halves physical and magic damage, and naturally has high HP. If all-potent is used. It will have around 800 points in Strength, around 250 points in Magic and around 11,000 HP, making for a good pseudo-Sentinel.

All-power is recommended. Its Feral Link is based on its Magic stat, and is thus not strong. The Dreadnought is cheap to max out, requiring 31 Engines, 46 Boosters and 23 Generators, costing about 160,000 gil. When the Dreadnought crystal is captured, the camera on-screen will zoom in to the Dreadnought's face.

Tameable Monster
Name Dreadnought Role Commando
Traits Well-Grown - Meleeproof - Firetouch
Composition Mechanical Start Grade Monster Grade 3
Max Level 45 HP 2,340
Strength 241 Magic 46
ATB Segments 3 Stages 3
Innate Affinities Immune: Poison, Halves: Physical/Magic
Feral Link Flame Cyclone (Inflict fire-attribute magic damage on target and nearby foes. Input Type: Button tap)
Ability Type Level Infusible
Attack Command Initial N
Ruin Command Initial N
Launch Auto Initial N
Strength: +16% Passive Initial Y
Area Sweep Command 7 N
Critical: Power Surge Passive 9 Y
Stagger: Wound Auto 10 N
Strength: +20% Passive 16 Y
Armor Breaker Auto 20 N
Strength: +25% Passive 37 Y
Blindside Auto 39 Y
Scourge Auto 42 Y
Ruinga Command 45 Y


Dreadnoughts were a type of battleship popular in the first half of the 20th century before the advent of the aircraft carrier made them obsolete. They were gigantic heavily armored ships noted for an "all-big-gun" design that allowed for great firing range while being well-protected. The term "dreadnought" comes from the first major ship of this design, the 1906 HMS Dreadnought. The word means "fear nothing".


  • The Dreadnought stays on screen after it is defeated, like most bosses.
  • This is one of the few monsters that has more HP than its counterpart in the previous game.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit