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The Dreadnought.
FFII Dreadnought

The Dreadnought.

The Dreadnought (大戦艦, Daisenkan?, lit. Great Warship) is a Palamecian ultimate airship in Final Fantasy II. A giant warship, it can crush entire towns from the air. It is accessible once the player obtains the Sunfire at Kashuan.

After boarding the Dreadnought the player must get past a guard. The Pass item can be presented to get past, or the player can select the Wild Rose key term to engage in a battle against the Captain enemy, who, once defeated, will be removed to let the player pass. All other soldiers on the ship will start an encounter against a Captain enemy, but the soldier will remain on the field if the player wins.

Structure[]

As the name of the ship suggests, the Dreadnought was a massive airship. Its size was immense enough to completely dwarf Cid's airship, as evidenced by the cutscene where Cid's airship was being pursued. It also had three propellers at the top to give it flight, with a massive tower at the center for the main propellers, as well as two propellers on the wings. Unlike Cid's airship, which was primarily made of wood, the dreadnought was heavily armored. It had a main deck as well as at least four lower decks, with the lowest deck containing the engine room.

Armament[]

The dreadnought's armament is never actually showcased, although the cutscene where it pursued Cid's airship suggests that it at the very least contained four massive twin-barrel turrets on its starboard side, and the cutscene depicting its launch had at least one turret tower on the starboard and the port each. In addition, it was mentioned to have enough firepower to significantly damage Poft, Altair, Gatrea, and Paloom before needing to refuel. During its pursuit of Cid's airship, it also had in its underbelly a hatch that unveiled a giant crane that was used to grip Cid's airship and presumably capture it, although it does have difficulty against smaller airships, as evidenced by its missing once when trying to grab it.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

The Dreadnought was built by the enslaved people of Bafsk under the supervision of the Dark Knight. It had been developed in large part as a response to the heavy Imperial casualties during the Fall of Fynn. Production was later taken over by Borghen, when the Dark Knight was supposedly called away. Firion and the party arrive in Bafsk and try to destroy the Dreadnought before it is completed. They are too late, and the airship takes off and lays waste to Poft, Altair, Gatrea, and Paloom.

After the party obtains the Sunfire from Kashuan on the advice of Cid to destroy the warship, the Dreadnought captures Cid's airship and Princess Hilda with him. The Dreadnought lands in a remote area near Palamecia to refuel where the party sneaks onboard and rescue Cid and Princess Hilda—who later is revealed to have been impersonated. After making their way to the warship's core, the party plants the Sunfire in the Dreadnought's engine and escapes as it explodes in a torrent of flames.

Spoilers end here.

Treasure[]

Item Location
600 gil First Floor
Sleep Blade Second Floor, through a hidden passage on the left of the chest.
Thief Gloves Second Floor
Potion Second Floor
Hi-Potion Second Floor
Dark Bow Second Floor
Ice Shield Fourth Floor, guarded by Hill Gigas
Trident Fourth Floor
Main Gauche Fourth Floor
Giant's Helm Fourth Floor

Enemy formations[]

FFII Background Dreadnought

Battle background.

On Dreadnought[]

1F
B1A
B1B
B2A
B2B


Landing Site[]

Musical themes[]

The background music that plays inside the Dreadnought is "The Imperial Army"

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Dreadnought FFII

Painting image.

Firion has returned to Altair together with Gordon, when he learns that Hilda has been captured by the Dreadnought. It falls to Firion to pursue the ship and rescue the princess!

Difficulty
  • 35 (Classic)
  • 53 (Elite)
Layout
  • Dreadnought - Hold
    • Stamina: 9 (Classic), 14 (Elite)
    • Rounds: 3
  • Dreadnought - Gun Deck
    • Stamina: 9 (Classic), 14 (Elite)
    • Rounds: 3
  • Dreadnought - Ammunition Storage
    • Stamina: 9 (Classic), 14 (Elite)
    • Rounds: 3
  • Dreadnought - Mess Hall
    • Stamina: 9 (Classic), 14 (Elite)
    • Rounds: 3
  • Dreadnought - Engine Room
    • Boss Battle
    • Stamina: 10 (Classic), 15 (Elite)
    • Rounds: 3
Enemies
  • Goblin Guard*(May appear in all normal battles.)
  • Helldiver*(May appear in all normal battles.)
  • Shadow*(May appear in all normal battles.)
  • Ogre Mage*(May appear in all normal battles.)
Boss
  • Captain*(Appears in round 3 of Dreadnought - Engine Room.)
Boss Target Score
  • Defeat the Captain without being KO'd.
Classic Rewards
Completion Type Item Quantity
First Time Completion Gordon 1
Stamina Shard 1
Completion Reward Gil 2,500
Mastery Reward White Orb 3
Growth Egg 1
Elite Rewards
Completion Type Item Quantity
First Time Completion Mythril 1
Stamina Shard 1
Completion Reward Gil 10,000
Mastery Reward Greater Power Orb 3
Stamina Shard 1


Final Fantasy Brave Exvius[]

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Gallery[]

Etymology[]

Dreadnoughts were a type of battleship popular in the first half of the 20th century before the advent of the aircraft carrier made them obsolete. They were gigantic heavily armored ships noted for an "all-big-gun" design that allowed for great firing range while being well-protected. The term "dreadnought" comes from the first major ship of this design, the 1906 HMS Dreadnought. The word means "fear nothing".


Dreadnought (Final Fantasy II)

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