Balamb garden draw point

A full draw point on the left indicated by pink swirls.

By examining the draw points in the field and on the world map, you can draw magic. The draw points on the world map are completely hidden. Examine odd-looking areas carefully.
FFVIII Info Corner

Draw point is a gameplay element in Final Fantasy VIII where players can draw magic spells to be cast using the Magic command or junctioned to a player character's stats.

Development-wise, Square designed the draw points as a replacement for treasure chests, which are mainly absent in Final Fantasy VIII.[1]


Trabia garden stage draw point

Draw point has been used up indicated by the blue swirls.

Draw points are scattered throughout the field map, while others are found on the overworld map. Draw points can be recognized by two or three glowing purple-pink lines rising from the ground in a swirl pattern. Most draw points refill over time, but there are a few draw points that do not (recognizable by the pale blue swirl lines appearing once the magic has been drawn, as opposed to the white swirl lines denoting refillable draw points).

Each draw point has 4 possible states, Each is recorded in 2 bits in the game data and there are 64 bytes reserved for this.

State ID Description
0 Fully stocked
1 Partially stocked
2 Empty but refills
3 Empty and doesn't refill

Draw points start off at state 0 and move to state 2 or 3 when drawn from. There are two flags for each draw point, one which defines if the draw point is rich, and one which defines if it refills. The visibility of draw points is controlled by the field scripts.

The draw amount is given by the following formulas:

for fields:
DrawAmount = (([0..255] + 128) * DrawMod) / 512 + 1

DrawMod is 20 if the draw point is rich, 10 if not, and this is halved if the draw point is partially stocked. This gives the following ranges:

  • 6-15 if rich and fully stocked
  • 3-8 if rich and partially stocked<
  • 3-8 if not rich and fully stocked
  • 2-4 if not rich and partially stocked
for the world map:
DrawAmount = (([0..255] + 128) * DrawMod) / 512 + 1

DrawMod is 6 if the draw point is rich and 2 if not. This gives the following ranges:

  • 2-5 if rich
  • 1-2 if not rich

Draw points' refill-speed is determined by the number of steps the player takes, recorded in the game data (other features that are dictated by the number of steps taken are Rinoa's Angelo skills and the SeeD salary payment frequency). There's a hidden counter in the game data that resets every 10,240 steps. When reset, the draw points are checked and have a 50% chance of being partially restocked.

Some draw points are hidden and only revealed when the player junctions the support ability Move-Find. All draw points are free to draw from, with the exception of an Ultima draw point inside Shumi Village in the area beside the elevator. This draw point is guarded by three Shumi and costs 5,000 gil to access. Additionally, this is the only place, excluding the world map, to have a refillable draw point that contains Ultima.

Drawing magic from draw points 100 times in the Steam version earns the achievement Magic Miner.

World map draw pointsEdit


Draw Points around the world.

World map draw points are invisible and give at maximum five spells, which is fewer than field draw points, but world map draw points will always refill. World map draw points can usually be found in any "unusual" area, such as tips of peninsulas, opening of railway tunnels, on railway bridges, on beaches and near landmarks, such as behind towns.

The Island Closest to Heaven and the Island Closest to Hell are known for their numerous draw points, all of which contain powerful spells.

Field draw pointsEdit

Most field draw points are visible and recharge. The invisible ones can be revealed with the Move-Find ability. Even if most draw points are refillable, some exist in unrevisitable locations, meaning the player would have to run around in circles for a long time to be able to draw from them more than once.

List of field draw pointsEdit

Location Spell Refill Visible
Balamb Garden library next to the book shelf Esuna No Yes
Balamb Garden training center Blizzard Yes Yes
Balamb Garden courtyard Cure Yes Yes
Fire Cavern Fire Yes Yes
Balamb outside junk shop Thunder Yes Yes
Balamb harbor Cure*after liberating the town in disc 2 this draw point also gives gil Yes Yes
Dollet Communications Tower Blind Yes Yes
Timber forests in a Laguna dream Cure Yes Yes
Timber forests in a Laguna dream Water Yes Yes
Timber Maniacs Building left room Blizzaga No No
Timber outside the pub Cure Yes Yes
Timber Pub Aurora back alley Scan Yes Yes
Centra Excavation Site Sleep Yes Yes
Centra Excavation Site Confuse Yes Yes
Centra Excavation Site Cure Yes Yes
Dollet town square Silence Yes Yes
Galbadia Garden lobby Haste Yes No
Galbadia Garden courtyard Shell Yes Yes
Galbadia Garden changing rooms Life Yes Yes
Galbadia Garden auditorium Double No No
Deling City park Thundara Yes Yes
Tomb of the Unknown King - outside Protect Yes Yes
Tomb of the Unknown King - north room Float Yes Yes
Tomb of the Unknown King - east room Cura Yes No
Deling City Sewers Esuna Yes Yes
Deling City Sewers Zombie Yes Yes
Deling City Sewers Bio Yes No
Winhill Laguna's room in the dream Curaga No No
Winhill town square Dispel Yes Yes
Winhill road south from town square Drain Yes Yes
Winhill east road Reflect No No
D-District Prison Floor 9 - right cell Berserk Yes Yes
D-District Prison Floor 11 - right cell Thundaga No No
Outside D-District Prison Aero Yes Yes
Missile Base room with G-Soldiers who ask to deliver a message Blind Yes Yes
Missile Base - silo room Full-Life Yes No
Missile Base - control room Blizzara Yes Yes
Balamb Garden cafeteria (only during Garden Riot) Demi No No
Balamb Garden MD level Full-Life No Yes
Balamb Garden B2 floor Bio Yes No
Fishermans Horizon overlooking the sun panel Regen Yes Yes
Fishermans Horizon Master Fisherman's fishing spot Full-Life No No
Fishermans Horizon junk shop Shell Yes Yes
Fishermans Horizon abandoned train station Haste Yes No
Fishermans Horizon mayor's house Ultima No No
Shumi Village - above ground Ultima Yes Yes
Shumi Village - outside elder's house Blizzaga Yes Yes
Shumi Village workshop Firaga Yes Yes
Trabia Garden in front of the statue Thundaga Yes Yes
Trabia Garden cemetery Zombie No No
Trabia Garden stage Aura No No
Centra Ruins platform after the first staircase Drain No No
Centra Ruins right ladder after the lift Aero Yes Yes
Centra Ruins next to the dome Pain No No
Outside Galbadia Garden during Garden war Aura No No
Galbadia Garden ice rink Protect Yes Yes
Edea's Orphanage Curaga Yes Yes
White SeeD Ship Holy Yes Yes
Great Salt Lake dinosaur skeleton Meteor No No
Great Salt Lake past the dinosaur skeleton Thundaga Yes Yes
Lunatic Pandora Laboratory in a Laguna dream Death Yes Yes
Esthar Odine's Lab in a Laguna dream Double Yes Yes
Esthar Odine's Lab in a Laguna dream Flare No No
Esthar outside palace Blizzard Yes Yes
Esthar outside Odine's Lab Quake Yes Yes
Esthar city streets near city entrance Curaga Yes Yes
Esthar shopping mall Tornado Yes Yes
Tears' Point entrance Life Yes Yes
Tears' Point middle Reflect No Yes
Lunar Base Ellone's room Meteor No No
Lunar Base room before the escape pods Meltdown Yes No
Ragnarok hangar upstairs Life Yes No
Ragnarok room with a red Propagator Cura Yes No
Ragnarok room with save point Full-Life No No
Sorceress Memorial Stop Yes Yes
Deep Sea Research Center second level Dispel Yes Yes
Deep Sea Research Center secret room Esuna Yes Yes
Deep Sea Research Center third screen on the way to Ultima Weapon's lair Triple No No
Deep Sea Research Center fifth screen on the way to Ultima Weapon's lair Ultima No No
Lunatic Pandora entrance Meteor Yes Yes
Lunatic Pandora elevator room Curaga Yes Yes
Lunatic Pandora hallways Confuse Yes Yes
Lunatic Pandora near Elevator #1 Holy No Yes
Lunatic Pandora Ultima*only appears if the Laguna scenario earlier was completed successfully No Yes
Lunatic Pandora Silence*only appears if the Laguna scenario earlier was completed successfully Yes Yes
Lunatic Pandora on the way to fight Adel Break Yes Yes
Edea's Orphanage in the future Triple No Yes
Ultimecia Castle outside Flare No No
Ultimecia Castle wine cellar Aura No No
Ultimecia Castle treasure room Holy No No
Ultimecia Castle terrace Meteor No No
Ultimecia Castle art gallery Meltdown No No
Ultimecia Castle armory Ultima No No
Ultimecia Castle passageway Cura Yes Yes
Ultimecia Castle storage room Curaga Yes No
Ultimecia Castle prison Full-Life No No
Ultimecia Castle courtyard Slow Yes Yes
Ultimecia Castle chapel Dispel Yes Yes
Ultimecia Castle the balcony where Tiamat is fought Triple No No
Ultimecia Castle clock tower Stop Yes Yes