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Draw

From Final Fantasy Wiki

Quistis draws magic from a Bite Bug.

Draw is a command ability in Final Fantasy VIII that is gained when a Guardian Force is Junctioned to a character. Gaining this ability requires no other feats to unlock, as it is available right from the start of the game. Every Guardian Force has Draw as one of its already mastered abilities. It may be removed using the item Amnesia Greens, and later re-added using the Draw Scroll item bought from Pet Shops around the world.

[edit] Function

Draw is used to siphon magic from the many enemies that Squall's party faces. If magic is drawn from an enemy, it can either be Stocked or Cast.

Draw is also used to steal Guardian Forces from certain bosses, such as Eden from Ultima Weapon. If the GF is drawn from the boss, it is useless in that particular battle, but afterwards it can be Junctioned to a player characters like any other GF that has joined the team in other ways.

How many of a Spell can be drawn depends on the Magic of the Drawing character, which Spell they are drawing, and who they are Drawing it from. Thus, high-level Spells like Holy and Meteor are often only Drawn in stocks of three or less. Draws can also fail entirely. Characters with high Magic have a higher chance of Drawing stronger Spells, but no more than 9 Spells can be drawn at a time. This, however, does not necessarily apply to magic drawn from the field Draw Points, where the player character can draw up to fifteen of a given spell.

[edit] Stock

Stock refers to the option to Draw magic and place them into the spell inventory of the player character. Each character has a magic spell inventory where it can store 32 different spells, each as high as 100 units. Whenever the player choose to Stock the magic, it is saved in the inventory for later use with the Magic command. The number of spells Drawn differ, with the highest being 9. This depends on the player character's Magic stats; the higher the stats, the higher quantity of spell Drawn. When a character has drawn 100 units of a magic spell, the Stock command is disabled. The player uses Stock automatically when drawing spells from Draw Points.

[edit] Cast

Cast refers to the option to draw a magic spell from the enemy and immediately cast it, without it being taken out of the player's own spell inventory. If the player choose to Cast when they Draw, the magic will be significantly weaker than it would have been if the player had Stocked it and used it with the Magic command (in case of status-inducing magic, they will last shorter). Like Draw, Magic can be equipped right from the beginning and does not need to be unlocked before use. The space in which to store magic is limited, with each spell having a Stock limit of 100.

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