Draw
From Final Fantasy Wiki
Draw is a command ability in Final Fantasy VIII that is gained when a Guardian Force is Junctioned to a character. Gaining this ability requires no other feats to unlock, as it is available right from the start of the game. Every Guardian Force has Draw as one of its already mastered abilities.
[edit] Function
Draw is used to syphon magic from the many enemies that Squall's party faces. If magic is drawn from an enemy, it can either be Stocked or Cast. If it is cast, then the magic that is drawn from the enemy is immediately cast, without it being taken out of your own store. If, however, you choose to stock the magic, then it is saved in your own store for later use with the Magic command. If you choose to Cast when you Draw, the magic will be significantly weaker than it would have been if you had Stocked it and used it with the Magic command (in case of status-enducing magic, they will last shorter). Like Draw, Magic can be equipped right from the beginning and does not need to be unlocked before use. The space in which to store magic is limited, with each spell having a stock limit of 100.
Draw is also used to steal Guardian Forces from certain bosses, such as Eden from Ultima Weapon. If the GF is drawn from the boss, it is useless in that particular battle, but afterward it can be junctioned to your characters like any other GF that has joined your team in other ways.
How many of a Spell can be drawn depends on the Magic of the Drawing character, which Spell they are drawing, and who they are Drawing it from. Thus, high-level Spells like Holy and Meteor are often only Drawn in stocks of three or less. Draws can also fail entirely. Characters with high Magic have a higher chance of Drawing stronger Spells, but no more than 9 Spells can be drawn at a time. This, however, does not necessarily apply to magic drawn from the field draw points, where you can draw up to fifteen of a given spell.
