Dragoon (竜騎士, Ryūkishi?, lit. Dragon Knight), originally localized as Lancer, is a job from Final Fantasy Tactics. In the Japanese promotional materials, this class is called Dragon Knight in English. A physically-based job, Dragoons fear no heights since their Jump command lets them reach nearly anywhere on the map, provided they have learned enough Horizontal Jump abilities. Dragoons have access to the Ignore Elevation ability, which allows them to move to any tiles regardless of elevation. If the horizontal and vertical Jump 8 abilities are learned, it becomes pointless to get the lesser counterparts for smaller Jump range, except for the sake of mastering the job. This is because the game allows the player to jump any number of spaces between their character and eight spaces away without the other abilities.
It costs 6,760 JP to master Dragoon in the original version, but in The War of the Lions remake more JP is needed to maximize Dragoon's jumping ability, requiring 9,150 JP to master.
Leveling Dragoon to level 2 with Knight and Monk unlocks Samurai; leveling up to level 4 along with Squire, Chemist, Geomancer, Summoner, and Orator unlocks Mime; leveling up to level 4 with Geomancer unlocks Dancer for female units; and mastering this job along with Geomancer, Knight, Black Mage, Samurai, and Ninja, as well as having 20 kills with the unit (the defeated units must turn into crystals or chests to count as kills), will unlock Dark Knight.
A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.
|Lv. 3 Thief||Lv. 4 Thief||Polearms||Helmets||Armor, Robes||Yes|
|Move Rate||Jump Rate||Speed||Physical Evasion Rate||Base Attack||Base Magic||Base HP||Base MP|
Dragoon job command. Jumps high into the air, then dives downward into the opponent.
The damage formula for Jump is as follows:
- (+50% if a polearm is equipped).
The charge time for Jump is as follows:
|Horizontal Jump 2||2||1||—||150|
|Jump 2 tiles horizontally.|
|Horizontal Jump 3||3||1||—||300/350|
|Jump 3 tiles horizontally.|
|Horizontal Jump 4||4||1||—||450/550|
|Jump 4 tiles horizontally.|
|Horizontal Jump 5||5||1||—||600/800|
|Jump 5 tiles horizontally.|
|Horizontal Jump 8||8||1||—||900/1100|
|Jump 8 tiles horizontally.|
|Vertical Jump 2||0||1||—||100|
|Jump 2 tiles vertically.|
|Vertical Jump 3||0||1||—||200/250|
|Jump 3 tiles vertically.|
|Vertical Jump 4||0||1||—||300/400|
|Jump 4 tiles vertically.|
|Vertical Jump 5||0||1||—||400/550|
|Jump 5 tiles vertically.|
|Vertical Jump 6||0||1||—||500/700|
|Jump 6 tiles vertically.|
|Vertical Jump 7||0||1||—||600/1000|
|Jump 7 tiles vertically.|
|Vertical Jump 8||0||1||—||900/1500|
|Jump 8 tiles vertically.|
|Recover from KO status.|
|Equip polearms, regardless of job.||400|
|Move to tiles of any height, regardless of Jump attribute.||700|
Non-Final Fantasy guest appearancesEdit
Dragoon appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.
"Dragoon" is the traditional name for a special soldier type in classical European warfare. Unlike in Final Fantasy, the original dragoons did not fight with lances, that being the job of "lancers"—a different soldier class. Dragoons were infantry that rode on horseback, but fought on foot. Originally they fought with a musket called the "dragoon," giving them the name. The dragoons' arsenal expanded to include guns, sabres, and axes. During the Napoleonic Wars they became medium cavalry and reached the height of their popularity.
After the Napoleonic Wars, to make better use of the number of men the European military had, the dragoons were trained to use lances and lancers became obsolete. Thanks to the advances of modern warfare, dragoons lost their niche and modern dragoon units exist only for ceremonial purposes.