Wikia

Final Fantasy Wiki

Dragoon (Final Fantasy XI)

Talk0
13,959 pages on
this wiki
FFXI-Elvaan-Dragoon
"With their lances in hand and their faithful wyverns by their sides, dragoons surprise their enemies with their extraordinary jumping abilities."
—Official Description
See also: Dragoon (Job).

Dragoon is an advanced job in Final Fantasy XI. It is a damage-dealing class that specializes in the use of polearms.

Dragoons are entrusted with a young dragon, called a wyvern, which they can summon. The wyvern fights alongside the dragoon and takes on different characteristics determined by the dragoon's Support Job. For the most part, the wyvern will focus on physical attacks and do a breath attack when the Dragoon uses a weapon skill. The one substantial difference to this rule is in the case of a Dragoon having a mage support job. When that Dragoon casts a spell, the wyvern's breath attack will do no damage, but instead heal a member of the party.

Dragoons in Final Fantasy XI learn five versions of the trademark jump ability. These include a normal damage-dealing Jump and a Super Jump which does no damage but reduces the likelihood that an enemy will focus its attacks on the Dragoon. The class also receives an accuracy bonus, which means it can potentially hit targets more often than its peers, and Dragon Killer, which provides a chance to intimidate draconic foes and thereby prevent their attacks.

Contents

Becoming a DragoonEdit

The quest to become a Dragoon begins in the Kingdom of San d'Oria. Eventually an adventurer must slay a dragon in Ghelsba Outpost. After this encounter, one earns the right to select the Dragoon job.

FF4PSP-RydiaSprite
This section of the article about Final Fantasy XI is a stub. You can help Final Fantasy Wiki by expanding it.

Dragoon AbilitiesEdit

Job AbilitiesEdit

Level  Name
1  Spirit Surge
 Call Wyvern
5  Ancient Circle
10  Jump
25  Spirit Link
35  High Jump
50  Super Jump
75
Merit
 Angon
 Deep Breathing
77  Spirit Jump
85  Soul Jump
87  Dragon Breaker
90  Restoring Breath
 Smiting Breath


Job TraitsEdit

Level  Name
10  Attack Bonus
25  Dragon Killer
30  Accuracy Bonus
50  Accuracy Bonus II
75
Merit
 Empathy
 Strafe
78  Accuracy Bonus III
85  Critical Defense Bonus

Combat Skill RatingsEdit

 Skill Rank Caps by Level
1 37 45 75 90
 Polearm A+ 6 114 138 276 361
 Staff B- 5 109 132 240 325
 Sword C- 4 105 128 220 305
 Club E 4 94 114 200 255
 Dagger E 4 94 114 200 255
 Parrying C 5 105 128 225 310
 Evasion C- 5 105 128 220 305

Dragoons in Final Fantasy XIEdit

StrengthsEdit

  • Is one of the few jobs that has Piercing Damage in their main weapon.
  • Dragoon is naturally the job with the highest accuracy of any melee type between the two levels of accuracy bonus and the September 2007 version update to two handed weapon combat.
  • Dragoons can summon a pet wyvern which can add to the damage dealt and can also use curative abilities with the right support job.

WeaknessesEdit

  • Dragoons get a poor selection of equipment compared to most damage-based jobs.

Support JobsEdit

WarriorEdit

Warrior is a popular support job for Dragoon because of both passive and active job abilities. Berserk helps improve a Dragoon's damage over time and improves again at high levels (50+) when they gain the Double Attack and Warcry abilities.

ThiefEdit

Thief offers the Sneak Attack and Trick Attack abilities to Dragoons, allowing for greater weapon skill damage, and a thief's Evasion Bonus can help avoid attacks in some situations.

SamuraiEdit

Samurai is occasionally used by Dragoons because of the Hasso and Seigan abilities. And the Meditate and Store TP are useful as well, allowing them to deal incredible amount of damage with multi-hit weaponskills. Samurai are arguably considered one of the best support jobs for dragoons past level 60 because Meditate allows them to deal large amounts of damage using weapon skills.

White MageEdit

Dragoons use White Mage as a support job primarily for soloing. In this combination, the Dragoon's wyvern will use Healing Breath when the Dragoon casts a spell, provided the proper HP conditions are met. Under normal conditions, the Wyvern will use Healing Breath when the Dragoon or another party member's HP is at 33% or less. However, with the Drachen Armet equipped, the Wyvern will use Healing Breath when the Dragoon casts a spell with HP at 50% or less. As the Dragoon gains levels, more powerful versions of Healing Breath are gained. Should multiple party members be low enough on HP to trigger Healing Breath, the wyvern will always heal the Dragoon first.

Rather than using an elemental breath attack when the Dragoon uses a Weapon Skill, the Wyvern will instead attempt to cure any status ailments that may be present.

  • It can, very rarely, be used in merit parties with the unlikely combination of many Dragoons with similar subjobs. In this way, there would be no need for a healer, but it would be quite risky.

Red MageEdit

A Dragoon would choose this support job for the same reason that he would choose White Mage. White Mage is theoretically more useful for most circumstances, but Red Mage would offer some utility in its better physical characteristics and the existence of Bio.

Blue MageEdit

Blue Mage is a great support job for the solo Dragoon. Like the White Mage, it gives the wyvern defensive capabilities, allowing the Dragoon to harness low-cost, quickly executed spells such as Power Attack or Head Butt to activate Healing Breath when low on HP. Combined with Cocoon that boosts defense by 50%, as well as the available Job Traits and stat bonuses Blue Magic offers, the DRG/BLU is an excellent solo job combination.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

Dragoon XI TCG

Dragoon appears in Final Fantasy Trading Card Game.

GalleryEdit

 
Dragoon Concept
 
XI Dragoon Artwork
 
Dragoon FFXI Ikeda Icon
 
Dragoon FFXI Ikeda Art
 
Mithra DRG (FFXI)

TriviaEdit

  • In the past, Dragoon was one of the most unpopular classes of Final Fantasy XI. Its original two-hour ability, Call Wyvern, severely limited the use of its signature pet. Wyverns could easily fall in battle or be automatically dismissed by a variety of actions and thereby force their masters to continue alone for an extended period. As Dragoons were designed with the wyvern's damage contribution in mind, this resulted in the class under-performing as a whole. They also suffered the absence of a powerful, lifesaving two-hour like those wielded by other jobs. These issues were addressed in December 2005 when Dragoons received their new two-hour, Spirit Surge, and were allowed to call their wyverns every twenty minutes. It took years and additional version updates for the job to recover from its dismal reputation, however.
v · e · dFinal Fantasy XI Jobs
Basic Jobs
Warrior - Monk - White Mage - Black Mage - Red Mage - Thief
Original Advanced Jobs
Paladin - Dark Knight - Beastmaster - Bard - Ranger - Summoner
Rise of the Zilart Jobs
Samurai - Ninja - Dragoon
Treasures of Aht Urhgan Jobs
Blue Mage - Corsair - Puppetmaster
Wings of the Goddess Jobs
Dancer - Scholar
Seekers of Adoulin Jobs
Geomancer - Rune Fencer
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
39 Videos on this wiki
Add a video
Be the first to add a video
1 of 1

Photos

Add a Photo
65,984photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki