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Able to equip a weapon in both hands to increase damage.
Doublehand (りょうてもち, Ryōtemochi?), also known as Two Hands, 2 Handed, Two-Handed, Two-handed, Dbl Grip, or Double Grip, is an ability that increases the power of one-handed weapons by holding the weapon with both hands. In other cases, said weapon simply requires two-hands to wield.
While not an explicit ability in this game, the bonus to Attack from a character's Strength stat is based on what they have equipped in their hands. Having only one weapon equipped in a character's dominant hand increases Attack by half of the character's Strength, while having a second weapon or a shield equipped halves the Strength bonus to one-quarter.
The Two-handed ability is tied to weapons, in this game these weapons simply requires two-hands to wield them. All of Cid's Hammers and Edward's Harps are Two-handed, as well as the unused None sword. The text in the Super Nintendo version is missing the remainder of its text, when the player attempts to equip a two-handed weapon on a character while they have a shield equipped, or vice-versa, a popup message will appear on the screen, "To equip". The full message is "To equip with both hands". The formatting of the message is a little odd because the coordinates for each line were never updated from the Japanese version, which centers the text.
The Two-handed ability returns on weapons in the sequel of Final Fantasy IV, the only weapons are the Hammers.
Two-Handed is the level 3 ability learned by the Knight class for 50 ABP. It allows the character to use both hands when wielding swords, katanas, or axes, as well as the weapons Staff, Morning Star, and Flail. The ability increases the user's Strength to base Freelancer strength +13. The player can still equip a weapon or shield in the left hand of the character, but the attack power will not increase. If one weapon is equipped, the left hand on the equipment screen will be grayed out.
A character equipped with the Gauntlet relic can equip a single-handed weapon in both hands to increase damage. Gauntlets can be found in Yeti's Cave and Kefka's Tower, and another can be obtained in the Returner Hideout by answering "Yes" to Banon. When one weapon is equipped, the left hand on the equipment screen will be grayed out.
Doublehand, called Two Hands in the old translation, is a support ability learned by the Samurai for 900 JP. It allows the wielder to use a weapon with both hands increasing attack power. A unit that uses this ability will have his/her two hands near each other in the equipment screen of the unit. All Bows requires two hands by default.
Doublehand is a support ability learned by Fighters and Gladiators from the Venus Blade, it requires 250 AP to master and adds roughly 8 to Attack. However, units using Doublehand cannot Dual Wield or hold shields. The Viking class can learn it from the Greataxe.
Two-Handed is a support ability learned by Knights at job level 2. It doubles a weapon's physical attack, but the other hand must be free. It affects the following weapon types: swords, axes, spears, staves, and katanas.
Doublehand is the level 14 ability of the Paladin, learned for 380 AP. It requires 2 slots to use.
Doublehand is a passive ability that allows to increase all of a unit's equipment's ATK by 50% when single wielding, although it also means that they cannot use shields or Dual Wield. It does not stack in the global version, does not increase percentage-based equipment like Hero's Ring, and does not work with bows, harps or guns. It also is Bartz's Trust Master Reward. Garland is the only unit to learn Doublehand, at Level 80 (5★).