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Double KO bug (Dissidia)

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Double KO in Dissidia 012 Final Fantasy

During battles in Dissidia Final Fantasy, a Double KO situation can arise, wherein both fighters run out of vitality at the same time, which can sometimes lead to an issue about determining who won the match. The best character to use, for executing this bug, is Garland in EX Mode, because he can use his HP attacks even if attacked.

Rules and complicationsEdit

When both characters execute an HP attack, sometimes, instead of the attacks canceling each other out and sending both characters into a stagger state, the characters will trade blows, meaning both players give and take damage simultaneously. If both characters have enough Bravery points to deplete the other character's HP, and attempt to finish one another off at the exact same time, both characters will connect with each other, thus resulting in a double KO scenario, wherein both characters' HP hit zero at the exact same time.

For a while it was thought that in a double KO scenario the Bravery damage dealt decides the winner, however it has since been proven wrong. Even if it was the deciding factor, it would still cause a problem in itself if both characters dealt the exact same amount of damage. Currently, it is not known what goes on to deciding the winner in a double KO scenario; it might be just random. Unlike other fighting games, there are no time limits in Dissidia, matches do not span multiple rounds, and there is no "sudden death" tie-breaker round in the event that a double KO occurs at the end of the match.

If the player wins a battle via Double KO in a gateway in Dissidia 012 Final Fantasy, they are back in the gateway with 1 HP afterward.

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