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Doomtrain

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Runaway Train
Doomtrain.png

Doomtrain (グラシャラボラス, Gurasharaborasu?) (French and Spanish: Helltrain; Italian: Kharonte) is a summon appearing only in Final Fantasy VIII, as a Guardian Force. Doomtrain's starting level is 28 at HP equal to 2,521.

Contents

AttackEdit

Doomtrain's attack, Runaway Train (果てしなき暴走, Hateshinaki Bōsō), is Poison-elemental and can inflict several abnormal statuses on the enemy: Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0.

Doomtrain's summon time is 22.9s, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 240% of normal damage using a regular PlayStation controller. Its damage is calculated as follows:[1]

Damage = 58 * Level / 10 + 45 + 10
Damage = Damage * (265 − TargetSpr) / 8
Damage = Damage * 45 / 256
Damage = Damage * Boost / 100
Damage = Damage * (100 + SummonMagBonus) / 100
Damage = Damage * (900 − ElemDef) / 100:

Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.

CompatibilityEdit

Compatibility Chart
Summon Effect Doomtrain +20, Alexander -10, Every other GF -1.6
Compatibility Items Poison Powder +1.6 (-0.8 for others), Venom Fang +3.2 (-1.6 for others), LuvLuvG +20.2
Casting Magic Berserk +1, Blind +1, Bio +1, Break +1, Confuse +1, Death +1, Silence +1, Sleep +1, Slow +1, Stop +1, Zombie +1, Apocalypse +0.2, Ultima +0.2, Holy -2

AbilitiesEdit

Abilities learned naturally by Doomtrain are listed below:

Ability AP Prerequisite Ability AP Prerequisite
FFVIII Junction ability icon.png Elem-Atk-J (Already learned) FFVIII GF ability icon.png SumMag+10% 40None
FFVIII Junction ability icon.png ST-Atk-J (Already learned) FFVIII GF ability icon.png SumMag+20% 70SumMag+10%
FFVIII Junction ability icon.png Elem-Def-Jx4 180None FFVIII GF ability icon.png SumMag+30% 140SumMag+20%
FFVIII Junction ability icon.png ST-Def-Jx4 180None FFVIII GF ability icon.png SumMag+40% 200SumMag+30%
FFVIII Command ability icon.png Magic (Already learned) FFVIII GF ability icon.png GFHP+10% 40None
FFVIII Command ability icon.png GF (Already learned) FFVIII GF ability icon.png GFHP+20% 70GFHP+10%
FFVIII Command ability icon.png Draw (Already learned) FFVIII GF ability icon.png GFHP+30% 140GFHP+20%
FFVIII Command ability icon.png Item (Already learned) FFVIII GF ability icon.png GFHP+40% 200GFHP+30%
FFVIII Command ability icon.png Darkside 100None FFVIII GF ability icon.png Boost 10None
FFVIII Command ability icon.png Absorb 80None FFVIII Menu ability icon.png Junk Shop (Already learned)
FFVIII Character ability icon.png Auto-Shell 250None FFVIII Menu ability icon.png Forbid Med-RF 200None

Obtaining DoomtrainEdit

Occult Fan talks of Doomtrain.
NetherithAdded by Netherith

To obtain Doomtrain, the player must have the Solomon Ring and at least 6 Steel Pipes, 6 Remedy+, and 6 Malboro Tentacles. Once all the items have been collected, Doomtrain will join automatically when Solomon's Ring is used in the inventory. This can be accomplished as early as Disc 3.

Solomon's Ring can be found in Tears' Point, near the foot of the giant statue. Steel Pipes can be mugged from Wendigos or refined from Elastoid cards. Remedy+ can be obtained by refining 10 Remedies with Alexander's Med-Lv Up ability (must learn Med Data first), and Malboro Tentacles are obtained by defeating or mugging Malboros. One can also use Quezacotl's Card Mod ability to refine a Malboro Tentacle from four Malboro cards.

When the Solomon's Ring is selected in the inventory, Doomtrain will call out:
'You called upon me?'
'I am...' (at which point the player names the GF)
'I shall become your ally'

Triple TriadEdit

Picture of Doomtrain from Occult Fan IV.
JBedAdded by JBed
Doomtrain
TTDoomtrain.png Element Poison
Refine 1 refines into 3 Status Guard
Drop n/a
Card n/a
Level 9 (GF Card) Win Part of Queen of Cards side quest; win from pub owner in Timber.


GalleryEdit

 
FFVIIIDoomtrain1.jpg
View file detailsDoomtrain
 
Doomtrain3.jpg
View file detailsDoomtrain ready to run over its target.

TriviaEdit

  • Doomtrain resembles, and some have speculated that it may have been inspired by, the Phantom Train boss in Final Fantasy VI. Besides the obvious similarities in name and appearance, the two also have the same power to inflict many detrimental status ailments on enemies.
  • The 6 Malboro Tentacles, 6 Steel Pipes, and 6 Remedy+ are a reference to the Number of the Beast.
  • Its Japanese name, Glasya-Labolas, refers to a demon count/president mentioned in the the 17th century Grimoire, The Lesser Key of Solomon. Doomtrain is obtained from the Solomon's Ring.
  • In Final Fantasy XI, Glasyalabolas was the name of the Japanese PC beta server, keeping with the game's theme of naming its severs after summons in the series.
  • The concept of a sentient and evil train is possibly a reference to "Blaine the Mono" (or at least bears a strong resemblance to the character), from Stephen King's Dark Tower book series.
  • In the Debug Menu, accessible only via a cheat device, a menu refers to Doomtrain as "Death Express." This may suggest it was Doomtrain's intended name, but it was over the character limit - likewise, Pandemona is referred to as "Pandemonium."
  • It seems that Doomtrain´s wheel configuration is the same as the Phantom Train´s one 4-0-4.
  • Doomtrain has an arm in his steam calculator nearby his smokebox

ReferenceEdit

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