Final Fantasy XIII-2 Enemy
Don Tonberry
ドン·トンベリ (Don Tonberi)
FFXIII2 enemy DonTonberry
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
393,393 1,515 1,515
Stagger Icon FFXIII Chain Icon FFXIII
222% 66
Keep Launch Libra
95 Immune 100
CP Gil
2,400 6,120
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Halved Halved Halved
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved Halved Halved
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
Immune Immune Immune Immune Immune
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
Immune Immune Immune Immune Immune
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune Immune Immune 30%
Location Bresha Ruins -100 AF- (Echoes of the Past)
Type Feral Creature
Subtype Tonberry
Recruit Chance 10%
Common Drop Scarletite (20%)
Rare Drop Hermes Sandals (3%)
Abilities Deep-seated Grudge
Notes - Delivers devastating physical attacks.
- Executes powerful magic attacks.

The Don Tonberry is a rare enemy in Final Fantasy XIII-2, so equipping the Battlemania Fragment Skill makes it show up more often. Don Tonberry is a difficult enemy to tame, but taming it earns the player the "Beast Tamer" trophy/achievement.


When his health is almost depleted Don Tonberry regenerates his health by stealing the party members' health.

Don Tonberry becomes a good enemy to farm once the player's Crystarium becomes fairly well-leveled.

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy XIII-2. You can help the Final Fantasy Wiki by expanding it.


For lower levels, having at least 6000HP for both Serah and Noel makes the fight easier.

The recommended paradigms are:

  • Cerberus (COM/COM/COM)
  • Tri-disaster (RAV/RAV/RAV)
  • Discretion (MED/MED/COM)

Starting with Cerberus as the default paradigm the party should stabilize Don Tonberry's stagger gauge by getting a few hits in. After a few strikes the party should shift to Tri-disaster and focus on staggering Don Tonberry. The party should automatically have Haste from the preemptive strike, so staggering him shouldn't take long combined with his low stagger point.

Once Don Tonberry is staggered Serah should unleash Ultima Arrow to help bring his stagger level up to around 750%. With decent stats the player should be able to switch back to Cerberus and finish off Don Tonberry before his stagger wears off. Noel can unleash his Meteor Javelin just when Don Tonberry is about to recover from stagger for massive damage.

Item drop farmingEdit

After killing Don Tonberry the player can receive Scarletite as a common drop (which sells for 18,700 gil in shops with Haggler) or Hermes Sandals (which sell for 11,000 gil, again with Haggler). With a maxed character equipping a Collector Catalog, or preferably, a Durable Collector Catalog, the player will get a Scarletite essentially every time. This makes Don Tonberry a good monster to farm for money.

Paradigm PackEdit

Don Tonberry is a quick-hitting Commando. Since its Strength and Magic are nearly equal, Don Tonberry can function as a Magic-based Commando with good spell-casting speed. However, it cannot use its useful Drain Attack or its Chaser abilities with Ruin or Ruinga. While its HP is lower than most Paradigm Pack Commandos' without HP +30%, it naturally resists all status ailments and halves physical and magic damage. Its Feral Link, Hateful Gouge, capitalizes on Strength and inflicts Deprotect, Imperil, Curse, and Slow with a maximum synchronization rate of 300%.

Its downsides include having only one Crystarium expansion. While versatile, Chichu and Cactuar are better Strength-based Commandos and the Red Chocobo a better Magic-based one. Don tonberry learns Quick Stagger and Bonus CP, but it has a passive ability named Perpetual Poison, which means one has to heal it every once in a while. However, if the player teaches it some Critical:Buff abilities, in HP Critical Don Tonberry can be blessed with a myriad of buffs, allowing it to serve in a Synergist-like fashion, as it can share its buffs with the rest of the Paradigm Pack. Don Tonberry has higher base stats, but the regular Tonberry is perhaps slightly better.

Tameable Monster
Name Don Tonberry Role Commando
Traits Well-Grown - Rare - Last Boss
Composition Biological Start Grade Monster Grade 3
Max Level 30 HP 1,098
Strength 78 Magic 60
ATB Segments 3 Stages 2
Innate Affinities Resists: All status ailments, Halves: Physical, Magic
Feral Link Hateful Gouge (Inflict physical damage and debuffing ailment on target. Input Type: Timing)
Ability Type Level Infusible
Ruin Command Initial N
Drain Attack Command Initial N
Perpetual Poison Passive Initial N
Bloodthirsty Auto 2 N
Stagger: Wound Auto 4 N
Fog Chaser Auto 6 N
Poison Chaser Auto 8 N
Pain Chaser Auto 10 N
Curse Chaser Auto 12 N
Imperil Chaser Auto 14 N
Deshell Chaser Auto 16 N
Deprotect Chaser Auto 18 N
Slow Chaser Auto 20 N
Quick Stagger Passive 26 Y
Bonus CP Passive 30 N



  • The maximum HP of both Tonberry and Don Tonberry—393,939, refers to the maximum HP—39,393—of the Tonberry from Final Fantasy V, the game Tonberries first appeared in.

Related enemiesEdit

Final Fantasy XIIIEdit