# Don Tonberry (Final Fantasy X)

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Don Tonberry is an optional monster from Final Fantasy X. He is bred in the Area Conquest section of the Monster Arena after at least one of each fiend in the Cavern of the Stolen Fayth is captured.

## StatsEdit

Final Fantasy X enemy stats
 #206 ← #207 → #208
Location Monster Arena Species Other information
Monster Arena Area Conquest Tonberry N/A
Sensor description Scan description
Immune to sensors Immune to scans
Stats
HP MP Strength Magic Defense Magic Defense
480,000 (10,000) 120 95 75 100 100
Agility Accuracy Evasion Luck AP (Overkill) Gil
37 80 0 15 8,000 (8,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
- - - - -
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (200Turns taken for target to die) Nul
0 Immune Immune Immune Immune Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 4 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Candle of Life x2 Designer Wallet Farplane Wind x3Overkill: x6 Dark Matter x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
3-4 slots, 2-4 abilities Deathstrike (fixed), Darkstrike, Silencestrike, Sleepstrike, Poisonstrike, Stonestrike, Zombiestrike, Slowstrike Deathproof (fixed), Darkproof, Silenceproof, Sleepproof, Poisonproof, Stoneproof, Zombieproof, Slowproof None
Abilities
Abilities Ronso Rage
Chef's Knife, Karma, Voodoo, Waddle (takes a stroll) N/A

## BattleEdit

Don's attacks are identical to those of the regular Tonberry and Master Tonberry, although they do much greater damage. He counters every attack with a strong Karma, and on each turn takes a step forward. After taking five steps he will randomly attack a party member with Chef's Knife, which can be an instant kill. If an aeon is summoned, Don Tonberry will perform Voodoo where he generates a tiny image of the aeon and stabs it for heavy magical damage; this attack ignores Shell and can be only reduced by Focus and the Shield command.

Damage for Karma is calculated the following way:

$Damage = Character's Kill Count * 100$

Don Tonberry will drop weapons with status strikes and armor with status proofs, the Instant Death versions of these abilities being fixed. Its equipment drops provide a 6% critical hit chance bonus instead of the usual 3% (this is relevant to weapons and armor, but only to attacks that deal physical damage).

### AP grindingEdit

To receive high levels of AP for the party, the player should customize their weapons with the Triple Overdrive, Triple AP and Overdrive → AP abilities, and place two characters' Overdrive in Comrade mode, and one character in Stoic mode (the character attacking being the one set to Stoic).

While fighting Don Tonberry, the player should cast Hastega on everyone and then get Don Tonberry to counter with Karma the character whose Overdrive mode is Stoic, then revive him/her with the other party members and recast Haste. The player should repeat this until Don Tonberry is dead or gets too close and the player is forced to flee. When Don Tonberry counters with Karma, the damage will fuel the Overdrive, which will triple and then convert into AP, and at the end of the battle the total AP is also tripled. The AP is received even if the player escapes the battle, or the Overdrive gauge is full.

It is possible to go from 0 to 99 Sphere Levels in one battle with three characters using this method; it is only limited by the party's MP and how fast Don Tonberry closes in. The amount of Overdrive received is determined by the amount of damage received which, for Don Tonberry, is the number of monsters a character has killed multiplied by 100. Only the Overdrive → AP ability is needed for this trick, but the other two abilities will boost the amount of obtained AP. The only character that needs to receive damage from Karma is the character whose Overdrive Mode is set to Stoic, meaning one can easily level up a weak character by skipping their turn and having a strong healer and a character who has had a lot of kills to perform the trick. Even weak characters can use this method.

An alternate method is to use weapons with SOS Overdrive and Overdrive → AP, armor with SOS Haste, and Auto-Life.

This is the fastest way to accumulate Sphere Levels and travel the Sphere Grid. This is especially useful if one plans on rearranging the Sphere Grid for stat maxing.

One can also use this method with Cactuar King.