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Djinn (Final Fantasy XI)

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Djinn (FFXI)

A close relative of the Bombs and Snolls, these darkness-based enchanted explosives were found during the time of the Crystal War in a few areas, but have not been seen since. Prevailing theories in their creation argue that they are the result of bomb mutation, due to the corrupt and polluted soil left behind by the Beastmen Confederate. Like Bombs and Snolls, Djinn float, inflict damage, and ultimately can inflict massive damage via by employing a self-destruct attack.

Djinn typically drop djinn arms and djinn ash, which are similar to, and can often be used as a substitute for, bomb arms and bomb ash, respectively.

As has been elsewhere reported, the exact relationship between Bombs, Snolls and Djinn is currently unclear, and they share a number of traits in common, but, for present purposes, are treated as separate families.


  • Djinn
  • Fulminator
  • Harum-scarum
  • Helter-skelter
  • Ignis Djinn
  • Stygian Djinn

Notorious MonstersEdit

  • Big Bang
  • Chhir Batti
  • Ellylldan

Special AttacksEdit

  • Berserk: Increases Attack but lowers Defense.
  • Dark Wave: AoE Bio.
  • Elemental TP Bonus: A passive effect which grants the Djinn 100% TP if it is hit by the element corresponding to the day of the week (ex. Fire on Firesday).
  • Nocturnal Combustion: AoE Dark damage based on remaining HP. Kills the user.
  • Penumbral Impact: Single target Dark damage.


The jinn, also spelled djinn, or genies, are spirits mentioned in the Qurʾān and Islamic theology who inhabit an unseen world in dimensions beyond the visible universe of humans. Together, the jinn, humans and angels make up the three sentient creations of God.

One of the Notorious Monsters is called Big Bang. The Big Bang was, according to the prevailing cosmological theory of the universe's early development, the event that led to the formation of the universe.


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