Djinn (Final Fantasy III)
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- "Your bauble has no power over me now that I am infused with the power of darkness!"
- —Djinn, to Sara Altney
Djinn, also known as Jinn, is a minor antagonist in Final Fantasy III and an early boss.
Djinn is notable as being the first boss the player will face with all four playable characters in the DS version. The NES version has the player start with all four characters.
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Story
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Added by Terra HomingDjinn placed the village of Kazus and Castle Sasune under a curse which turned its residents into ghosts. The only way to remove the curse is for the Djinn to be sealed in the Mythril Ring, which Princess Sara sets out to do. Djinn is resistant to the ring's effect, and it takes the Warriors of Light to weaken him enough to be banished.
Strategy
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NES Version
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Djinn primarily uses strong melee attacks with his scimitar and Fire magic. The Djinn generally can do around 30 damage with his scimitar and 20 when Fire is cast on all characters.
Djinn's main weakness is the Ice element. An offensive mage should cast Ice, which can be found at Sasoon, while other characters support with normal attacks or use SouthWinds.
He his weak against Water and Ice spells and items; players should use Blizzard, s, and/or Arctic Winds, but regular attacks will also suffice.
DS Version
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In the DS version, Djinn can act twice per turn and can cast magic or use a powerful physical attack. You should split healing through all your characters, while one exploits his weakness: Blizzard and Antarctic or Arctic Winds.

