The Disma is a Trophy Rare Game enemy in Final Fantasy XII found in Site 5 and Site 6 of the Lhusu Mines. It is also fought in the Zodiac versions' Trial Mode at Stage 88 along with continuously spawning Forbiddens and an Evil Spirit where the following items can be stolen from it: Demon Shield (common), Aegis Shield (uncommon) and Ensanguined Shield (rare).
Bestiary entry Edit
Derivation: Zombie Warlock
Zombie Warlock transformed by the power of magicite. Hunted in the Lhusu Mines.
Disma is one of the toughest monsters, and the party takes damage as they attack it. It uses tier 3 magick spells, strongest of them being Darkga, and a Holy-elemental attack called Shining Ray. Disma can inflict party members with Stop.
Disma's moves ignore Evasion and is immune to status effects. It spawns with Faith and Bravery statuses already applied. Disma spawns Dark Lords to come to its aid and will spawn more as its helpers are slain.
A Black Mask/Demon Shield on each character will help absorb Darkga, Disma's strongest ability. When Disma uses Shining Ray, the party can equip a White Mask or Sage's Ring to absorb it. Other elemental absorbing and halving equipment is also useful, such as Rubber Suits for negating Disma's Thundaga. A Power Armlet prevent the Stop status Disma sometimes inflicts.
Excalibur and Holy Lance are effective. It is a good idea to set the healers to heal at a higher percentage than normal. Disma's moves ignore Evasion, so shields are not needed, other than Demon Shields for absorbing Darkga.
The first thing is to cast Dispel to rid Disma of the Faith and Bravery. One strategy is to use Reverse/Decoy and berserk the person with the strongest weapon. The fight is easier when the Dark Lords are not helping Disma, but when the Dark Lords are killed, Disma will spawn more. To make Disma stop spawning the Dark Lords the player can equip Nihopalaoa and have the character use Chronos Tears on the Dark Lords. If the entire group is stopped, they are out of commission for a long time. Disma itself is immune to all status effects except Oil.
For an easy strategy it is possible to run to the save crystal, and Disma will chase the party to the exit. The party can heal and re-buff before going back to keep on fighting (as long as they do not use the save crystal for saving). The party can even enter the screen for a moment, get in a few hits/use a Quickening, and then retreat back to heal, over and over.
Disma may refer to Saint Dismas. Saint Dismas, one of the two thieves crucified alongside Jesus. While the other thief Gestas was mocked Jesus for not saving the three of them, Dismas was accepting of his justly deserved punishment and asked Jesus to remember him in Heaven.
For his words, Dismas ascended to Heaven upon his death. In many traditions, Dismas was on Jesus's right and Gestas on his left, which is why some depictions of the crucifixion depict Jesus's head tilted to the right, facing Dismas.