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Disma

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XII

The Disma is a Trophy Rare Game enemy in Final Fantasy XII found in Site 5 and Site 6 of the Lhusu Mines. It is also fought in the International Zodiac Job System trial mode at stage 88 along with 4 Necrophobes.

Bestiary entry Edit

Derivation: Zombie Warlock

Zombie Warlock transformed by the power of magicite. Hunted in the Lhusu Mines.

StatsEdit

Original version

Final Fantasy XII enemy stats
#357#358 #359
Location Species Aggression Movement type Rare Game Other information
Lhusu Mines (Site 5, Site 6 South)
Condition: 5% chance of replacing a Dark Lord.
Undead/Zombie Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) Number: 73 of 80
Rank: ☆☆☆☆☆Rare Game rank
N/A
Stats
Level HP MP Strength Magick Power
59 - 60 -
198,572 - (IZJS)
999 - 999 -
79 - 81 (IZJS)
-
Vitality Speed Attack Power Defense Magick Resist
77 - 77 25 - 25 99 - 102 31 - 33 35 - 36
Evade EXP LP CP Gil
0 - 0 7,433 - 7,593 18 2,660 - 2,803 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
100% 50% 0% 0% 100% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
50% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12
Added status effect: Stop

Firaga, Thundaga, Blizzaga, Darkra, Darkga Shining Ray, Darkness Low-HP ATK+, Low-HP Def+, Safety, Ignore Evade, Ignore Vitality, Ignore Reflect, Reflect Damage, Reduce Damage, Attack CT0, Magick CT0 None

NTSC-U/C version

Final Fantasy XII enemy stats
#357#358 #359
Location Species Aggression Movement type Rare Game Other information
Lhusu Mines (Site 5, Site 6 South)
Condition: 5% chance of replacing a Dark Lord.
Undead/Zombie Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) Number: 73 of 80
Rank: ☆☆☆☆☆Rare Game rank
N/A
Stats
Level HP MP Strength Magick Power
59 - 60 -
198,572 - (IZJS)
999 - 999 -
79 - 81 (IZJS)
-
Vitality Speed Attack Power Defense Magick Resist
77 - 77 25 - 25 99 - 102 31 - 33 35 - 36
Evade EXP LP CP Gil
0 - 0 7,433 - 7,593 18 2,660 - 2,803 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
100% 50% 0% 0% 100% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
50% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12
Added status effect: Stop

Firaga, Thundaga, Blizzaga, Darkra, Darkga Shining Ray, Darkness Low-HP ATK+, Low-HP Def+, Safety, Ignore Evade, Ignore Vitality, Ignore Reflect, Reflect Damage, Reduce Damage, Attack CT0, Magick CT0 None

Requirement Edit

To find Disma the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest.

Disma is found inside the Lhusu Mines in either Site 5 or Site 6 South. It has a 5% chance of replacing a Dark Lord in the area. Once it has been felled, it will never respawn.

Battle Edit

Disma is one of the toughest monsters in the game, and the party takes damage as they attack it. It uses tier 3 magick spells, strongest of them being Darkga, and a Holy-elemental attack called Shining Ray. Disma can inflict party members with Stop.

Disma's moves ignore Evasion and is immune to status effects. It spawns with Faith and Bravery statuses already applied. Disma spawns Dark Lords to come to its aid and will spawn more as his helpers are slain.

Being an undead opponent, Disma is weak against Holy attacks. In the NTSC-U/C version Disma is even harder, because some of its stats are almost doubled.

Strategy Edit

A Black Mask/Demon Shield on each character will help absorb Darkga, Disma's strongest ability. When Disma uses Shining Ray, the party can equip a White Mask or Sage's Ring to absorb it. Other elemental absorbing and halving equipment is also useful, such as Rubber Suits for negating Disma's Thundaga. A Power Armlet prevent the Stop status Disma sometimes inflicts.

Excalibur and Holy Lance are effective. It is a good idea to set the healers to heal at a higher percentage than normal. Disma's moves ignore Evasion, so shields are not needed, other than Demon Shield(s) for absorbing Darkga.

The first thing is to cast Dispel to rid Disma of the Faith and Bravery. One strategy is to use Reverse/Decoy and Berserk the person with the strongest weapon. The fight is easier when the Dark Lords are not helping Disma, but when the Dark Lords are killed, Disma will spawn more. To make Disma stop spawning the Dark Lords the player can equip Nihopalaoa and have the character use Chronos Tears on the Dark Lords. If the entire group is stopped, they are out of commission for a long time. Disma itself is immune to all status effects except Oil.

For an easy strategy it is possible to run to the Save Crystal, and Disma will chase the party to the exit. The party can heal and re-buff before going back to keep on fighting (as long as they do not use the Save Crystal for saving). The party can even enter the screen for a moment, get in a few hits, and then retreat back to heal, over and over.

Gallery Edit

Etymology Edit

Disma may refer to Saint Dismas. Saint Dismas, one of the two thieves crucified alongside Jesus. While the other thief Gestas was mocked Jesus for not saving the three of them, Dismas was accepting of his justly deserved punishment and asked Jesus to remember him in Heaven.

For his words, Dismas ascended to Heaven upon his death. In many traditions, Dismas was on Jesus's right and Gestas on his left, which is why some depictions of the crucifixion depict Jesus's head tilted to the right, facing Dismas.

Related enemies Edit

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