Final Fantasy Wiki

Disable (Status)

18,160 pages on
this wiki
FFVI Relm Arrowny Menu iOSRelm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.
FFT Don't Act Status Symbol

Disable, also known as Don't Act (ドンアクト (or ドンアク), Don Akuto (Don Aku as a spell)?), is a recurring status effect, exclusive to games set in Ivalice. This status prevents the affected character from performing any action, meaning they can only move.

See also: Paralysis


Final Fantasy XIIEdit

FFXII Disable Icon
The character is unable to act. Remove with a Remedy.

Disabled units cannot take action, but can still move. It is caused by the Time Magick spell of the same name and by Sledgehammer and Orochi weapons, and the Stone Bolts.

In the International Zodiac Job System version there is an upgraded version of the spell, Disablega, with larger effect area than Disable, used by Tiamat and Gil Snapper. Gilgamesh and Zalera's spell, Lv.3 Disable can inflict Disable to a character.

Disable can be healed by Esuna, Esunaga and by Remedy once Remedy lore 1 has been accessed. Black Belt and Ribbon immunize against it.

There exists a glitch where if an Etém is afflicted with both Disable and Confuse, it will continuously teleport without pause. They cannot be killed, cannot be dispelled, and the status effects will not wear out, as they are paused while the enemy is teleporting.

Final Fantasy XII: Revenant WingsEdit

RW Disable Status Symbol

Disable renders a unit unable to take any action. It is healed by Penelo's Esunaga or Fran's Ward of the Wood. The player can inflict the status on opponents with Penelo's Hypnotic Dance, Balthier's Maim or Bahamut's Mega Flare.

The player can immunize a team against Disable with Ashe's Ribbon or by summoning Fire-elemental Espers, which have a natural resistance to it.

Final Fantasy TacticsEdit

Known as Disable in the PSP port, and Don't Act in the original version, it is caused by the Mystic's spell, Hesitation, as well as the Templar's Spellblade ability of the same name. The Arm Shot ability of the unique classes Machinist and Sky Pirate inflicts the status as well, whose hit-rate is dependent on the user's Speed stat.

Orran can also inflict Disable with his Celestial Stasis ability. Disable makes a unit unable to act, evade, or use reaction abilities, including Blade Grasp and Abandon. At the end of an AT, a unit with Don't Act will have his CT decremented as if he had acted. It can be cured by Choco Esuna, Esuna, Remedy, Purification and Dragon's Gift. Disable lasts for 24 ticks.

Final Fantasy Tactics AdvanceEdit

FFTA Disable Status Symbol

This status is called Disable and lasts until after the afflicted unit has taken three turns. It can be inflicted by an Archer's Aim: Arm, an Elementalist's Fire Whip, and a Juggler's Dagger. Cid can also Disable with the Bind A-ability in his job, Judgemaster.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Aside from the skills in Final Fantasy Tactics Advance (with the exception of Bind), Disable can also be caused by a Ranger's Mirror Bandage (though it requires a Bandage), a Raptor's Shield Bash, and a Geomancer's Earth's Embrace.


Around Wikia's network

Random Wiki