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Dire Rat (Final Fantasy XII)

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XII

One... two... three more. Right. Time to clean house.
—Vaan hunting rats

The Dire Rat is beast/rat-type enemy in Final Fantasy XII. They are the first enemies fought by Vaan, who seems to have a passion for hunting them down. Possibly the weakest enemy in the game, they are later encountered in the Garamsythe Waterway. They can drop some useful items, including the rare Rat Tail and the Leather Shield. Six Dire Rats are fought in the International Zodiac

Bestiary entryEdit

Page 1: ObservationsEdit

Being a manner of vile and verminous beastie, much favoring the fetid stench of the sewers and making their nest therein. Past attempts at eradications to contain the plagues these pests are known to carry have greatly reduced their numbers, yet a preternatural rate of reproduction has kept the strain from extinction. And so they remain, an ever-popular subject for natural philosophers keen to fathom the secrets of their indomitable constitution.

Page 2: Today's RecommendationEdit

The rat tail: a cheap reagent for all your potion-crafting needs. And that's not all: some aficionados say they're quite tasty fried with a little cactus butter! The large volume disappearing from merchant's stalls would seem to confirm their popularity. Rumor has it that, which the right spices, the flavor can only be described as 'transcendent.' I, for one, am not so sure I'm quite ready to transcend.
Job System Trial Mode at stage 1.

StatsEdit

A: Lv. 1

Final Fantasy XII enemy stats
#019#020-a #020-b
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (Overflow Cloaca) Beast/Rat Aggressive (attacks on detection) Ground (Speed: Normal) N/A N/A
Stats
Level HP MP Strength Magick Power
1 - 1 62 - 66 10 7 - 8 3
Vitality Speed Attack Power Defense Magick Resist
10 - 10 9 - 12 7 3 - 3 7
Evade EXP LP CP Gil
0 - 0 3 1 0 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% Immune 0% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25

None None Safety None

B: Lv. 2-4

Final Fantasy XII enemy stats
#019#020-a #020-b
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (No. 10 Channel (Flooded), Northern Sluiceway, North Spur Sluiceway)
Condition: Northern Sluiceway - Only before leaving the Royal Palace of Rabanastre
Beast/Rat Aggressive (attacks on detection) Ground (Speed: Normal) N/A N/A
Stats
Level HP MP Strength Magick Power
2 - 4 77 - 97 20 - 25 7 - 8 1 - 1
Vitality Speed Attack Power Defense Magick Resist
12 - 12 13 - 13 9 - 10 3 - 3 5 - 5
Evade EXP LP CP Gil
0 - 0 12 - 14 1 27 - 43 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 50% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[3%] Monograph: Rat Tail (Hunter)
[2%] Canopic Jar: Arcana
[95%] Rat Pelt
[5%] Rat Tail;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25

None None Counter None

C: Lv. 2-4

Final Fantasy XII enemy stats
#019#020-a #020-b
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (Northern Sluiceway, East Waterway Control)
Condition: Northern Sluiceway - Only after leaving the Royal Palace of Rabanastre
Beast/Rat Aggressive (attacks on detection) Ground (Speed: Normal) N/A Can only be encountered before the events at the Nalbina Dungeons.
Stats
Level HP MP Strength Magick Power
2 - 4 92 - 112 22 - 27 9 - 10 2 - 2
Vitality Speed Attack Power Defense Magick Resist
14 - 14 15 - 15 10 - 11 6 - 6 7 - 7
Evade EXP LP CP Gil
0 - 0 16 - 18 1 30 - 46 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 50% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[3%] Monograph: Rat Tail (Hunter)
[2%] Canopic Jar: Arcana
[95%] Rat Pelt
[5%] Rat Tail;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25

None None Counter None

D: Lv. 4-5

Final Fantasy XII enemy stats
#019#020-a #020-b
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (No. 11 Channel (Flooded)) Beast/Rat Aggressive (attacks on detection) Ground (Speed: Normal) N/A N/A
Stats
Level HP MP Strength Magick Power
4 - 5 212 - 232 26 - 31 10 - 11 1 - 1
Vitality Speed Attack Power Defense Magick Resist
14 - 14 17 - 17 12 - 13 7 - 7 7 - 7
Evade EXP LP CP Gil
0 - 0 54 - 56 1 37 - 53 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 50% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[3%] Monograph: Rat Tail (Hunter)
[2%] Canopic Jar: Arcana
[95%] Rat Pelt
[5%] Rat Tail;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Attack

Charge time: 25

None None Counter None

GalleryEdit

EtymologyEdit

A wererat is a therianthropic creature in the shape of a rat. The term is a neologism coined in analogy to werewolf, used in the fantasy or horror genre since the 1970s. The concept has since become common in role playing games and fantasy fiction inspired by them. Were-rats are commonly portrayed as sewer-dwelling scavengers and opportunistic thieves.

A dire rat is a fictional animal from the Dungeons & Dragons RPG. It is one of the more common dire creatures, which are all are larger, tougher, meaner versions of regular animals.

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