Automaton is summoned with HP and MP (if applicable) equal to 1/3 of the Puppetmaster's level (rounded to the nearest whole %), rounding down the HP/MP. Essentially: HP/MP restored = floor(ceiling((Player's Level/3))/100).
If Puppetmaster is subbed, the HP/MP of the automaton will reflect its subbed (reduced) level, not the level of your main job.
Restoring the automaton's HP to full then using Deactivate will reset Activate to ready like normal.
Upon activating the automaton its recast timers will be at the maximum time.
This ability does not share a recast timer with the job ability Activate.