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After the mission to liberate [[Iscah]], the cadets return to Akademeia and Deuce and [[Trey]] spot [[Ace (Type-0)|Ace]] sleeping in the back garden. Deuce gets worried he will get ill sleeping outside and wakes him up. Trey begins to lecture about dreaming but Deuce interrupts him by telling Ace [[Rem Tokimiya|Rem]] is looking for him, and they abandon Trey and mid-sentence.
 
After the mission to liberate [[Iscah]], the cadets return to Akademeia and Deuce and [[Trey]] spot [[Ace (Type-0)|Ace]] sleeping in the back garden. Deuce gets worried he will get ill sleeping outside and wakes him up. Trey begins to lecture about dreaming but Deuce interrupts him by telling Ace [[Rem Tokimiya|Rem]] is looking for him, and they abandon Trey and mid-sentence.
   
When the cadets are [[Missions (Type-0)/Operation MA Demolition|sent to sabotage the imperial magitek armor program]] they get orders to cease fire due to a newly wrought armistice mid-mission. Kurasame travels to the imperial capital as Chancellor [[Khalia Chival VI]]'s aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor. They meet [[Andoria Kaya Tranka Fam Forturio|Queen Andoria]] who explains that peace is the Will of the Crystals, and that if the cadets oppose it, it would only lead to Tempus Finis. Yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.
+
When the cadets are [[Missions (Type-0)/Operation MA Demolition|sent to sabotage the imperial magitek armor program]] they get orders to cease fire due to a newly wrought armistice mid-mission. The class;s commanding officer [[Kurasame Susaya]] travels to the imperial capital as Chancellor [[Khalia Chival VI]]'s aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor. They meet [[Andoria Kaya Tranka Fam Forturio|Queen Andoria]] who explains that peace is the Will of the Crystals, and that if the cadets oppose it, it would only lead to Tempus Finis. Yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.
   
 
Afterward the cadets are free to explore the city and Deuce is in awe of its distinct architecture and culture. [[King (Type-0)|King]] and Deuce talk to [[Aria Luricara|Aria]], an orderly who has come to [[Ingram]] to support the class alongside [[Moglin (Type-0)|Moglin]], who seems too shy to even open her mouth. As the two encourage her to express herself, Aria reveals a new side of herself as a talkative girl who had repressed her true nature due to her mother's instruction to not get on people's nerves. Deuce explores the city with Queen, and the two spot a Dominion Intel member from Section Four in the city, becoming suspicious.
 
Afterward the cadets are free to explore the city and Deuce is in awe of its distinct architecture and culture. [[King (Type-0)|King]] and Deuce talk to [[Aria Luricara|Aria]], an orderly who has come to [[Ingram]] to support the class alongside [[Moglin (Type-0)|Moglin]], who seems too shy to even open her mouth. As the two encourage her to express herself, Aria reveals a new side of herself as a talkative girl who had repressed her true nature due to her mother's instruction to not get on people's nerves. Deuce explores the city with Queen, and the two spot a Dominion Intel member from Section Four in the city, becoming suspicious.
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The cadets decide to stay put overnight, and Deuce ponders why they can't contact anyone even if their [[Cellphone#Final Fantasy Type-0|COMM]] is working. [[Cinque]] says the [[Vermilion Bird Crystal]] must be fine because Rem can still use magic despite not being augmented by Arecia, and [[Eight]] something like a "jammer" is interfering with their communications. The morning comes Machina finally shows up, but his explanation on where he was is cut off when Deuce exclaims the COMM is working and she has reached the dominion.
 
The cadets decide to stay put overnight, and Deuce ponders why they can't contact anyone even if their [[Cellphone#Final Fantasy Type-0|COMM]] is working. [[Cinque]] says the [[Vermilion Bird Crystal]] must be fine because Rem can still use magic despite not being augmented by Arecia, and [[Eight]] something like a "jammer" is interfering with their communications. The morning comes Machina finally shows up, but his explanation on where he was is cut off when Deuce exclaims the COMM is working and she has reached the dominion.
  +
  +
Kurasame organizes for the cadets to be rescued by airship and back in Akademeia tells them there will likely be an investigation, and implies the cadets switched off their COMM to avoid being contacted. The cadets find the accusations ridiculous.
   
 
Like the rest of her class, Deuce meets her end fighting Cid.
 
Like the rest of her class, Deuce meets her end fighting Cid.

Revision as of 01:09, 28 April 2015

Template:Type0 Character

Gentle, serious, and a hard-worker. She's kind-hearted, but also righteous, executing Class Zero missions without hesitation.

Online description[1]

Deuce is a playable character in Final Fantasy Type-0. She represents the number two of Class Zero and plays the flute.

Profile

Appearance

FF type-0 Deuce

No.02 Deuce.

Deuce is a brunette girl with dark blue eyes. As a member of Class Zero, she wears a uniform consisting of a black jacket, a red skirt, knee-high black socks and a red cape. Deuce's cape wraps around her neck and shoulders like a scarf. She wears blue-striped panties, also known as "shimapan". In her summer uniform she wears a black skirt, white knee-high socks, a black vest, white t-shirt with a black tie and black gloves. In her dress uniform she wears a black skirt with a white lace trim, red knee-high socks, a red jacket with black cuffs and a white scarf.

Personality

Warm and welcoming, Deuce is respectful and understanding toward everyone she meets. However, she is also quite serious and straightforward, and her stubborn adherence to what she believes is occasionally met with frustration.

Deuce is loyal to her duties in Class Zero. She is kind-hearted and good-natured even if she can be a stubborn. When she sets her mind to something, she is going to get it done. Normally, Deuce treats everyone she meets with respect and kindness, making concessions to avoid conflict, but once she makes up her mind she refuses to budge.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy Agito

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Deuce in Final Fantasy Agito.

In Final Fantasy Agito, Deuce is a member of Class Fourth and dons an orange mantle.

She can be found in the Backyard during the morning, afternoon and evening.

Impresario-ffvi-iosThis section in Final Fantasy Agito is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0

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Young Deuce and Cinque

Deuce as a child with Cinque, from the Final Fantasy Type-0 manga.

I was just desperate, that's all.

Deuce on her stand against Celestia
[2]

The Sorcery Division took Deuce into their custody when she was a mere seven years old, and quickly initiated her training. She demonstrated a natural talent for casting defense magic. Deuce became a member of Class Zero, a group of students from Akademeia, the magic academy of the nation of Rubrum, that fight the invasion by the Militesi Empire. As part of the resistance operation "Operation Apostle", she and her comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.

In the demo, Deuce and Queen were on a mission when they accidentally saw one of the Intelligence Team leaving Ingram. Deuce wondered why someone from them would be in Ingram, with Queen answering they probably came with the director Khalia Chival VI and that it was nothing to worry about before moving on.

Deuce partakes in the liberation campaign when the Empire attacks Akademeia, and is officially registered to Class Zero soon after. As Class Zero are the only ones able to withstand the effects of the empire's crystal jammer, the class is deployed out to the battlefield, and liberate the nearby town of McTighe. Afterward, Deuce spots Claes Celestia Misca Sancest, a l'Cie of the Azure Dragon Crystal, arrive at Akademeia and instructs her where to find the chancellor. She is surprised a l'Cie would be interested in "mortals' affairs" and ponders the meeting has something to do with the empire having obliterated the Lorican Alliance with its Ultima Bomb.

After the mission to liberate Iscah, the cadets return to Akademeia and Deuce and Trey spot Ace sleeping in the back garden. Deuce gets worried he will get ill sleeping outside and wakes him up. Trey begins to lecture about dreaming but Deuce interrupts him by telling Ace Rem is looking for him, and they abandon Trey and mid-sentence.

When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. The class;s commanding officer Kurasame Susaya travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor. They meet Queen Andoria who explains that peace is the Will of the Crystals, and that if the cadets oppose it, it would only lead to Tempus Finis. Yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.

Afterward the cadets are free to explore the city and Deuce is in awe of its distinct architecture and culture. King and Deuce talk to Aria, an orderly who has come to Ingram to support the class alongside Moglin, who seems too shy to even open her mouth. As the two encourage her to express herself, Aria reveals a new side of herself as a talkative girl who had repressed her true nature due to her mother's instruction to not get on people's nerves. Deuce explores the city with Queen, and the two spot a Dominion Intel member from Section Four in the city, becoming suspicious.

Queen Andoria is assassinated and Class Zero is blamed for it. The cadets are ambushed at the hotel and must make a hasty escape from the city, Deuce realizing they are unable to contact Central Command. The cadets are shocked, but realize that while they remember meeting a queen, they remember nothing else of her, meaning their memories must have been erased, indicating she has truly died. Machina is upset at the possibility they had been left on their own on purpose when Queen brings up the Dominion Intel sighting she and Deuce had back in the city. When Rem gets dizzy during their trek through the train tunnels Deuce asks if she wants to rest but Queen objects, as the place is unsafe.

FFT-0 Deuce versus Celestia

Deuce holds her ground against Celestia's monster.

Andoria's death drives a furious Celestia to attack Class Zero. Deuce places herself between Ace and the monster Celestia summons, convincing her to stop her attack and listen to their side of the story. As the dragons believe them, Celestia helps the cadets escape the city to a deserted house in the old Lorica region where the cadets recuperate and ponder why they still can't contact Central Command. The others praise Deuce's bravado when facing Celestia, but she says she was merely desperate. Machina argues with the others over his brother Izana Kunagiri's death being the cadets' fault, and then storms off.

The cadets decide to stay put overnight, and Deuce ponders why they can't contact anyone even if their COMM is working. Cinque says the Vermilion Bird Crystal must be fine because Rem can still use magic despite not being augmented by Arecia, and Eight something like a "jammer" is interfering with their communications. The morning comes Machina finally shows up, but his explanation on where he was is cut off when Deuce exclaims the COMM is working and she has reached the dominion.

Kurasame organizes for the cadets to be rescued by airship and back in Akademeia tells them there will likely be an investigation, and implies the cadets switched off their COMM to avoid being contacted. The cadets find the accusations ridiculous.

Like the rest of her class, Deuce meets her end fighting Cid.

In the alternate ending caused by Arecia's removal of the crystals from Orience's history, Deuce survives as she and Cinque form a friendship with Queen. The trio were seen in their summer outfits, returning from a game of lacrosse while engaging in a conversation over a possible romance between Ace and Mutsuki.

Spoilers end here.

Gameplay

Goodbye......

Deuce when using Requiem of Ruin.
Final-Fantasy-Type-0-Deuce-Gameplay-

Deuce in battle.

Deuce plays the flute in battle, which creates a unique gameplay style for her. Her play style revolves around the many damaging point-blank and long-range melodies she has in her arsenal and allows her to play defensively or offensively. Playing her offensively would require players to take a risk and gamble her life on the battlefield, while playing defensively allows Deuce to buff her allies or debilitate her opponents. While computer-controlled allies normally attack a different enemy than the party leader, they will attack the enemy Deuce is targeting, making her useful for hard missions.

Deuce's offense lies in the sound projectiles created from her regular attack, and her melee attacks, which are played at point-blank range. Upon activation, her regular attack summons a bubble-like sphere, which hovers around her for a few seconds if left unused. This bubble doubles as a protective shield that attacks Deuce's enemies whenever they approach her. When attacking, the bubble releases smaller projectiles that gradually float over to the enemies to deal damage. When players tilt the analog button upwards, Deuce will perform a point-blank melody which deals good damage, whereas tilting the analog button downwards will result in Deuce setting up a trap that damages enemies if they touch it.

FFType-0-HD-Battle3

Deuce in battle in the HD version.

Deuce's projectile attacks have the lowest traveling speed, especially in comparison to other ranged fighters (Ace, Trey, Cater, and King). However, her projectiles boast the highest homing capabilities and are guaranteed to hit the enemies in range of the attack. Deuce requires more advanced skill than other ranged characters, and requires careful maneuvers and well-timed dodges to survive in battle. With her musical orb active, she passively attacks enemies with it while dodging their attacks. All of her projectiles are highly staggering despite low on power, allowing her to Stun enemies while evading. Her musical orb approximately lasts for thirty seconds when Deuce is not constantly playing her flute. Each time she performs a normal attack, the orb is conjured and renewed. Her musical orbs also typically hit the target two times up to four times depending on the enemy's size. It also sometimes ambushes an enemy from above. Her Tone Cluster ability allows her to dodge as she sets it on the ground. It is a highly stunning trap, yet only one can be set at a time.

Due to her slow movement speed during her regular attack, Deuce must rely on timing to dodge incoming enemy attacks while still damaging them. For her to land a Killsight, Deuce has to run up close to the enemy for her projectile to hit them, which can be risky. While Deuce's attacks are fairly strong, her defense and HP are the lowest among the party, but her MP is the second highest, just behind Rem. Deuce's Attack stat is the second lowest among the party, the lowest being Cater.

All in all, Deuce starts off as slow, vulnerable, and weak, but as she grows stronger and learns more abilities, she becomes a strong and versatile character. Her abilities make her a useful support ally, like a Bard, and the homing range of her sound projectiles makes her a useful offense as well. Deuce's Requiem of Ruin ability has the largest area-of-effect width and is technically impossible to be dodged by enemies despite its sluggishness.

The Avoid magic is exceptionally useful for Deuce. With her high MP, she can utilize the magic often to dodge attacks. Due to the nature of her attacks and abilities that allow her to easily cancel them by dodging, the Avoid magic plays an important role for defending her, but she remains vulnerable when starting to perform her abilities, such as Concerto and Hymn of Healing. Her melee attack and the Tone Cluster also make her vulnerable.

Stats

Level HP MP Strength Defense Flame Magic Ice Magic Lightning Magic Defense Magic
8 209 309 52 44 60 52 45 63
10 228 318 54 44 61 53 46 64
20 319 365 64 47 66 58 51 69
30 403 412 74 49 71 63 56 74
40 478 459 84 52 76 68 61 79
50 545 506 94 54 81 73 66 84
60 604 553 104 57 86 78 71 89
70 655 600 114 59 91 83 76 94
80 697 646 124 62 96 88 81 99
90 732 693 134 64 101 93 86 104
99 757 731 143 66 105 97 90 108
Ranking: 14th 2nd 13th 13th 2nd 11th 13th 2nd


Abilities

Ability Effect Obtained AP
Accelerate
(Speed Up (Name in Japanese: スピードアップ))
Increases movement speed. Level 25 4
Twinspell
(Twin Magic (Name in Japanese: ツインマジック))
Equip two spells at once. Level 15 8
Quick Draw II
(Cancel -ra Magic (Name in Japanese: ラ系キャンセル魔法))
Cast level II finishing magic. Learn Quick Draw. 15
Quick Draw III
(Cancel -ga Magic (Name in Japanese: ガ系キャンセル魔法))
Cast level III finishing magic. Level 60
Learn Quick Draw II.
30
Triple Slip
(Triple Evasion (Name in Japanese: 三連回避))
Execute up to three dodges in succession. Level 13 3
Slipstream
(Infinite Evasion (Name in Japanese: 無限回避))
Execute any number of dodges in succession. Learn Triple Slip. 4
Untouchable
(Evade Guard (Name in Japanese: 回避ガード))
Window for dodging increases. Level 20 8
Intel
(Libra (Name in Japanese: ライブラ))
Check status of locked-on targets. Default Default
Melee Attack Perform a melee attack with left analog stick up + normal attack. Default Default
Melee Attack II
(Melee Attack Lv. 2 (Name in Japanese: 近接攻撃Lv.2))
Perform a finishing move after melee attacks. Level 27 8
Quick Draw
(Cancel Magic (Name in Japanese: キャンセル魔法))
Cast a finishing spell after melee attacks. Learn Melee Attack II. 8
Tone Cluster
(Sound Mass Deployment Attack (Name in Japanese: 音塊配置攻撃))
Place a tone cluster with left analog stick down + normal attack. Default Default
Fermata
(Sound Mass Deployment Enhancement (Name in Japanese: 音塊配置強化))
Increase power of Tone Cluster. Level 30 6
Acoustic Amplifier
(Performance Enhancement (Name in Japanese: 演奏強化))
Increase power of normal attacks. Level 15 10
Acoustic Amplifier II
(Perfomance Enhancement+ (Name in Japanese: 演奏強化改))
Further increase power of normal attacks. Learn Acoustic Amplifier. 18
Concerto Enhance allies' abilities and force them to fight. Default Default
Flinchproof Concerto
(Con Guard (Name in Japanese: Conガード))
Prevent flinching while playing Concerto. Default 14
Concerto: AG Down
(Con Reduced AG Cost (Name in Japanese: Con消費AG減))
Reduce AG cost of Concerto. Default 18
Concerto ff Force allies to fight using only physical attacks. Level 60 6
Concerto ff: AG Down
(Cff Reduced AG Cost (Name in Japanese: Cff消費AG減))
Reduce AG cost of Concerto ff. Learn Concerto ff. 4
Requiem of Ruin
(Black Requiem (Name in Japanese: 黒のレクイエム))
Damage enemies. Level 39 4
Flinchproof Requiem
(Req Guard (Name in Japanese: Reqガード))
Prevent flinching while playing Requiem of Ruin. Learn Requiem of Ruin. 4
Requiem of Ruin: Power Up
(Req Power Increase (Name in Japanese: Req威力増大))
Increase power of Requiem of Ruin. Learn Requiem of Ruin. 6
Requiem of Ruin: AG Down
(Req Reduced AG Cost (Name in Japanese: Req消費AG減))
Reduce AG cost of Requiem of Ruin. Learn Requiem of Ruin. 6
Dissonant Sonata Damage surrounding enemies and possibly inflict Stun. Level 27 3
Flinchproof Sonata
(Son Guard (Name in Japanese: Sonガード))
Prevent flinching while playing Dissonant Sonata. Learn Dissonant Sonata. 4
Dissonant Sonata: Effect Up
(Son Effect Increase (Name in Japanese: Son効果増大))
Increase stun rate of Dissonant Sonata. Learn Dissonant Sonata. 2
Dissonant Sonata: AG Down
(Son Reduced AG Cost (Name in Japanese: Son消費AG減))
Reduce AG cost of Dissonant Sonata. Learn Dissonant Sonata. 4
Hymn of Healing
(White Serenade (Name in Japanese: 白のセレナーデ))
Restore HP to all allies. Level 23 6
Flinchproof Hymn
(Ser Guard (Name in Japanese: Serガード))
Receive Protect status while playing Hymn of Healing. Learn Hymn of Healing. 4
Hymn of Healing: HP Up
(Ser Recovery Increase (Name in Japanese: Ser回復増加))
Increase amount of HP recovered with Hymn of Healing. Learn Hymn of Healing. 6
Hymn of Healing: AG Down
(Ser Reduced AG Cost (Name in Japanese: Ser消費AG減))
Reduce AG cost of Hymn of Healing. Learn Hymn of Healing. 6
Crescendo Increase power of normal attacks. Level 28 3
Crescendo Molto
(Crescendo Enhancement (Name in Japanese: クレシェンド強化))
Increase maximum Crescendo level. Learn Crescendo. 4


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Equipment

Deuce's exclusive accessory is the Seraphim Score (神秘の譜面, Shinpi no Fumen?, lit. Mystic Score) which increases her MP by 50% and grants Auto Regen status.

  • Flute
  • Argentic Flute
  • Baroque Flute
  • Anima Flute
  • Platinum Piccolo
  • Marching Fife
  • Wyvern Whistle
  • Maestro's Flute
  • Mythril Flute
  • Wildfire Flute
  • Hoarfrost Flute
  • Voltaic Flute
  • Guardian Flute
  • Angel Flute
  • Lamia's Flute
  • Elysian Whistle (ultimate weapon)

Support Personnel

Some Support Personnel characters in Final Fantasy Type-0 HD appear as Deuce: Kana Hanazawa (Deuce's Japanese VA), Hidemi Mizoguchi (Lighting & Compositing Artist), Haruna Kato (Character Texture Designer), and Kakuko Obinata (Publicity Producer).

Quotes

Creation and Development

Voice

Deuce is voiced by Kana Hanazawa in Japanese, and Bryce Hitchcock in English.

Other Appearances

Pictlogica Final Fantasy

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FFI PSP Black Mage MapThis section about a character in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Airborne Brigade

Template:Sideicon Deuce appears as a summonable Legend in Final Fantasy Airborne Brigade.

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Final Fantasy Artniks

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Impresario-ffvi-iosThis section in Final Fantasy Artniks is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Type-0 HD Twitter Battle

Deuce appears as a playable character in the Final Fantasy Type-0 HD Twitter Battle sponsored by Amazon. Her attacks are Flute and Fire.

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Final Fantasy Trading Card Game

Template:Sideicon Deuce appears on a few cards in the Final Fantasy Trading Card Game, featuring her in her CG renders.

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Gallery

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Etymology

"Deuce" is one of the values in trumps, the Japanese term for traditional Western playing cards. It means "two" in Old French and was borrowed from earlier dicing games, where it referred to the corresponding value on a six-sided die.

Trivia

  • In the alternate ending, Deuce has a moogle keychain on her backpack.
  • As her date of birth is February 8th, 826, Deuce is the youngest member of Class Zero.
  • According to Sice, Deuce is said to be 'scary' when angry.
  • According to the Type-0 novel, Deuce wishes to become a musician upon leaving Class Zero.
  • Deuce, like Ace, Nine and Cater, did not like Kurasame when he replaced Arecia as their instructor.

References

  1. http://finalfantasytype0.com/
  2. Final Fantasy Type-0 Post Card Book

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