Although she is polite and respectful toward everyone she meets, she can also be quite stubborn. A masterful musician, she uses melodies from her flute to encumber her enemies and assist her allies.
—Booklet description[1]

Deuce is a playable character in Final Fantasy Type-0 who also appears in Final Fantasy Agito and Final Fantasy Awakening. She represents the number two of Class Zero and plays the flute.



FF type-0 Deuce

No.02 Deuce.

Deuce is a brunette girl with dark blue eyes. As a member of Class Zero, she wears a uniform consisting of a black jacket, a red skirt, knee-high black socks and a red cape. Deuce's cape wraps around her neck and shoulders like a scarf. She wears blue-striped panties, also known as "shimapan".

In her summer uniform, she wears a black skirt, white knee-high socks, a black vest, white t-shirt with a black tie and black gloves. Deuce is the only girl in Class Zero who wears a tie instead of a bowtie.

In her dress uniform, she wears a black skirt with a white lace trim, red knee-high socks, a red jacket with black cuffs and a white scarf. Should she become a l'Cie, Deuce's brand would appear on her back. In the alternate ending, Deuce has a moogle keychain on her backpack.

In Final Fantasy Awakening, Deuce's hair is pale brown.


Warm and welcoming, Deuce is respectful and understanding toward everyone she meets. However, she is also quite serious and straightforward, and her stubborn adherence to what she believes is occasionally met with frustration.

Deuce is loyal to her duties in Class Zero. She is kind-hearted and good-natured, though she can also be stubborn. When she sets her mind to something, she is going to get it done. Normally, Deuce treats everyone she meets with respect and kindness, making concessions to avoid conflict, but once she makes up her mind she refuses to budge. She hates dark, dank places. According to Sice, she is 'scary' when angry.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy AgitoEdit


FFAgito Deuce Icon

Deuce is a member of Class Fourth and dons an orange mantle.

She can be found in the Backyard during the morning, afternoon and evening.

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Agito. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0Edit


Young Deuce and Cinque

Deuce as a child with Cinque, from the manga.

I was just desperate, that's all.
—Deuce on her stand against Celestia

The Sorcery Division took Deuce into their custody when she was a mere seven years old, and quickly initiated her training. She demonstrated a natural talent for casting defense magic. As she was adopted by Archsorceress Arecia Al-Rashia, Deuce became a member of Class Zero, a group of students from Akademeia, the magic academy of the nation of Rubrum, that fights the invasion by the Milites Empire. As part of the resistance operation "Operation Apostle", she and her comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.

Deuce partakes in the liberation campaign when the empire attacks Akademeia, and Class Zero is officially enrolled soon after. Deuce hangs out with Seven and Rem at the terrace when Machina joins them. They learn Machina and Rem are childhood friends, but Deuce is surprised the two attended the same school for years without realizing.

As Class Zero cadets are the only ones able to withstand the effects of the empire's crystal jammer thanks to being augmented by Arecia, the class is deployed out to the battlefield, and liberate the nearby town of McTighe. Afterward, Deuce spots Claes Celestia Misca Sancest, Queen Andoria's ambassador for the Kingdom of Concordia, arrive at Akademeia, and instructs her where to find the chancellor. The queen is a Secundus l'Cie of the Azure Dragon Crystal, and Deuce is surprised a l'Cie would be interested in "mortals' affairs" and ponders the meeting has something to do with the empire having obliterated the Lorican Alliance with its Ultima Bomb.

After the cadets help liberate Rubrum Region, Deuce ponders on her new life in Akademeia. Despite only a handful of children being allowed to enter Akademeia, seeing so many cadets around doesn't make being an Agito Cadet feel special, saying she feels like they are just "a bunch of regular kids". She and Nine meet Naghi Minatsuchi in the Lounge who introduces himself as the cadets' liaison, Deuce saying Mother had told her about him.

After a top secret Code Crimson mission to retrieve classified documents on phantoma research from Togoreth, King spares one of the dominion queastors on the premise of him being from the Phantoma Department of Sorcery. When Cinque is puzzled, Deuce reminds her what Mother told them of the Phantoma Department being exempt, gently scolding Cinque for forgetting Mother's orders.

After the mission to liberate Iscah, the cadets return to Akademeia and Deuce and Trey spot Ace sleeping in the back garden. Deuce worries he will get ill sleeping outside and wakes him up. Trey begins to lecture about dreaming but Deuce interrupts him by telling Ace Rem is looking for him, and they abandon Trey mid-sentence.

When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. The class's commanding officer, Kurasame Susaya, travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor.

They meet Queen Andoria who explains that peace is the Will of the Crystals, and that the cadets' opposition would only lead to Tempus Finis. Yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.

FFT0 Queen & Deuce in Ingram

Deuce and Queen in Ingram.

The cadets are free to explore the Militesi capital of Ingram and Deuce is in awe of its distinct architecture and culture. King and Deuce talk to Aria, an orderly who supports the class, but she seems too shy to even open her mouth. As the two encourage her to express herself, Aria reveals a new side of herself as a talkative girl who had repressed her true nature due to her mother's instruction to not get on people's nerves. As Deuce explores the city with a fellow class member Queen, the two spot a Dominion Intel member from Section Four in the city, becoming suspicious.

Queen Andoria is assassinated and Class Zero is blamed for it. The cadets are ambushed at the Armada Hotel, and Aria is shot by a sniper. The cadets must leave her behind and make a hasty escape from the city, Deuce realizing they cannot contact Central Command. While the cadets remember meeting a queen, they remember nothing else of her, meaning their memories must have been erased, indicating she has truly died. Machina is upset at the possibility they had been left on their own on purpose when Queen brings up the Dominion Intel sighting she and Deuce had back in the city. When Rem gets dizzy during their trek through the train tunnels Deuce asks if she wants to rest but Queen objects, as the place is unsafe.

FFT-0 Deuce versus Celestia

Deuce holds her ground against Celestia's monster.

Andoria's death drives Celestia to attack Class Zero. Deuce places herself between Ace and the dragon Celestia summons, convincing her to listen to their side of the story. As the dragons believe them, Celestia helps the cadets escape the city to a deserted house in the Old Lorica Region where the cadets recuperate and ponder why they still can't contact Central Command. The others praise Deuce's bravado when facing Celestia, but she says she was merely desperate. Machina argues with the others over his brother Izana Kunagiri's death being the cadets' fault before storming off.

The cadets decide to stay put overnight, and Deuce wonders why they can't contact anyone even if their COMM is working. Cinque says the Vermilion Bird Crystal must be fine because Rem can still use magic despite not being augmented by their adoptive mother, Arecia. Eight theorizes something like a "jammer" is interfering with their communications. At sunrise Machina returns, but his explanation on where he was is cut off when Deuce exclaims the COMM is working and she has reached the dominion.

Kurasame organizes for the cadets to be rescued by airship and back in Akademeia tells them there will likely be an investigation, and implies the cadets switched off their COMM to avoid being contacted. The cadets find the accusations ridiculous, but wild rumors begin circulating the academy of their involvement in the assassination. News comes in that Lady Celestia has succeeded Andoria as the new Azure Dragon Secundus l'Cie. Deuce worries they may run into her again now that Concordia has allied with the empire against Rubrum, and that she won't lend her ear to their cause again due to having lost her sense of compassion after becoming a l'Cie. Deuce worries over Aria and feels it was partially their fault she got injured and left behind. She wants to end the war so that Aria will be released.


Deuce criticizes Kurasame.

After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame, but Machina has gone missing. Kurasame explains to the rest the upcoming battle plan against the joint Militesi-Concordian forces. Class Zero is to be sent with the Vermilion Bird Primus l'Cie Lord Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia cadets and trainees, to the Militesi border for Vermilion Bird Secundus l'Cie Lady Caetuna to summon a Verboten Eidolon. While visiting the Akademeia cemetery Kurasame is accosted by Ace and Deuce, who criticize his nonchalant attitude. When the two question his battle-readiness Kurasame says that the day the cadets need to worry about him will be his last.

The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and thus Class Zero is recalled as reinforcements to destroy the empire's crystal jammer allowing for Lady Caetuna to begin summoning Alexander for which Kurasame and the other cadets give their lives to complete the summoning. Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis. Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses as all memories of Kurasame as well as the others perished have been removed from them by the Vermilion Bird Crystal.

The cadetmaster visits the class and announces that due to its unique nature Class Zero is not assigned a new commanding officer. The cadets wonder who will give them mission orders from them on, and Moglin, the class moogle, announces ze can take over the role of giving briefings. The cadets tease Moglin by ignoring hir and ponder if they can just rely on dominion tribunes and Central Command. Moglin gets depressed, but King and Deuce assure they were joking, and would be glad to have Moglin as their new "commander." Deuce is relieved Machina has returned, but wonders where he was.


Deuce talks with Cater and King.

After the cadets help dominion invade Concordia, Deuce and King discuss their next move now that only the empire stands in the dominion's way of controlling all of Orience. Cater butts in to finish Deuce's sentence, shocking her. Cater feels she has had the same conversation before, but as Arecia had told her not to worry about the déjà vu she has been experiencing, Deuce affirms she must be fine. Eight and Deuce meet with Carla Ayatsugi who returns the investment Class Zero had made in her business, and announces she has used her connections to join Class Zero, much to Eight and Deuce's surprise.

As the final showdown against the empire and its leader, Cid Aulstyne, begins, the class is sent to Ingram to help conquer the imperial capital. As Class Zero is to be deployed Machina disappears. The others go without him and best Militesi General Qator Bashtar in his new and improved MA. The empire falls and Orience is united under the Vermilion Bird banner. However, as the cadets return to Akademeia they find its cadets and legionaries slain by the Rursan Reavers and the dominion commanders gone: Tempus Finis has begun.

Other cadets reveal the once code crimson missions, which Class Zero partook, making the remaining cadets turn against them, blaming them for the ensuing apocalypse. Rem's illness reaches its final stages and she collapses, Deuce informing the others Rem's phantoma levels are dangerously low. Arecia explains Class Zero have lived their lives according to the Will of Crystals recorded in the Akashic Records, but now that the "souls have been released" they can write their own ending, as humans have the power to decide how they live or die, hinting at a vital decision the cadets would soon need to make.

After hearing Cid Aulstyne headed to the sanctuary where the Rursus—the monsters currently killing everyone in Orience—emerged from, Queen, Ace and the others recall the words written in the Nameless Tome, an epic extolling the myths and legends of Orience, and surmise Cid plans to become Agito. Deuce worries what will become of the dominion if Cid were to succeed.


Deuce laments they won't be revived without Arecia.

Queen calls everyone to the Altocrystarium room where she tells them about the Judge who resides in the newly appeared sanctuary, Pandæmonium, to make the Final Decision: if there is no Agito, Orience will be destroyed by the Rursus. The cadets plan to infiltrate the sanctuary to speak to the Judge while knowing that without Arecia they will not be revived if they fall in battle.

Deuce and Eight talk to Quon Yobatz, a fellow cadet who has devoted his life to magic research stemming from his interpretation that "Agito" would be an individual with mastery over all magic. Finding his magical knowledge useless against the Rursus, Quon believes Agito is but a fairy tale to pacify people in the face of the end times. When Deuce attempts to persuade him not to lose hope, Quon reveals that even the Vermilion Bird Primus l'Cie, Zhuyu, has fallen to the Rursus and remains convinced Tempus Finis will destroy Orience.


Celestia about to transform.

When Lady Celestia arrives to Akademeia offering to take the cadets to Pandæmonium where Cid has supposedly become Agito, Deuce calls her a kind soul for wanting to help them. Seeing how everyone around her refuses to surrender motivates Deuce to not give up either. In Pandæmonium Deuce is shocked to learn Celestia can remember Queen Andoria, and the latter reveals the late queen could see the future and thus had anticipated her assassination, yet still deemed it worthy, and had relinquished her memories to Celestia who inherited her status as a l'Cie. Celestia loses her humanity for having defied the Focus given to her by the Azure Dragon Crystal, and turns into Shinryu Celestia.

As the cadets head to the top of the temple guided by Cid's voice, the Vermilion Bird Crystal asks them to become l'Cie. If they accept the cadets are slain by the Rursus and Arecia deems it another failed experiment and the world is reborn for another try.

If they choose to remain mortal, the Vermilion Bird brands Rem, still slumped in Arecia's office back in Akademeia, in their stead, and sends her to intercept a White Tiger l'Cie it had sensed Pandæmonium, wanting one of the Vermilion Bird to become Agito. As Rem engages the l'Cie she is impaled by his rapier, and it turns out the l'Cie was Machina who had willingly inherited the White Tiger l'Cie Qun'mi Tru'e's Focus to become strong enough to protect Rem. As Rem dies, both enter crystal stasis, the cadets mourning the sight when they happen upon their crystal.


Deuce and other members of Class Zero during the ending.

The cadets face off against Cid who has become the Rursan Arbiter, possessed by the fal'Cie Gala. He deems Class Zero unfit to be Agito, and thus sets out to destroy Orience. Machina and Rem's crystal bestows the cadets with their power allowing them to prevail, but like the rest of Class Zero, Deuce meets her end after they vanquish the Judge. The cadets spend their final moments together talking of all the things they would have done after the war's end. The mysterious Tiz and Joker, who had been observing the class's progress, ask Arecia to listen to the class's wishes from beyond the grave.

By listening to their souls Arecia learns the class loves her, but have made their own decision on how they met their end and do not wish to be revived. Arecia releases Machina and Rem from crystal stasis and instead of restarting the spiral, departs from Orience, abandoning the experiment to find Etro's gate with the Agito. The Crystals of Orience fade and people are allowed to remember the dead, Machina and Rem holding dear the memories of Class Zero.


Deuce with Cinque and Queen.

In the alternate ending where Arecia removed the Crystals from Orience's history, Deuce survives as she and Cinque befriend Queen. The trio, wearing their summer uniforms, return from a game of lacrosse while discussing a possible romance between Ace and Mutsuki.

Spoilers end here.


Final Fantasy Type-0Edit

—Deuce when using Requiem of Ruin.

Deuce in battle.

Deuce plays the flute in battle, which creates a unique gameplay style for her. She has many damaging point-blank and long-range melodies in her arsenal, allowing her to play defensively or offensively. Playing her offensively requires players to take a risk, while playing defensively allows Deuce to buff her allies or debilitate her opponents. While computer-controlled allies normally attack a different enemy than the party leader, they will attack the enemy Deuce is targeting, making her useful for hard missions.


Level HP MP Strength Defense Flame Magic Ice Magic Lightning Magic Defense Magic
8 209 309 52 44 60 52 45 63
10 228 318 54 44 61 53 46 64
20 319 365 64 47 66 58 51 69
30 403 412 74 49 71 63 56 74
40 478 459 84 52 76 68 61 79
50 545 506 94 54 81 73 66 84
60 604 553 104 57 86 78 71 89
70 655 600 114 59 91 83 76 94
80 697 646 124 62 96 88 81 99
90 732 693 134 64 101 93 86 104
99 757 731 143 66 105 97 90 108
Ranking: 14th 2nd 13th 13th 2nd 11th 13th 2nd


Deuce's offense lies in the sound projectiles created from her regular attack, and her melee attacks, which are played at point-blank range. Upon activation, her regular attack summons a sphere that hovers around her for a few seconds if left unused. It doubles as a protective shield that attacks Deuce's enemies whenever they approach her. When attacking, the sphere releases smaller projectiles that gradually float over to the enemies to deal damage. Tilting the analog stick upwards has Deuce perform a point-blank melody that deals good damage, whereas tilting the analog stick down results in Deuce setting up a trap that damages enemies if they touch it.


Deuce in battle (HD).

Deuce's projectile attacks have the slowest traveling speed, especially in comparison to other ranged fighters (Ace, Trey, Cater, and King). However, her projectiles have the best homing capabilities and are guaranteed to hit the enemies in range of the attack. Deuce requires careful maneuvers and well-timed dodges to survive in battle. With her musical orb active, she passively attacks enemies with it while dodging their attacks.

Her projectiles are highly staggering despite low on power, allowing her to Stun enemies while evading. Her musical orb approximately lasts for thirty seconds when Deuce is not constantly playing her flute. Each time she performs a normal attack, the orb is conjured and renewed. Her musical orbs typically hit the target from two to four times depending on the enemy's size. It also sometimes ambushes an enemy from above. Her Tone Cluster ability allows her to dodge as she sets it on the ground. It is a highly stunning trap, yet only one can be set at a time.

Due to her slow movement speed during her regular attack, Deuce must rely on timing to dodge incoming enemy attacks while still damaging them. For her to land a Killsight, Deuce often has to run up close to the enemy for her projectile to hit them, which can be risky. While Deuce's attacks are fairly strong, her defense and HP are the lowest among the party, but her MP is the second highest, just behind Rem. Deuce's Attack stat is the second lowest among the party, the lowest being Cater.

All in all, Deuce starts off as slow, vulnerable, and weak, but as she grows stronger and learns more abilities, she becomes a versatile character. Her abilities make her a useful support ally, like a Bard, and the homing range of her sound projectiles makes her a useful offense as well. Deuce's Requiem of Ruin ability has the largest area-of-effect width and is technically impossible to be dodged by enemies despite its sluggishness.

The Avoid magic is useful for Deuce. With her high MP, she can use it often to dodge attacks. Due to the nature of her attacks and abilities that allow her to easily cancel them by dodging, the Avoid magic plays an important role for defending her, but she remains vulnerable when starting to perform her abilities, such as Concerto and Hymn of Healing. Her melee attack and the Tone Cluster also make her vulnerable.

Ability Effect Obtained AP
(Speed UpName in Japanese: スピードアップ)
Increases movement speed. Level 25 4
(Twin MagicName in Japanese: ツインマジック)
Equip two spells at once. Level 15 8
Quick Draw II
(Cancel -ra MagicName in Japanese: ラ系キャンセル魔法)
Cast level II finishing magic. Learn Quick Draw 15
Quick Draw III
(Cancel -ga MagicName in Japanese: ガ系キャンセル魔法)
Cast level III finishing magic. Level 60
Learn Quick Draw II
Triple Slip
(Triple EvasionName in Japanese: 三連回避)
Execute up to three dodges in succession. Level 13 3
(Infinite EvasionName in Japanese: 無限回避)
Execute any number of dodges in succession. Learn Triple Slip 4
(Evade GuardName in Japanese: 回避ガード)
Window for dodging increases. Level 20 8
(LibraName in Japanese: ライブラ)
Check status of locked-on targets. Default Default
Melee Attack Perform a melee attack with left analog stick up + normal attack. Default Default
Melee Attack II
(Melee Attack Lv. 2Name in Japanese: 近接攻撃Lv.2)
Perform a finishing move after melee attacks. Level 27 8
Quick Draw
(Cancel MagicName in Japanese: キャンセル魔法)
Cast a finishing spell after melee attacks. Learn Melee Attack II 8
Tone Cluster
(Sound Mass Deployment AttackName in Japanese: 音塊配置攻撃)
Place a tone cluster with left analog stick down + normal attack. Default Default
(Sound Mass Deployment EnhancementName in Japanese: 音塊配置強化)
Increase power of Tone Cluster. Level 30 6
Acoustic Amplifier
(Performance EnhancementName in Japanese: 演奏強化)
Increase power of normal attacks. Level 15 10
Acoustic Amplifier II
(Perfomance Enhancement+Name in Japanese: 演奏強化改)
Further increase power of normal attacks. Learn Acoustic Amplifier 18
Concerto Enhance allies' abilities and force them to fight. Default Default
Flinchproof Concerto
(Con GuardName in Japanese: Conガード)
Prevent flinching while playing Concerto. Default 14
Concerto: AG Down
(Con Reduced AG CostName in Japanese: Con消費AG減)
Reduce AG cost of Concerto. Default 18
Concerto ff Force allies to fight using only physical attacks. Level 60 6
Concerto ff: AG Down
(Cff Reduced AG CostName in Japanese: Cff消費AG減)
Reduce AG cost of Concerto ff. Learn Concerto ff 4
Requiem of Ruin
(Black RequiemName in Japanese: 黒のレクイエム)
Damage enemies. Level 39 4
Flinchproof Requiem
(Req GuardName in Japanese: Reqガード)
Prevent flinching while playing Requiem of Ruin. Learn Requiem of Ruin 4
Requiem of Ruin: Power Up
(Req Power IncreaseName in Japanese: Req威力増大)
Increase power of Requiem of Ruin. Learn Requiem of Ruin 6
Requiem of Ruin: AG Down
(Req Reduced AG CostName in Japanese: Req消費AG減)
Reduce AG cost of Requiem of Ruin. Learn Requiem of Ruin 6
Dissonant Sonata Damage surrounding enemies and possibly inflict Stun. Level 27 3
Flinchproof Sonata
(Son GuardName in Japanese: Sonガード)
Prevent flinching while playing Dissonant Sonata. Learn Dissonant Sonata 4
Dissonant Sonata: Effect Up
(Son Effect IncreaseName in Japanese: Son効果増大)
Increase stun rate of Dissonant Sonata. Learn Dissonant Sonata 2
Dissonant Sonata: AG Down
(Son Reduced AG CostName in Japanese: Son消費AG減)
Reduce AG cost of Dissonant Sonata. Learn Dissonant Sonata 4
Hymn of Healing
(White SerenadeName in Japanese: 白のセレナーデ)
Restore HP to all allies. Level 23 6
Flinchproof Hymn
(Ser GuardName in Japanese: Serガード)
Receive Protect status while playing Hymn of Healing. Learn Hymn of Healing 4
Hymn of Healing: HP Up
(Ser Recovery IncreaseName in Japanese: Ser回復増加)
Increase amount of HP recovered with Hymn of Healing. Learn Hymn of Healing 6
Hymn of Healing: AG Down
(Ser Reduced AG CostName in Japanese: Ser消費AG減)
Reduce AG cost of Hymn of Healing. Learn Hymn of Healing 6
Crescendo Increase power of normal attacks. Level 28 3
Crescendo Molto
(Crescendo EnhancementName in Japanese: クレシェンド強化)
Increase maximum Crescendo level. Learn Crescendo 4


Deuce's exclusive accessory is the Seraphim Score (神秘の譜面, Shinpi no Fumen?, lit. Mystic Score) which increases her MP by 50% and grants Auto Regen status.

Support PersonnelEdit

Some Support Personnel characters in Final Fantasy Type-0 HD appear as Deuce: Kana Hanazawa (Deuce's Japanese VA), Hidemi Mizoguchi (Lighting & Compositing Artist), Haruna Kato (Character Texture Designer), and Kakuko Obinata (Publicity Producer).


Final Fantasy AwakeningEdit

Deuce retains her moves from Final Fantasy Type-0, but she plays a supportive role rather than attacking opponents in both offense and defense. She can ensnare the enemy by summoning a vine-like monster to trap them for a brief period and can heal everyone's HP as part of her strongest skill. She can remove negative statuses as one of her special skills and has higher defense when she was damaged by her enemies but only to be succeeded by Enkidu in terms of defense capabilities.

She is mostly used by the online players because of her powerful healing abilities but has a disadvantage when all of the players' allies are defeated as she is unable to attack her opponents.

Creation and developmentEdit


Deuce is voiced by Kana Hanazawa in the Japanese version.

She is voiced by Bryce Hitchcock in the English version.

Other appearancesEdit

Deuce has appeared in the following games throughout the Final Fantasy series:

Non-Final Fantasy guest appearancesEdit

Deuce has made key guest appearances in the following non-Final Fantasy games:


Final Fantasy Type-0
Final Fantasy Agito

Etymology and symbolismEdit

"Deuce" is one of the values in trumps, the Japanese term for traditional Western playing cards. It means "two" in Old French and was borrowed from earlier dicing games, where it referred to the corresponding value on a six-sided die.

By the prophecy of the Nameless Tome, Deuce is said to bear the Power of Kindness. While kindness is compassionate, gentle, and representative of peace, it is known to come through in trying times in many other ways, including turning into courage for standing up for the right thing to do, and correcting those close to them from doing wrong things, including showcasing justified force and anger.

Out of Class Zero Deuce has the most supportive fighting style. Though she is timid and seemingly ill-fit for battle, she is a powerful magic user and wants to serve as a soldier. She has the courage to fight for those she cherishes. Music from military bands or musicians of one's own nation have been used to boost morale and psyche troops in the face of oncoming battle, further illustrating her supportive role.


  • As her date of birth is February 8th, 826, Deuce is the youngest member of Class Zero.
  • According to the Final Fantasy Type-0 novel, Deuce wishes to become a musician upon leaving Class Zero; not in a military band or on the battlefield, but rather to give happiness to people.
  • Her Concerto ff attack is a flute version of the "Chocobo Theme."
  • According to a poll in the Final Fantasy Type-0 art book, Deuce takes first place as most used character in multiplayer.