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|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading a picture of Cold Blood from XIII-2 (Feral Link).|
The greatest attack ever!
Desperado is Laguna Loire's Limit Break. He first pulls out a hand-grenade, pulls the pin and tosses it into the middle of his opponents, then shoots a grappling hook above and, as he swings from side to side on his grapple, fires multiple rounds with his machine gun down upon his enemies. He jumps off the rope and lands with his back towards the foes as the grenade explodes, dealing massive damage to all enemies. It has a base attack power of 140.
Desperado is an enemy ability of Mortibody, which deals moderate non-elemental damage to the party as well as removes NulAll, Shell, Protect, Reflect, Haste, and Regen. It is the only time in the series when it is not a Limit Break.
Wish on these fireworks!
If Sazh has the synthesized ability Random: Instant Chain equipped, Cold Blood grants him 17 chances to trigger it.
Cold Blood is Sazh's Feral Link and becomes available after the completion of the "Sazh's Story: Heads or Tails?" downloadable scenario. As in Final Fantasy XIII, Cold Blood increases the enemy's chain gauge when used. The boost it provides is situational.
A furious bombardment of bullets.
Desperado is Laguna's EX Burst. He blasts his opponent with a rocket launcher, then throws a grenade at them and leaps into the air swinging on a rope while attacking with his machine gun. The player must hold R and keep the crosshair centered on the opponent, landing hits as a damage meter fills up. Filling the meter will have Laguna end the EX Burst with Ultimate Ragnarok Cannon, where he calls all his weapons together to concentrate energy and fire a large laser blast at the opponent, the earlier grenade exploding to deal HP damage.
Shoot a quick series of eight rounds that deal even more damage than usual when critical.
One of Sazh's cards can use Cold Blood for the discard of a Sazh card, dulling Sazh, and paying eight Light CP. The ability allows the player to choose up to three Forwards and deal them 17,000 total damage in increments of 1,000, the player dividing up the damage however they choose.