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Desert Sahagin (Lightning Returns)

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The following tables are incomplete and require the abilities and notes areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

LR

Lightning Returns: Final Fantasy XIII Enemy
Desert Sahagin
デザートサハギン (Dezāto Sahagin)
LRFFXIII Desert Sahagin
Statistics
HP-lrffxiii-icon Strength-lrffxiii-icon MagicStat-lrffxiii-icon
55,000Days 1-6, Normal Mode value. 90 250
KeepThe higher the number, the lower the chance is for the enemy to be interrupted. Launch DisruptionIf the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.
50 N N
Extinction Gil EP
80 120 0.25
Vulnerabilities
FireElement-lrffxiii-icon IceElement-lrffxiii-icon LightningElement-lrffxiii-icon
100% 100% 50%
WindElement-lrffxiii-icon PhysicalElement-lrffxiii-icon MagicElement-lrffxiii-icon
120% 50% 50%
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Debrave-ffxiii-icon Defaith-ffxiii-icon Deprotect-ffxiii-icon Deshell-ffxiii-icon
0 0 0 0
Imperil-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Curse-ffxiii-icon
0 0 0 0
Daze-ffxiii-icon Dispel-ffxiii-icon Quake-lrffxiii-GuideIcon Magnet-lrffxiii-GuideIcon
30 0 100 0
Habitat Dead Dunes (Desert)
Type Feral Creature
Subtype Mid-Scale Enemy
Item drops Dried Scale
Deprotect
Dispel
Imperil
Debrave
Abilities Rush
Notes 1: Unleash wind-attribute attacks, or perfectly guard against Rush.

Desert Sahagin is a enemy that appears in Lightning Returns: Final Fantasy XIII. It can be found in the desert of the Dead Dunes.

Battle Edit

Desert Sahagins can appear alone or in groups up to three at once. They can also appear alongside other enemies on the desert, such as Gorgonopsids.

When submerged in the sand, they use Rush and charge at Lightning, launching her into the air if she is not guarding. Perfect-guarding against Rush staggers the Desert Sahagin. When staggered, the sahagin will momentarily flop on the surface of the sand, unable to attack. During nights, the sahagins don't swim in the sand and have an attack that fires projectiles at Lightning instead.

Strategy Edit

When the sahagins are swimming in the sand, guarding against Rush is the best way to stagger them. Using wind-attacks is useful.

Stagger Edit

Stagger Conditions
Condition Stagger Point Stagger Decay Max Preservation Preservation Decay
Default Burrowed: 100
Standing: 100
Burrowed: 5
Standing: 5
Burrowed: 600
Standing: 600
Burrowed: 25
Standing: 25
Stagger Power (Burrowed): Wind-imbued attacks x0.6, other attacks x0, Guard x1
Stagger Power (Standing): all attacks x0.5, Wind-imbued attacks x0.6
Condition Duration Added Effect Effect Duration Iterative Resistance
Staggered (Burrowed) 10s Unprotected 25s 0
No further staggering
Staggered (Standing) 10s Unshelled 25s 0
No further staggering
Conditional Changes
  • When standing: physical damage modifier 150%, magic damage modifier 150%, can be launched and disrupted

Etymology Edit

Sahuagin (often misspelled or transliterated "sahagin") are fishlike, monstrous humanoids that appear in the Dungeons & Dragons role-playing game.

Related enemies Edit

Final Fantasy XIII Edit

Final Fantasy XIII-2 Edit

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