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Demons Gate

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Final Fantasy VII Boss
Demons Gate
デモンズゲイト (Demonzu Geito)?
DenmonsGateffVII
Statistics
Level HP MP
45 10,000 400
Attack Magic Defense
150 96 100
M. Defense Dexterity Evade
450 120 0
EXP AP Gil
3,800 400 4,000
Elemental affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
Halves - Immune Immune -
Location Temple of the Ancients
Steal Nothing
Item Drop Gigas Armlet
Morph N/A
Abilities Falling Rocks, Cave-In, Petrif-Eye, Demon Rush
Enemy Skill N/A
Status immunity Death, Sleep, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Paralyze, Stop, Darkness
Manipulate Couldn't manipulate.
Other information

-Abilities which names are not shown when used are highlighted in italics.
-The party cannot escape.

"Cloud... ...behind you."
—Aeris warns Cloud about Demons Gate
See also: Demon Wall.

The Demons Gate is a boss from Final Fantasy VII fought in the Temple of the Ancients. It is likely the toughest boss the player has encountered yet.

Contents

BattleEdit

Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an Ice attack on all party members. Petrif-Eye inflicts Slow-numb on the victim.

Demon Rush is Demon Gate's deadliest attack, but the player can tell when it's going use it as Demons Gate goes wild and moves closer before striking. Demon Rush is used two turns after Demons Gate has taken a total of 2500, 5000, or 7500 HP. With Sense, the player can work out when this will happen

StrategyEdit

DemonsGate-ffvii-field

It may be useful to place the party in the back row for the battle. The player can cast Slow right away to break its speed and throwing weapons works well. The player can cast Big Guard from the Enemy Skill Materia while the others chip away at its health. Regen helps as well. As Aeris is in the party, her healing Limit Breaks can be of great help. The Bahamut summon also deals a significant amount of damage. Furthermore, Right Arms, stolen from Bombs, can deal over 1200 damage.

When the player notices it is going to use Demon Rush, they can quickly put up Big Guard and use White Wind to prepare for the attack. White Wind also negates the effect of Petrif-Eye.

AI ScriptEdit

AI: Setup {

SpclChance = 8
Count = Rnd(0..4)

} AI: Main {

If (Count == 0 or 1) Then {
If (At Least One Opponent has neither Slow-numb
nor Petrify Status) Then
{
Choose Random Opponent without Slow-numb and Petrify Status
Use <Falling Rocks> on Target
}
If (Rnd(1..SpclChance) == 1) Then
{
If (At Least One Opponent has neither Slow-numb
nor Petrify Status) Then
{
Choose Random Opponent without Slow-numb and Petrify Status
Use <Falling Rocks> on Target
}
}
Count = Count + 1
} Else If (Count = 2) Then {
If (At Least One Opponent has neither Slow-numb
nor Petrify Status) Then
{
Choose All Opponents without Slow-numb and Petrify Status
Use Cave-in on Target
}
Count = 3
} Else If (Count = 3) Then {
If (At Least One Opponent has neither Slow-numb
nor Petrify Status) Then
{
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent without Slow-numb and Petrify Status
Use Petrif-Eye on Target
} Else {
Choose Random Opponent without Slow-numb and Petrify Status
Use <Falling Rocks> on Target
}
}
Count = Rnd(0..2)
} Else If (Count = 4) Then {
Choose Self
Use <Advance> on Target
Demons Gate's IdleAnim = Demon Rush Position
1/3 Chance: Count = 5
2/3 Chance: Count = 6
} Else If (Count = 5) Then {
Count = 6
} Else {
If (At Least One Opponent doesn't have Petrify Status) Then
{
Choose All Opponents without Petrify Status
Use Demon Rush on Target
}
Choose Self
Use <Retreat> on Target
Demons Gate's IdleAnim = Normal Position
Stage = 0
Count = 0
}

} AI: Counter - General {

If (Demons Gate's IdleAnim = Normal Position) Then
{
Demons Gate's HurtAnim = Flinch (Normal Position)
} Else {
Demons Gate's HurtAnim = Flinch (Demon Rush Position)
}
If (Demons Gate's HP <= 25% of Demons Gate's Max HP) Then
{
If ((SpclChance == 3) & (Stage == 0)) Then
{
Count = 4
Stage = 1
}
SpclChance = 2
} Else If (Demons Gate's HP <= 50% of Demons Gate's Max HP) Then {
If ((SpclChance == 4) & (Stage == 0)) Then
{
Count = 4
Stage = 1
}
SpclChance = 3
} Else If (Demons Gate's HP <= 75% of Demons Gate's Max HP) Then {
If ((SpclChance == 8) & (Stage == 0)) Then
{
Count = 4
Stage = 1
}
SpclChance = 4
} Else {
SpclChance = 8
}

}

GalleryEdit

 
Demon Rush
 
Falling Rocks
 
FFVII Cave-In

TriviaEdit

  • The Demons Gate emerges from the wall with a door, however in the battle the door is seen on an adjacent wall.
  • Even though there is the common belief that if the player is unable to defeat Demons Gate due to being a low level they may be stuck inside the Temple of the Ancients as the save point beforehand has no enemies nearby, it is possible to return to the area where the Red Dragon was fought; running around there for some time makes enemies appear.
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