Being a statue of stone set to protect the holy magicite that lies sleeping within the Pharos. Its surface is caked with the dried blood and gore of countless creatures who have died trying to claim the stone for themselves. the statue has been worked with numerous mechanisms for stopping intruders to the Pharos, though such subtleties have long since been lost to a Mist-induced madness that now possess this construct.
A certain kind of metal is always used when making states of protection. This orichalcum is curious metal indeed, ever burning with a cold flame. That is appears as a flame, in fact, has led to the belief that orichalcum has no true substance... but combine an incandescent flame with the cool-burning flame of the metal, and the energy given off as a result will be quite real enough to convince even the stubbornest skeptic. This is the power that moves the statues.
Deidars look like Brainpans and can be found near them, but Deidars have red flames atop their heads, whereas Brainpans have green flames. The party must kill the Brainpans to build green bridges and advance through the dungeon.
Killing Deidars will destroy any already laid pieces of green bridge, if that bridge is not complete and set. However, when the green bridge is complete, the player can backtrack and kill Deidars to form red bridges. One of the red bridges leads to a treasure containing a Holy Rod.