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Deidar

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XII

The Deidar is a construct/facer-type enemy from Final Fantasy XII found in the Wellspring Ravel area of the Pharos.

Bestiary entry Edit

Page 1: Observations Edit

Being a statue of stone set to protect the holy magicite that lies sleeping within the Pharos. Its surface is caked with the dried blood and gore of countless creatures who have died trying to claim the stone for themselves. the statue has been worked with numerous mechanisms for stopping intruders to the Pharos, though such subtleties have long since been lost to a Mist-induced madness that now possess this construct.

Page 2: Research Notes Edit

A certain kind of metal is always used when making states of protection. This orichalcum is curious metal indeed, ever burning with a cold flame. That is appears as a flame, in fact, has led to the belief that orichalcum has no true substance... but combine an incandescent flame with the cool-burning flame of the metal, and the energy given off as a result will be quite real enough to convince even the stubbornest skeptic. This is the power that moves the statues.

StatsEdit

Final Fantasy XII enemy stats
#185#186 #187
Location Species Aggression Movement type Rare Game Other information
Pharos - First Ascent (Wellspring Ravel - 3rd Flight, Wellspring Ravel - 4th Flight) Construct/Facer Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
46 15,358 840 34 26
Vitality Speed Attack Power Defense Magick Resist
63 20 75 35 36
Evade EXP LP CP Gil
0 3,574 1 407 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune Immune Immune 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 50% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
50% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[13%] Monograph: Orichalcum (Scholar)
[21%] Canopic Jar: Arcana
[95%] Quality Stone
[5%] Orichalcum;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 3

Firaga, Blizzaga, Thundaga, Lv.3 Disable, Lv.4 Break, Flash Lunge, Screech, Eerie Soundwave, Self-Destruct, Stone Gaze No Knockback, Normal Damage+, HP Attack None

Battle Edit

Deidars look like Brainpans and can be found near them, but Deidars have red flames atop their heads, whereas Brainpans have green flames. The party must kill the Brainpans to build green bridges and advance through the dungeon.

Killing Deidars will destroy any already laid pieces of green bridge, if that bridge is not complete and set. However, when the green bridge is complete, the player can backtrack and kill Deidars to form red bridges. One of the red bridges leads to a treasure containing a Holy Rod.

Other appearances Edit

Pictlogica Final Fantasy Edit

PFF

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Etymology Edit

The Daidara-bocchi in Japanese folklore is a giant responsible for creating the geographical features of Japan.

Related enemies Edit

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