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|Cid: Oh, shut up and help me remodel the Defense (stat) page!||Please expand this article into a full one. This can be done by Info on formulas, character/job specifics, etc.. This request can be discussed on the associated discussion page.|
Defense (防御, Bōgyo?), also called Defence, Def and DP, is a recurring statistic throughout the Final Fantasy series, and refers to the amount of damage taken from physical attacks. Defense is normally provided through armor, helmet, and glove equipment, though sometimes can be provided by weapons and accessories. It can sometimes be interchanged with Vitality.
The formula for Defense is:
- Maximum amount possible is 239.
The formula for Defense Multiplier is:
- Maximum is 18.
Defense factors negatively into the ultimate total damage in the damage modification of the calculation at the end. The modification is ignored if the attack is defense-ignoring.
The formula is:
The +1 at the end ensures that an attack never deals 0 damage, and can always only deal 1.
The formula for Defense (damage reduction) is:
The formula for Defense% (evasion):
At 255 Defense, the player will take about half damage from physical attacks.
Vitality is the stat used for Defense in Final Fantasy VIII.
Defense determines the units' resistance to physical attacks. The Defend command allows the character to guard thus keeping their defense up. The Gamble Defense support ability makes the user's Defense stat fluctuate randomly when attacked between 0 and Defense x2.
Defense+??% armor abilities do not increase the Defense stat, but directly reduce physical damage received. Just because an attack's damage is affected by the Defense stat does not make it a physical attack; if the attack is not physical, Defense+??% will not reduce it even if a higher Defense stat will. The defensive effect of Cheer works the opposite way; if the attack is not reduced by Defense, Cheer will not reduce it, but it doesn't matter whether the attack is physical or not.
The color for the Defense gauge in the menu is yellow.
Heavy armor boosts Defense the most, while Light Armor gives some Defense, but also also raises HP. Shields don't raise Defense at all, and only add to Evasion. Other than equipment, leveling up is the only means of boosting a character's Defense stat.
Physical Wall nullifies a portion of the attacker's attack power; such as having Physical Wall of 5 would take 5 points off the attacker's attack stat. Physical Wall can be added by equipping accessories.
In Final Fantasy Tactics, the characters do not have a defense stat. Damage is calculated based on a formula for each attack. When armor is equipped, it increases the character's max HP, and possibly how often they evade attacks, but not a stat that reduces damage like a "defense" stat would.
However, there are effects that increase a character's resistance to attacks and thus increase their "defense". An example is the Protect spell, and damage can be greatly reduced based on the character's Zodiac Compatibility.
Defense, represented by the earth element, is one of Layle's five stats, which, like the other four, can be increased by equipping accessories. Defense determines how much damage Layle takes from enemies.
Defense is abbreviated to Def in the game, this stat impacts damage received by physical attacks. As with Str, this stat can be increased after a battle in which a human or mutant defends with a shield or uses other defense-related items such as the Defend, although this growth is very rare in humans. Def caps at 99 and can be raised higher through the equipment of armor.
M-Defense: defense against magical elements.