Well protected, defenders stride the battlefield with little fear. They can even nullify certain attacks entirely.
Defenders focus on protecting themselves and attack when surrounded. They can sacrifice their HP to deal damage, but their Aura ability can make them a permanent field unit. True to their name, they have excellent HP and Defense making them difficult to injure, let alone knock out, but as a bangaa class they lack Resistance.
Their abilities are suitable for the Templar if building a support unit. Defenders are often overlooked compared to the Paladin as they lack Cover to protect other units, but they can deal massive damage to opposing units if surrounded.
To use the Defender, a character must master two Gladiator A-Abilities.
|Knightswords, Broadswords||Helmets||Heavy Armor||Yes|
These skills protect the DEFENDER and his allies.
|Whirl Burst||El-Cid||All sides||200||—|
|A powerful whirlwind attack. Damages and knocks back surrounding units.|
|Sacrifice the user to deal damage equal to their current HP to target.|
|Concentrate solely on protecting one's self. Raises DEFENSE and RESISTANCE until the user's next turn.|
|Rend Weapon||Claymore||Weapon range||200||—|
|Attempt to destroy the target's weapon with a attack aimed at the hands.|
|Place the user in a state of restful SLEEP. Removes debuffs, but leaves the user defenseless.|
|Mow Down||Stribog||All sides||350||—|
|A powerful attack that damages surrounding units. Leaves the user exhausted, lowering EVASION.|
|A secret technique that augments the user's aura. RERAISE and REGEN.|
|Bulwark||Save the Queen||Self||300||—|
|Protect the user from all damage until its next turn.|
|Critical: Berserk||Gauntlets||Gain BERSERK when user becomes HP Critical.||300|
|Defense↑||Diamond Armor||Raises DEFENSE. Decreases physical damage received.||150|
|Tank||Platinum Armor||Enables the user to equip helms and heavy armor, regardless of their current job.||200|