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Defender (Tactics A2)

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Well protected, defenders stride the battlefield with little fear. They can even nullify certain attacks entirely.

A job exclusive to bangaa, Defenders focus on protecting themselves and attack when surrounded. They can sacrifice their HP to deal damage, but their Aura ability can make them a permanent field unit. True to their name, they have excellent HP and Defense making them difficult to injure, let alone knock out, but as a bangaa class they lack Resistance.

Their abilities are suitable for the Templar if building a support unit. Defenders are often overlooked compared to the Paladin as they lack Cover to protect other units, but they can deal massive damage to opposing units if surrounded.



Weapons Head Body Equip Shields?
Knightswords, Broadswords Helmets Heavy Armor Yes

Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
3 2 0 18 30 B H D A F E 45%



These skills protect the DEFENDER and his allies.

Skill Source Equipment Effect Range AP To Master MP Use
Whirl Burst El-Cid Damage and knocks back units. All sides 200
Meltdown Vajra Deals damage equal to unit's current HP, then faints. All sides 350
Defense Lionheart Raises Defense and Resistance until next turn. Self 200
Rend Weapon Claymore Destroys target's weapon. Weapon range? 200
Hibernate Defender Self-inflicts Sleep and removes all status ailments. Self 100
Mow Down Stribog Heavy damage to surrounding units and nullifies user's Evasion until next turn. All sides 350
Aura Lohengrin Bestows Auto-Life and Regen. Self 400 28
Bulwark Save the Queen Nullifies all damage, but also always gets hit by non-damaging effects such as status or equipment breaking until the user's next turn. Self 300


Skill Source Equipment Effect AP To Master
Critical: Berserk Gauntlets Self-inflicts Berserk when in critical HP. 300


Skill Source Equipment Effect AP To Master
Defense↑ Diamond Armor Increases Weapon Defense. 150
Tank Platinum Armor Wear heavy armor regardless of Job. 200