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Template:Sideicon Template:Enemy The Deathscythe is a Rank VI Mark from Final Fantasy XII. The hunt can be undertaken after the storyline events in Draklor Laboratory are complete. Deathscythe can be found in the Cloister of the Highborn area of the Necrohol of Nabudis.

To spawn Deathscythe, the player must simply go to the Cloister of the Highborn and reduce one character's health to less than 10%. If it does not spawn the Deathscythe, the player must reduce a second character's HP to less than 10%. Unlike Dustia, who uses a similar method to spawn, it is not required to reduce the character(s) HP below 10% before entering the area.

Completing this hunt is one of the easier methods of obtaining a Soul of Thamasa, an item needed to make High Arcana at the Bazaar. Deathscythe is also part of the Jovy side quest in Nalbina.

Clan Primer

Hunt 25: Dead City Watch

XIIBill-Deathscythe

Mark Bill.

Petitioner: Popol
Petitioner's Location: Nalbina Fortress
  • Saw bill posted for the hunting of a Deathscythe (Rank VI). The petitioner is Popol in the Jajim Bazaar in Nalbina.
  • Hunt accepted. Popol has been plagued by the Deathscythe ever since a grave-robbing expedition to the Necrohol of Nabudis. The Deathscythe can be found there.
  • Deathscythe defeated! Report to Popol in the Jajim Bazaar in Nalbina.
  • Hunt reported to Popol. He promises to mend his grave-robbing ways. Instead, he will resume his former life as a smith, in honor of his colleague who died in the war.


Bestiary entry

Being a Reaper born of the abiding Regret and Lust for vengeance felt by those warriors who Perished in the destruction of Nabudis. It remembers its Patriotism even in Undeath, and so appears in Dreams, speaking words of Doom to those who would Disturb the Palace. The Merchant Popol who most unwisely looted a Corpse in the Necrohol has issued a Bill for this Mark so that he might again know Sleep's sweet embrace.

Stats

Template:FFXII Enemy Stats

Battle

FFXII Deathscythe

Battle with Deathscythe.

After it spawns Deathscythe will act similarly to other reapers with MP draining and Dark attacks. Deathscythe sometimes uses Annul to deplete characters' MP and uses Doom.

The party can block the Deathscythe's physical attacks with shields until the mark loses half of its HP, at which point it gains Ignore Evade. It will erect a Anti-Magick at this time, preventing physical damage for two minutes. After the Anti-Magick falls and Deathscythe's HP hits Critical levels, its defense will increase, likely halving whatever damage that would have been done.

Strategy

A winning strategy will begin with inflicting Berserk and Blind statuses on it and attack until the status effects wear off and it uses Anti-Magick. The party can then cast Reflect on themselves and then use Curaja to barrage the Deathscythe.

Power Armlets immunize against Stop. Having the MP-restoring augments and Remedy Lore augments from the License Board will help. Having a Holy Lance is a nice way to end the battle quickly, given the mark's weakness to Holy. Using the Nihopalaoa+Remedy trick will render the mark unable to cast spells, become Immobile, and Blind, so it will miss often with physical attacks.

Spells like Scourge or Shock are recommended during the Anti-Magick period.

Rewards

Gallery

Etymology

Etymology:Deathscythe

Trivia

  • According to Ma'kenroh in the Clan Hall, Deathscythe is a coward, and always preys on the weak.

Related enemies

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