The Deathscythe is a Rank VI Mark from Final Fantasy XII. The hunt can be undertaken after the storyline events in Draklor Laboratory are complete. Deathscythe can be found in the Cloister of the Highborn area of the Necrohol of Nabudis.

To spawn Deathscythe, the player must simply go to the Cloister of the Highborn and reduce one character's health to less than 10%. If it does not spawn the Deathscythe, the player must reduce a second character's HP to less than 10%. Unlike Dustia, who uses a similar method to spawn, it is not required to reduce the character(s) HP below 10% before entering the area.

Completing this hunt is one of the easier methods of obtaining a Soul of Thamasa, an item needed to make High Arcana at the Bazaar. Deathscythe is also part of the Jovy side quest in Nalbina.

Clan Primer Edit

Hunt 25: Dead City Watch Edit


Mark Bill.

Petitioner: Popol
Petitioner's Location: Nalbina Fortress
  • Saw bill posted for the hunting of a Deathscythe (Rank VI). The petitioner is Popol in the Jajim Bazaar in Nalbina.
  • Hunt accepted. Popol has been plagued by the Deathscythe ever since a grave-robbing expedition to the Necrohol of Nabudis. The Deathscythe can be found there.
  • Deathscythe defeated! Report to Popol in the Jajim Bazaar in Nalbina.
  • Hunt reported to Popol. He promises to mend his grave-robbing ways. Instead, he will resume his former life as a smith, in honor of his colleague who died in the war.

Bestiary entry Edit

Being a Reaper born of the abiding Regret and Lust for vengeance felt by those warriors who Perished in the destruction of Nabudis. It remembers its Patriotism even in Undeath, and so appears in Dreams, speaking words of Doom to those who would Disturb the Palace. The Merchant Popol who most unwisely looted a Corpse in the Necrohol has issued a Bill for this Mark so that he might again know Sleep's sweet embrace.


Final Fantasy XII enemy stats
#228#229 #230
Location Species Aggression Movement type Rare Game Other information
Necrohol of Nabudis (Cloister of the Highborn) Rank VI Mark/Greater Undead Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
44 125,601 999 40 28
Vitality Speed Attack Power Defense Magick Resist
72 18 79 23 28
Evade EXP LP CP Gil
4 0 27 4,490 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
50% 50% 50% 50% 50% 50% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune 0% Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% Immune Immune Immune 0% Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 11
Added status effect: Stop

None Ram Innate: Safety, Ignore Vitality, Low-HP ATK+, Low-HP Def+
Conditional: If HP <50% - Anti-Magick, Evade+, Ignore Evade, Normal Damage+; if HP <20% - Attack CT0

Battle Edit

FFXII Deathscythe

Battle with Deathscythe.

After it spawns Deathscythe will act similarly to other reapers with MP draining and Dark attacks. Deathscythe sometimes uses Annul to deplete characters' MP and uses Doom.

The party can block the Deathscythe's physical attacks with shields until the mark loses half of its HP, at which point it gains Ignore Evade. It will erect a Anti-Magick at this time, preventing physical damage for two minutes. After the Anti-Magick falls and Deathscythe's HP hits Critical levels, its defense will increase, likely halving whatever damage that would have been done.

Strategy Edit

A winning strategy will begin with inflicting Berserk and Blind statuses on it and attack until the status effects wear off and it uses Anti-Magick. The party can then cast Reflect on themselves and then use Curaja to barrage the Deathscythe.

Power Armlets immunize against Stop. Having the MP-restoring augments and Remedy Lore augments from the License Board will help. Having a Holy Lance is a nice way to end the battle quickly, given the mark's weakness to Holy. Using the Nihopalaoa+Remedy trick will render the mark unable to cast spells, become Immobile, and Blind, so it will miss often with physical attacks.

Spells like Scourge or Shock are recommended during the Anti-Magick period.

Rewards Edit

Gallery Edit

Etymology Edit

Deathscythe refers to the large scythe appearing in the hands of the Grim Reaper. This stems mainly from the Christian Biblical belief of death as a "harvester of souls".

Trivia Edit

  • According to Ma'kenroh in the Clan Hall, Deathscythe is a coward, and always preys on the weak.

Related enemies Edit