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Death Dealer (Final Fantasy VII)

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Death Dealer is an enemy from Final Fantasy VII fought in the Northern Cave. It teaches the enemy skill Roulette.

FormationsEdit

# Formation
877 Death Dealer A, Death Dealer B
882 Death Dealer (Back Attack)
883 Death Dealer A, Death Dealer B (Attack from both sides)
904 Death Dealer
905 Death Dealer A, Death Dealer B
906 Death Dealer

LocationsEdit

Northern Cave
Spiral Upper 877, 882 (Back Attack), 883 (Attack from both sides)
Spiral Lower 877, 882 (Back Attack), 883 (Attack from both sides)
Hatchery 877, 882 (Back Attack), 883 (Attack from both sides)
Spine 877, 882 (Back Attack), 883 (Attack from both sides)

BattleEdit

Death Dealers fling cards at the party, which do various elemental damage depending on the suit of card. The cards can either hurt or heal the target. It uses Roulette, which instantly kills a random target. Since it always targets a random unit, and the Death Dealer only uses it as a counter when it has less than 25% HP remaining, it can take a while to get it to use it. It also only casts it once per battle, so it may be easier to Manipulate it and force it to cast it as many times as necessary to learn the enemy skill. Furthermore, his Spin Turn attack may it use twice in one turn.

The five different card-based attacks are as follows:

  • Emperor - Restores HP, but as Death Dealer is immune to the restorative element, this ability always heals 0 HP.
  • Hidden One - Always inflicts death.
  • Star - May it use twice in one turn.
  • Sun - Inflicts always Silence and Darkness.
  • World - Inflicts always Stop.

StrategyEdit

The player can cast the Enemy Skill Death Force on the character with the Enemy Skill Materia to protect it against Instant Death to enable multiple casts of Roulette in one battle. Casting it on the party as well may be helpful. Unequipping Materia and accessories that boost the party's Luck stat from the character with the Enemy Skill Materia may help them being targeted with Roulette more often.

AI scriptEdit

AI: Setup {

1/5 Chance: Count = 3
2/5 Chance: Count = 0
2/5 Chance: Count = 1

} AI: Main {

If (Count == 0 or 1) Then
{
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
If (1/2 Chance) Then
{
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
}
Count = Count + 1
} Else If (Count == 2) Then {
If (Stage > 1) Then
{
Choose Self
Use Emperor on Target
} Else {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
}
Count = 3
} Else If (Count == 3) Then {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use Star on Target
If (1/2 Chance) Then
{
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use Star on Target
}
If (Stage == 0) Then
{
Count = 0
} Else If (Stage == 1) Then {
1/2 Chance: Count = 7
1/2 Chance: Count = 8
} Else If (Stage == 2) Then {
1/3 Chance: Count = 4
1/3 Chance: Count = 7
1/3 Chance: Count = 8
} Else {
Count = 4
}:::
} Else If (Count == 4) Then {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
Use World on Target
} Else {
Choose Random Opponent
Use <Spin Turn> on Target
}
Count = 5
} Else If (Count == 5) Then {
Count = 6
} Else If (Count == 6) Then {
If (At Least One Opponent has Stop Status) Then
{
Choose Random Opponent with Stop Status
Use Hidden One on Target
} Else {
Choose Random Opponent
Use Star on Target
}
Count = 0
} Else If (Count == 7) Then {
If (At Least One Opponent doesn't have Darkness Status) Then
{
Choose Random Opponent without Darkness Status
Use Sun on Target
} Else {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
}
Count = 0
} Else {
If (At Least One Opponent doesn't have Silence Status) Then
{
Choose Random Opponent without Silence Status
Use Sun on Target
} Else {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
}
Count = 0
}

} AI: Counter - General {

If (Death Dealer's HP <= 25% of Death Dealer's Max HP) Then
{
Stage = 3
If (TempVar:Roulette == 0) Then
{
Choose Death Dealer's Last Attacker (General)
Use Roulette on Target
TempVar:Roulette = 1
}
} Else If (Death Dealer's HP <= 50% of Death Dealer's Max HP) Then {
Stage = 2
} Else If (Death Dealer's HP <= 75% of Death Dealer's Max HP) Then {
Stage = 1
} Else {
Stage = 0
}

}

GalleryEdit

TriviaEdit

  • The Death Dealer does not appear in the BradyGames guide. Instead the stats for Death Dealer are given beneath the "Death Claw" enemy's name and image.

Related enemiesEdit

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