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Death Dealer (Final Fantasy VII)

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Final Fantasy VII Enemy
Death Dealer
デスディーラー (Desu Dīrā)?
Death Dealer FF7
Statistics
Level HP MP
48 7,000 400
Attack Magic Defense
120 120 140
M. Defense Dexterity Evade
140 90 5
EXP AP Gil
1,800 200 1,200
Elemental affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Northern Cave
Steal Turbo Ether
Item Drop Kiss of Death (14.06%)
X-Potion (12.08%)
Morph Nothing
Abilities Spin Turn, Fire, Emperor, Hidden One, Star, Sun, World, Roulette
Enemy Skill Roulette
Status immunity Stop, Paralyze, Confuse, Frog, Death Sentence, Small
Manipulate Spin Turn
Roulette
Other information

-Abilities whose names are not shown when used are highlighted in italics.
-Death Dealer is immune to restorative abilities.
-Death Dealer never uses Fire.

Death Dealer is an enemy from Final Fantasy VII fought in the Northern Cave. It teaches the enemy skill Roulette.

BattleEdit

Death Dealers fling cards at the party, which do various elemental damage depending on the suit of card. The cards can either hurt or heal the target. It uses Roulette, which instantly kills a random target. Since it always targets a random unit, and the Death Dealer only uses it as a counter when it has less than 25% HP remaining, it can take a while to get it to use it. It also only casts it once per battle, so it may be easier to Manipulate it and force it to cast it as many times as necessary to learn the enemy skill. Furthermore, his Spin Turn attack may it use twice in one turn.

The five different card-based attacks are as follows:

  • Emperor - restaure HP but as Death Dealer is immune to restorative element, this ability always heals 0 HP to it.
  • Hidden One - Always inflicts death.
  • Star - May it use twice in one turn.
  • Sun - Inflicts always Silence and Darkness.
  • World - Inflicts always Stop.

StrategyEdit

The player can cast the Enemy Skill Death Force on the Death Joker to protect it against Instant Death to enable multiple casts of Roulette in one battle. Casting it on the party as well may be helpful. Unequipping Materia and accessories that boost the party's Luck stat from the person with the Enemy Skill Materia may help them being targeted with Roulette more often.

AI ScriptEdit

AI: Setup {

1/5 Chance: Count = 3
2/5 Chance: Count = 0
2/5 Chance: Count = 1

} AI: Main {

If (Count == 0 or 1) Then
{
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
If (1/2 Chance) Then
{
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
}
Count = Count + 1
} Else If (Count == 2) Then {
If (Stage > 1) Then
{
Choose Self
Use Emperor on Target
} Else {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
}
Count = 3
} Else If (Count == 3) Then {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use Star on Target
If (1/2 Chance) Then
{
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use Star on Target
}
If (Stage == 0) Then
{
Count = 0
} Else If (Stage == 1) Then {
1/2 Chance: Count = 7
1/2 Chance: Count = 8
} Else If (Stage == 2) Then {
1/3 Chance: Count = 4
1/3 Chance: Count = 7
1/3 Chance: Count = 8
} Else {
Count = 4
}:::
} Else If (Count == 4) Then {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
Use World on Target
} Else {
Choose Random Opponent
Use <Spin Turn> on Target
}
Count = 5
} Else If (Count == 5) Then {
Count = 6
} Else If (Count == 6) Then {
If (At Least One Opponent has Stop Status) Then
{
Choose Random Opponent with Stop Status
Use Hidden One on Target
} Else {
Choose Random Opponent
Use Star on Target
}
Count = 0
} Else If (Count == 7) Then {
If (At Least One Opponent doesn't have Darkness Status) Then
{
Choose Random Opponent without Darkness Status
Use Sun on Target
} Else {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
}
Count = 0
} Else {
If (At Least One Opponent doesn't have Silence Status) Then
{
Choose Random Opponent without Silence Status
Use Sun on Target
} Else {
If (At Least One Opponent doesn't have Stop Status) Then
{
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use <Spin Turn> on Target
}
Count = 0
}

} AI: Counter - General {

If (Death Dealer's HP <= 25% of Death Dealer's Max HP) Then
{
Stage = 3
If (TempVar:Roulette == 0) Then
{
Choose Death Dealer's Last Attacker (General)
Use Roulette on Target
TempVar:Roulette = 1
}
} Else If (Death Dealer's HP <= 50% of Death Dealer's Max HP) Then {
Stage = 2
} Else If (Death Dealer's HP <= 75% of Death Dealer's Max HP) Then {
Stage = 1
} Else {
Stage = 0
}

}

GalleryEdit

TriviaEdit

  • The Death Dealer does not appear in the BradyGames guide. Instead the stats for Death Dealer are given beneath the "Death Claw" enemy's name and image.

Related EnemiesEdit

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