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Death (デス, Desu?), also known as Fatal, Reaper, or Doom, is a recurring Black Magic spell from the Final Fantasy series that inflicts Instant Death on its target. Death is also often referred to as the status effect of KO, or having zero HP.
Death, typically, is easy to resist when being cast upon a playable character from an enemy and usually results in a miss. This is also the same when casting Death on an enemy from a playable character. There are other forms of Death that are used by enemy creatures: Some are called Level 3 Death or Level 5 Death, which will kill any character that has a level divisible by the set number. The level-specific variants are generally very accurate or 100% accurate.
In most of the game series, the spell's special effect is represented by the personification of death, known as the Grim Reaper.
Instantly kills one foe.
Kills foes instantly.
Death (Doom in the Origins release) is a Black Magic spell which attempts to inflict Instant Death on one or all enemies. The success rate increases with the spell's level. Any character can learn Death by having them use the Death Tome (called the Doom Scroll in the Origins release).
|Effect||Allows the target to learn Death when used outside of battle. Casts Death VIII when used in battle.|
|Cost||10,000 gil (all releases)|
Death is a level 8 Black Magic spell that can be bought in Eureka for 60,000 gil. It inflicts Instant Death on one enemy with a 35% success rate, and can also be cast through the item Black Musk. The enemies Kum Kum and Echidna can use the spell against the party.
Death (Fatal in the original SNES release) is a Black Magic spell that attempts to cause Instant Death for 35 MP. It has a casting time of 5. Rydia learns it at level 52 in the the 2D versions, and at level 55 in the 3D versions, while Palom learns it at 46 in all versions. It has an accuracy of 60% in the 2D versions, and 30% accuracy in 3D versions. Both Dark Sage and Blood Eye can cast the spell.
On the Easy Type version, the casting time was reduce to 2.
Death returns as a Black Magic spell in the sequel of Final Fantasy IV. The impostor Rydia learns it at level 52 while Palom learns it at level 46, but Rydia doesn't have the spell when she participates in the final battle. It inflicts Death to one or all enemies at the cost of 35 MP.
Death costs 35 MP to cast, and is learned by Rydia at level 55 and Palom at level 47. Fusoya starts with the spell.
Death, also known as Doom, is a level 6 Black Magic and can be purchased at Phantom Village for 10,000 gil. It attempts to inflict Instant Death on one target, and it costs 29 MP to cast. The enemies Alchymia, Aquathorn, Carbuncle, Black Warlock, Exdeath's Soul, Fury, Necrophobe, and Archeodemon can all cast the spell.
KO's the target.
Death is an Attack spell, also known as Doom, attempts to cause Death for 35 MP. It is learned from the esper Catoblepas at a rate of x2. It is a vital part of the infamous Vanish-Doom bug. It has a 95 hit rate and is vulnerable to Runic. The Soul Sabre and Death Tarot weapons have it as an Added Ability.
The spell Death can be learned on the Destruct Materia. It attempts to inflict Instant Death on one target. It requires 10,000 AP to learn and 30 MP to cast, and has accuracy of 44%.
Death can be obtained from various missions and monsters, as well as in Materia Fusion by fusing a mastered Stop Materia with Libra, or Poison with any DMW Materia. It attempts to inflict Instant Death on a target at the cost of 18 MP.
When cast in battle, Death attempts to inflict Instant Death upon one enemy. It is one of the best spells to junction onto the Luck stat, although it may be wiser to junction the spell onto ST-Atk-J or ST-Def-J in order to cause or protect against Instant Death respectively (ST-Atk-J is particularly useful; if one Junctions 100 Death spells to it, any enemy without an innate immunity to Death can be killed in one hit). While few enemies hold the Death spell for the player to draw from, it can be manufactured from many refinery items.
|Draw from||Level 1-100: Odin, Tonberry, Tonberry King, Torama|
Level 30-100: Blue Dragon, Creeps, Forbidden
|Draw points||Lunatic Pandora Laboratory|
|Refine||L Mag-RF: Death Stone x1 - 1 Death x1, Saw Blade x1 - Death x10, Dead Spirit x1 - Death x20, Chef's Knife x1 - Death x30|
|No effect||No effect||Instant Death: +1.0%||Instant Death: +1.0%|
KOs the target.
Death is a Black Magic spell used by Vivi. It is taught through the Black Hood, costs 20 MP to cast, and takes 45 AP to learn. It has a 35% accuracy. It can be reflected and works with Return Magic. The enemies Lich, Ozma, Whale Zombie and Ash use this spell as well.
An upgraded version called Mega Death (オーバーデス, Ōbā Desu?, lit. Over Death) is a skill used by Yunalesca which inflicts Instant Death on all characters who are not afflicted with the Zombie status, or have Deathproof in their armor.
Death can also be inflicted with the Use item Farplane Shadow and Farplane Wind.
Death can also be used through Yuna's Festivalist ability Ultima Sandals. It requires Doom to be mastered and 50 AP to master for it to be used by Dark Knights, and costs 24 MP to cast. Also, Paine's special dressphere Full Throttle can learn Death for 20 AP after learning Fiers. For enemies, the spell is exclusive to the Precepts Guard.
Death is a spell available to Black Mage (Final Fantasy XI) at Level 99 after spending 1200 Job Points on the job. It consumes all of the caster's MP and attempts to inflict Instant Death. If the effect fails, the target instead takes Darkness elemental damage proportional to the MP consumed. Most Undead types of enemies will resist this.
Death is generally more readily available to enemies, though mostly the more powerful or rare ones. It is cast by the Dark Rider, megaboss statues of Dynamis, and Angra Mainyu, the megaboss of Dynamis—Beaudcedine, generally in conjunction with Chain Spell. Death, is usually unavoidable and causes instant KO. However, there are means of resisting the spell. The Shadow Ring item obtained from Dynamis Lord offers resistance to Death. The Flawless Ribbon may also give resistance to death.
In the International Zodiac Job System version, Death is an Arcane Magick 2 License. It costs 50 LP and 30 MP, and can only be obtained from a treasures in Paramina Rift's Karydine Glacier. This magick is only available for the Red Battlemage job class.
Death's base success rate is 35%, but it is also affected by the caster's Magick Power and the target's Vitality. Zalera's skill Kill has the same effect as Death with a 100% hit rate. As with Death, enemies with Safety passive ability are immune to Instant Death.
Prime Level Death is also a skill used by Zalera as a boss, inflicting instant death upon party members whose levels are prime numbers. Presumably, the only levels at which all such spells may be avoided are 49, 77, and 91 as there are no spells relating to multiples of 7, 11, or 13.
Death appears as Vanille's Full ATB Skill and acts in a similar way to a Limit Break. It deals up to 99,999 HP damage (but can break the damage limit with a Genji Glove) and has a 1% chance of inflicting Instant KO. This is increased by an additional 1% for each status ailment the target possesses.
Despite widespread word-of-mouth to the contrary, Death is not classified as a debuffing spell, so its chances of hitting can't be boosted with the passive ability, Improved Debuffing, found in Vanille's Belladonna and Malboro Wands, or by staggering the opponent. Death is also used by the Sacrifice Cie'th in Eden and Orphan's Cradle, and the final boss can use an attack called Purgatorial Wrath which attempts to instantly kill a player, in the same way as Death. These are affected by Cherub's Crowns and Seraph's Crowns, in that the chance of death becomes lower (but not collectively).
Death is exclusive to Noctis. Death is one of three Ring Magic abilities used when the Ring of the Lucii is equipped as a weapon. It enables Noctis to drain the life-force of enemies and causes them to disintegrate. When the enemy is killed by Death's instant death effect and collapses into dust, the spell restores Noctis's HP with the amount the enemy had when it died. It is used via the attack command when the Ring of the Lucii is in the weapon slot and gradually drains MP. It works well against small daemons. Death is the first spell Noctis learns on the ring and becomes available in Chapter 13.
Death deals damage, slows the enemy down, and applies a debuff that instantly kills the enemy when fully applied. When Noctis is not casting it, the effect of this invisible debuff gradually wanes. When the "instant death meter" is full, the enemy dies and Noctis recovers half his maximum HP. If the enemy dies from the damage Death deals, Noctis doesn't get healed. Some rare enemies are immune to the instant death, but even most bosses are susceptible. Casting Death consumes MP by a fixed percentage, and thus maximum MP is irrelevant. The rate is roughly 5% per second.
The damage and instant death rate are affected by Noctis's Magic stat and the enemy's hidden "death resistance" stat. Death works is at its maximum capacity when Noctis has roughly 500 Magic and increasing his Magic beyond will not boost Death further. Death ignores buffs obtained from eating food.
Patch 1.06 dramatically improves the instant death rate, removes most immunities and makes Death deal more damage.
Black magick that offers up the target's soul to the spirits of the dead for an instant KO.
Death gods carving life, take their souls! Death!
Death is learned through the Black Mage job for 600 JP. It has a speed of 10 and uses 24 MP and causes Instant Death. Since more enemies than usual are humans, using Death is more reliable than in most games in the series.
Death is a Dark-elemental spell that can be learned from the weapon, Life Crosier, used by Alchemists, which can inflict Instant Death and costs 36 MP to cast. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic.
Death appears as a part of the Special Magic category. When used, the Death spell manifests a dark sigil before firing off a magenta wisp. Should it make contact with the enemy, they will be put into Killsight status. It is obtained in the Expert Trial Amiter's Resistance in Chapter 7. The player must complete the relevant Special Order to obtain it.
There's a Magic Book called Death and it has a book icon before its name. It cast Death, and can be bought in Hidden Town and Ameyoko for 5,000 GP or found in Jail. It only has 20 uses and Instant kills on one target.
There's a Magic Book called Death and it has a book icon before its name. It cast Death, and can be bought in numerous towns across the various worlds for 6800 GP or found in chests. It only has 30 uses, and also increases a Robot's HP by 45 when equipped on them. It inflicts Stun on non-undead such Skelton, Zombie, O-Bake on a single target. The formula is Mana x13.
Fatal is a Black Magic spell will inflict Instant Death if successful. It cost 36 MP to use, and it can be bought for 25,000 GP in Dwelg Town (Underworld).
Death appears as the strongest Dark Magic spell and costs 4 AP to cast. Death can be given to any character by having a Death Tome in the character's inventory. The spell can only be purchased in Urbeth for 5,000 gil. A Death Tome can also be found in a chest inside the Pirate Hideout after obtaining the Magic Key.
Death is a level 6 Black Magic spell. It has a 60% chance to cause instant death to one target. Death is also a level 6 Sword Magic spell. It adds death to weapon for 10 turns, in which it has a 75% chance to cause death on one target when attacking. It costs 15 MP.
The player can utilize the Deathgaze summon in battle to trigger its effect, Level 5 Death, which causes their opponents bravery to instantly break if it is a multiple of 5 at the time of summoning. It can be obtained as a stage bonus in Destiny Odyssey VI.
Death is a Black Magic ability with a Rarity of ☆☆☆☆. It KO's one target, it can initially be used once and it can be honed to Rank 5. It can be created by using Greater Black Orb x5, Greater Ice Orb x3, Greater Dark Orb x3, and 10000 gil.
Shoot a magical missile that has a chance of putting an enemy to death.