The Dead Character Glitch is a glitch in Final Fantasy XII that involves dying during an Esper's Dismiss command animation, right when the character's action is about to begin, trapping them in a state of being flagged defeated, but remaining on the field, standing in place, not doing anything. Having a character like this on the field causes the enemies' special attacks being delayed indefinitely, rendering the enemy completely harmless.
Any attack that prompts the "X is readying Y" message to appear to the top of the screen, works, and is delayed forever. This glitch won't work against enemies that don't use "special attacks", but use only "normal" attacks, meaning this trick works against Yiazmat but not against Omega Mark XII.
The glitch is tricky to perform because the timing is so precise. The easiest way to deliberately cause the glitch is by employing the Petrify status, because petrified characters are flagged as defeated and is essentially the same as the KO status.
The player must first inflict Petrify on a character who has an Esper and who has their gambits turned off. Petrify in Final Fantasy XII works like Gradual Petrify in the other Final Fantasy games, and sets a time limit before that character turns into stone. The player can get the Petrify status simply by using a Gold Needle with the Nihopalaoa accessory equipped.
Once the counter is in place the character must summon an Esper and right before the petrifying counter reaches one, the player must activate the character's gambits, with a gambit where the character uses a mote of some kind onto themselves (any item that has a delay before being used works) as the first priority. Self: Holy Mote/Scathe Mote/Dark Matter will work. The player must then dismiss the Esper.
When the counter is almost at 0, the player must open and close the menu until the number 0 appears on the character. The player must then enter the menu and change their equipment, such as by removing the character's weapon.
If the timing is right, the character reaches the action stage just before being petrified, and the glitch activates. Normally petrified characters simply disappear off the screen, same as KO'ed characters, but with the glitch the petrified character will remain on the screen, albeit not doing anything. If the player then kills all the other characters normally, the game will not end in a Game Over, but will instead freeze.
This glitch works in all versions of the game.
|Bugs and Glitches|
|Critical Hit Bug - Equipment Bugs - Intelligence Bug - Invisible Woman of Cornelia - Magic Bugs - Peninsula of Power - Running Glitch - Enemy Attack Bug|
|Final Fantasy II|
|Dual Wield Bug - Equipment Bugs - Magic Bugs - Middle Character Target Bug - Party Magic Target Bug - Peninsula of Power - Target-Cancel Bug|
|Final Fantasy III|
|Equipment Bugs - Item Duplication - Item Upgrade Glitch - Jumping Cid Bug - Magic Bugs - Magic Duplication Glitch - Peninsula of Power - Walking Through Walls Glitch|
|Final Fantasy IV|
|64 Door Hierarchy Glitch - 0 HP Character Bug - ATB Glitch - Avenger Bugs - Bypass Event Glitch - Equipment Bugs - Item Duplication - Jump Glitch - Lunar Whale Glitch - Peninsula of Power - Psycho Edward Bug - Reviving Enemies Glitch - Save Glitch - Sealed Cave Glitch - Second Form Glitch - Sneak Glitch - Sylph Glitch - Underworld AI Glitch - Yang's HP Bug|
|Final Fantasy V|
|Airship and Hiryuu Glitch - Ancient Library Glitch - Berserker Class Glitch - Black Chocobo Glitch - Catch Bug - Dancing Dagger Bug - Encounter Glitch - Equipment Bugs - Faris in Tule Glitch - Hidden Zombies Bug - Hide Glitch - Infinite Items Glitch - Item Transformation Bug - Kiss of Blessing Bug - Mix and X-Magic Glitch - Power Drink Bug - View Bug - Walking Through Walls Glitch - Walking in Air Glitch|
|Final Fantasy VI|
|0 HP Character Bug - Airship Glitch - Blank Special Attack Bug - Brown Mag Roader Bug - Bypass Event Glitch - Capture Glitch - Chocobo Riding Glitch - Confused Character Using Item Bug - Desert Hare Glitch - Double Shield Block Bug - Dream Stooges Bug - Duncan Bug - Empty Party Glitch - Encounter Glitch - Equipment Bugs - Evade Bug - Event Healing or Damage Ignores Character's Status Bug - Genji Glove Bug - Graphical Bug - Immunity Bug - Imp Status Bug - Invisible Diary Bug - Item Duplication Glitch - Jump Glitch - Level Reset Glitch - Magic Bugs - Mantra Glitch - Master's Scroll Bug - Mimic Glitch - Mimic Shadow in Coliseum Bug - Monster in Back Bug - MP Bug - Ninja Rage Bug - Opera House Glitch - Organyx Bug - Overflow Glitch - Palette Bug - Peninsula of Power - Pincer Attack Glitch - Psycho Cyan Bug - Reflectable Magitek Beams Bug - Reviving Enemies Glitch - Rippler Bug - Save Point Glitch - Sketch Bug - Slot Bug - Snort Bug - Swordless Runic Bug - Tapir Bug - Trance Glitch - Ultima Weapon and Petrify Glitch - Umaro Unequip Glitch - Vanish-Doom Bug - Vanish-Life Bug - Walking Through Walls Glitch - Wrong Leader Bug - Wrong Treasure Bug|
|Final Fantasy VII|
|Adamantaimai Cure Glitch - Aeris's Ghost and Sector 5 Church Glitches - Back Attack Glitch - Blackout World Glitch - Dancing Tifa Glitch - Diamond Weapon Glitch - Emerald Weapon Countdown Glitch - Gelnika Rude AI Glitch - Infinite Elixir Glitch - Materia Caves Glitch - Magic Defense Bug - Master Command and Support Materia Glitch - Midgar Zolom Save Glitch - Overflow Glitch - PHS Glitch - Pyramid Encounter Glitch - Quadra Magic Cave Glitch - Quadra Magic Ultima Glitch - Raid on Midgar Glitch - Regen Bug - Save Crystal Glitch - Save Point Glitch - Skipping the Midgar Zolom Scene Glitch - Inescapable Battles Glitch - Vehicles Glitch - Vincent Mug Glitch - W-Item Duplication Bug - Wutai Save Glitch - Yuffie Warping Glitch|
|Final Fantasy VIII|
|Balamb Garden Balcony Glitch - Junction Glitch|
|Final Fantasy IX|
|Gold Chocobo Bug - Thunder Slash Glitch - Marcus/Eiko Stat Bug - Overflow Glitch|
|Final Fantasy X|
|Final Fantasy X-2|
|Episode Complete Bug|
|Final Fantasy XII|
|Dead Character Glitch - Immobilize Glitch - Phoenix Down Glitch - Zone Out Glitch - Self-revival Glitch|
|Final Fantasy XIII-2|
|Live Trigger Bug - Yaschas Massif Stair Glitch|
|Final Fantasy Tactics|
|Dragqueen - JP Scroll Glitch - Jump Glitch - Poach Bug - Quickening Glitch - Weapon Duplication Bug|
|Final Fantasy Tactics Advance|
|Final Fantasy Tactics A2: Grimoire of the Rift|
|Double KO Bug - Requiem Counter|
|Final Fantasy Mystic Quest|
|Equipment Bugs - Overflow Glitch - Magic Bugs|
|The Final Fantasy Legend|
|Saw Bug - Sound Test Bug|
|Final Fantasy Legend II|
|Human Fungus Glitch - Trash Can Bug - Walking Through Walls Glitch|
|Dissidia Final Fantasy|
|0 HP EX Burst Glitch - Ability Sort Bug - Chaos Intro Glitch - Double KO Bug - Holy Glitch - Invisibility Glitch - Jumping Capsule Top Glitch - Walking in Air Glitch - Chase Auto-Charge Glitch - Snooze and Lose Glitch|
|Dissidia 012 Final Fantasy|
|Holy Glitch - Double KO Bug - Walking in Air Glitch - Snooze and Lose Glitch|