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Enemy Intel is a section in the Datalog. Its entries list nearly all information about individual enemies; the exceptions are:

  • Any information that changes mid-battle or in a later unrecorded encounter
  • Location of an enemy
  • CP gained for defeating an enemy
  • Strength and Magic of an enemy
  • Number of ATB gauge segments along with their abilities
  • Keep and Libra values of an enemy (which determine its resistance to being interrupted and revealing new information)
  • Whether an enemy can be launched or not

The player is rewarded with the trophy/achievement Loremaster upon fully revealing 100 enemies' info in the datalog.

Soldiers[]

This category comprises the Sanctum's infantry.

PSICOM Shock Troops[]

Shock troops rely on melee attacks.

PSICOM Hunters[]

Hunters use firearms to attack from a distance.

PSICOM Artillery[]

Artillery soldiers fire rockets from a distance to deal massive damage.

PSICOM Airborne[]

Airborne soldiers can fire from afar with enhanced mobility.

PSICOM Epopts[]

Epopts use close-ranged attacks and can bestow themselves with buffs.

PSICOM Elites[]

Elite soldiers are formidable leaders with strong melee attacks and manadrive abilities.

Corps Footman[]

The Guardian Corps' footmen function similarly to PSICOM's Shock Troops.

Corps Gunman[]

The Guardian Corps' gunmen function similarly to PSICOM's Hunters.

Militarized Units[]

The Sanctum's military utilizes various robotic troops and domesticated bioweapons.

Drones[]

Drones appear in groups and can attack in tandem.

Tilters[]

Tilters strike targets with swift melee attacks.

Golems[]

Golems can fire missiles towards Targeting Beacons that have been deployed by soldiers.

Cognispeeders[]

Cognispeeders are quick and deadly futuristic motorcycles powered by AMP technology.

Armatures[]

Armatures are large ships with a wide array of weapons.

Razorclaws[]

Razorclaws resemble the Beast family and can bestow themselves with status enhancements.

Zwerg Droids[]

Zwerg Droids are small and have narrow vision, but appear in groups.

Vespids[]

Vespids resemble the Stalker family and use ranged attacks.

Leeches[]

Leeches resemble the Nudibranch family and appear in large groups, but lack any special abilities.

Armadons[]

Armadons resemble the Armadillon family and can charge up powerful photon bursts.

Flan[]

Flan can heal their allies in a flash.

Behemoths[]

Behemoths are large creatures with deadly attacks.

Annihilators[]

Annihilators are sizable inventions of PSICOM intended to quickly exterminate any threat from Pulse.

Feral Creatures[]

Many feral creatures inhabit both Cocoon and Gran Pulse, particularly the latter.

Beasts[]

Beasts are wolf-like creatures that can use breath attacks to inflict status ailments.

Terraquatics[]

Terraquatics are frog-like creatures that attack in groups and can summon allies.

Spooks[]

Spooks use magical abilities and can summon allies, either of their own kind or of various other enemies.

Daemons[]

Daemons fight in groups and inflict various status effects with their dances.

Stalkers[]

Stalkers are wasp-like enemies that attack with large stingers.

Armadillions[]

Armadillions have high HP and are hard to stagger, but have reduced defenses upon doing so.

Nudibranchs[]

Nudibranchs are slug-like creatures that can be seen in large groups. They can drain HP with their attacks.

Wyverns[]

Wyverns were used as transport on Gran Pulse before the War of Transgression. Presumably, Dia clan members from Oerba hunted them. They can inflict status ailments with their breath attacks.

Woodwraiths[]

Woodwraiths are unique creatures seen in pairs.

Oretoises[]

Oretoises are giant, formidable tortoises that lurk over the Archylte Steppe on Gran Pulse.

Flan[]

Flan are capable of combining into more powerful forms.

Behemoths[]

Behemoths are quadrupedal, but may stand up after being damaged enough, allowing them to use different attacks.

Goblins[]

Goblins have high Strength and can grow into more powerful forms, which direct the lesser Goblins.

Sahagin[]

Sahagins are aquatic creatures that fight in groups on land.

Ochu[]

Ochus and their offspring fight together and are difficult to defeat.

Cactuars[]

Cactuars use various abilities to deal tremendous damage, some after transforming into more powerful forms.

Tonberries[]

Tonberries are enigmatic creatures not normally seen wandering through the wild.

Pulse Automata[]

Pulse automata are robotic entities created by the people of Gran Pulse.

Pulsework Soldiers[]

Pulsework soldiers are resistant to attacks until staggered, which prevents them from attacking as well.

Combat Engineers[]

Combat engineers fight in groups, and may be directed by others.

Centurions[]

Centurions can construct massive blades to aid them in battle.

Bombs[]

Bombs pummel their foes to restore their HP before self-destructing.

Armaments[]

Armaments use powerful physical attacks and can remove status ailments.

Cie'th[]

L'Cie that fail to fulfill their Focus transform into grotesque creatures known as Cie'th.

Shambling Cie'th[]

Shambling Cie'th attack by pummeling and inflicting status ailments.

Winged Cie'th[]

Winged Cie'th are swift and can evade attacks, but are susceptible to magical attacks.

Unusual Cie'th[]

Unusual Cie'th have taken on increasingly bizarre forms.

The Undying[]

The Undying are powerful Cie'th whose lingering hatred for their focus-givers prevents them from transforming into Cie'th Stones.

Others[]

Fal'Cie[]

Fal'Cie are god-like creatures that dwell within Cocoon and Gran Pulse.

l'Cie[]

L'Cie are humans branded by fal'Cie, granting them magical abilities.

Eidolons[]

Eidolons are the summons of Final Fantasy XIII. They cannot be defeated naturally, and must be subdued in combat.

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