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The Darksteel is a Rank IV Mark from Final Fantasy XII. It becomes available upon reaching Imperial City of Archades. The Darksteel can be found in the Temptation Eluded area of the Sochen Cave Palace. All of the enemies will be cleared out of this area when the player enters it.

Clan Primer Edit

Hunt 20: Shelled Obstruction Edit


Mark Bill.

Petitioner: Homesick Man
Petitioner's Location: Archades (armor shop)
  • Saw bill posted for the hunting of a darksteel (Rank IV). The petitioner is the homesick man at Vint's Armaments in Archades.
  • Hunt accepted. The homesick man tells you that a fiendish creature prevents him from returning to his homeland of Balfonheim. This darksteel is to be found in the Sochen Cave Palace.
  • Darksteel defeated! Report to the homesick man at Vint's Armaments in Archades.
  • Hunt reported to the homesick man. He was overjoyed at the prospect of being able to return home. However, though the darksteel be no more, there are plenty of other nasties in the Sochen Cave Palace. The petitioner wisely intends to purchase extra arms and armor before making the journey.

Bestiary entry Edit

Being a Variety of Titantoise, so Rare as to be near Extinction, having a great Shell. Its destructive Nature and violent Tendencies toward Man and other Creatures - practically Anything standing in its Way - have earned it a Reputation among Travelers as a Scourge. Thus did an anxious wayfarer post a Bill for this Mark.


Final Fantasy XII enemy stats
#218#219 #220
Location Species Aggression Movement type Rare Game Other information
Sochen Cave Palace (Temptation Eluded) Rank IV Mark/Titantoise Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
38 111,331 999 37 24
Vitality Speed Attack Power Defense Magick Resist
77 17 59 22 23
Evade EXP LP CP Gil
0 0 21 4,080 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
50% 50% 50% 50% 50% 50% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune 0% Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
100% 0% 100% 100% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 11
Added status effect: Slow

Protect, Purify, Darkra Flatten, Power Spin, Restore, Stone Gaze, Meditate Innate: Safety, No Knockback, Ignore Reflect, Ignore Evade, Full-HP ATK+, Low-HP ATK+, Normal Damage+
Conditional: If HP <20% - Magick CT0

Battle Edit


Battle with Darksteel.

The Darksteel absorbs Dark damage and when it is almost dead, it will start casting Darkga for every attack and its Speed increases. The player can equip Black Masks or Demon Shields to counteract this assault. If the player uses the Nihopalaoa+Remedy trick, Darksteel will be inflicted with multiple statuses.

The player should begin the battle by casting Dispel to remove the Darksteel's buffs. There is a method one can use to defeat Darksteel without taking damage by equipping ranged weapons on all characters, and attacking Darksteel while running away from him at the same time and he will be too slow to catch up.

Rewards Edit

Gallery Edit

Related enemies Edit