Dark Yojimbo
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| Final Fantasy X Dark Aeon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Dark Yojimbo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ヘレティック・ヨウジンボウ ヘレティック・ようじんぼう (Heretikku Yōjimbō) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Sensor | Immune to sensors. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Location | Cavern of the Stolen Fayth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Common Steal | Stamina Tonic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rare Steal | Elixir | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Common Drop | Dark Matter | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rare Drop | Master Sphere | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Drop | Counter-Attack, Magic Counter, Overdrive -> AP, Break Damage Limit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Armor Drop | Curseproof, Break HP Limit, Ribbon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bribe | N/A | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Abilities | Kozuka, Daigoro, Wakizashi, Zanmato | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ronso Rage | N/A | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Resistant to | Zanmato (Lv. 5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Immune to | Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Sensor, Scan, Gravity, Delay, Eject | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dark Yojimbo is an optional boss in the International and PAL versions of Final Fantasy X. He can be encountered in the back of the Cavern of the Stolen Fayth. Even if he has already been summoned, the party may still opt not to fight him and leave using the teleporter. The party must fight him five times to defeat him.
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Battle
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The player can exit and enter the Cavern of the Stolen Fayth and fight Dark Yojimbo as many times as they wish, as long as they do not defeat him for the fifth time in a consecutive order. Doing so will allow easy Dark Matters, Master Spheres (Master Spheres are a rare drop, so Dark Yojimbo will not drop them often), Ribbons and/or Break HP Limit every time he is defeated.
The player doesn't need to leave the cave as it is enough to merely enter the blitzball menu in a Save Sphere. The player can use the Save Sphere between battles to heal up, but if the player gets a Game Over, they have to start again from the first battle with Dark Yojimbo, so the player always has to fight the five battles in row, even if they save between battles.
Dark Yojimbo always ambushes the party in the first battle, even with Initiative, but the player can still get a turn before Yojimbo by using First Strike weapons.
Kozuka and Daigoro target just one character, but Wakizashi deals about 25,000 to the entire party, although its damage can be mitigated with buffs and auto abilities. Yojimbo's Overdrive - Zanmato - kills everyone, ignoring Auto-Life.
Strategy
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The battle is easier if all characters have maxed out Strength, Defense, Magic Defense, Accuracy, and Agility and Luck at 80 or higher. Stoneproof/Ribbon, Auto-Haste, Auto-Protect, and Auto-Phoenix are also useful, if not necessary.
Wakizashi's damage can be reduced under 9,999 by using Protect, Cheer and Defense Plus %, so Break HP Limit is not necessary. The only way to survive Zanmato is to call an aeon to take the blow. Against a shielded aeon with Protect, Zanmato will only deal around 50,000 damage. This is because Dark Yojimbo's Zanmato does not inflict Instant Death, but it deals enough damage that the result is 99,999 even with 255 Defense and Protect, hence why an aeon with high HP and 255 Defense and Protect and Shield, is able to survive.
It is possible to beat Dark Yojimbo just using an aeon and never kill the aeon. The Magus Sisters and Anima are recommended. Anima at 255 Strength can defeat Dark Yojimbo with two Oblivion Overdrives and the second will easily overkill him.
As any other enemy, Dark Yojimbo can be killed by Yojimbo's Zanmato attack, but it's unlikely to get it five times in a row.
Gallery
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Related Enemies
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- Yojimbo
- Dark Anima
- Dark Bahamut
- Dark Cindy
- Dark Ifrit
- Dark Ixion
- Dark Mindy
- Dark Sandy
- Dark Shiva
- Dark Valefor