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Dark Yojimbo

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Final Fantasy X Dark Aeon
Dark Yojimbo
(Heretikku Yōjimbō)
Dark Yojimbo
#239#240 #241
HP Overkill MP
1,600,000 99,999 999
Strength Magic Defense
244 131 210
M. Defense Agility Accuracy
144 243 255
Evasion Luck
0 114
AP (Overkill) Gil
8,000 (10,000) 0
Elemental affinities
Fire Lightning Water Ice Holy
- - - - -
Sensor Immune to sensors.
Location Cavern of the Stolen Fayth
Common Steal Stamina Tonic
Rare Steal Elixir
Common Drop Dark Matter
Rare Drop Master Sphere
Weapon Drop Counter-Attack, Magic Counter, Overdrive -> AP, Break Damage Limit
Armor Drop Curseproof, Break HP Limit, Ribbon
Bribe N/A
Abilities Kozuka, Daigoro, Wakizashi, Zanmato
Ronso Rage N/A
Resistant to Zanmato (Lv. 5)
Immune to Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Sensor, Scan, Gravity, Delay, Eject, Confuse
Monster Arena none
Other Information {{{Other Information}}}

Dark Yojimbo is an optional boss in the International, PAL and HD Remaster versions of Final Fantasy X. He can be encountered in the back of the Cavern of the Stolen Fayth. Even if he has already been summoned, the party may still opt not to fight him and leave using the teleporter. The party must fight him five times to defeat him.

The player can exit and enter the Cavern of the Stolen Fayth and fight Dark Yojimbo as many times as they wish, as long as they do not defeat him for the fifth time in a consecutive order. Doing so will allow easy Dark Matters, Master Spheres (Master Spheres are a rare drop, so Dark Yojimbo will not drop them often), Ribbons and/or Break HP Limit to drop every time he is defeated.

The player doesn't need to leave the cave as it is enough to merely enter the blitzball menu in a Save Sphere. The player can use the Save Sphere between battles to heal up, but if the player gets a Game Over, they have to start again from the first battle with Dark Yojimbo, so the player always has to fight the five battles in row, even if they save between battles.


Dark Yojimbo always ambushes the party in the first battle, even with Initiative, but the player can still get a turn before Yojimbo by using First Strike weapons.

Kozuka and Daigoro target a single character, but Wakizashi targets the whole party. A high Defense stat can reduce the damage from all three of these attacks, as can measures such as Protect or Cheer. Dark Yojimbo's Overdrive – Zanmato – deals 99,999 damage to the whole party and removes Auto-Life. However, a high defense aeon using Shield will only take around 50,000 damage from it.


The battle is easier if all characters have maxed out Strength, Defense, and Agility, as well as having Luck at 80 or higher. Stoneproof/Ribbon, Auto-Haste, Auto-Protect, and Auto-Phoenix are also useful, if not necessary. Rikku's Ultra NulAll can be used to grant maximum stat boosts to the party.

Wakizashi's damage can be reduced under 9,999 by using Protect, Cheer and Defense Plus, so Break HP Limit is not necessary. The only way to survive Zanmato is to call an aeon to take the blow.

It is possible to beat Dark Yojimbo using an aeon; the Magus Sisters and Anima are recommended. A high-defense aeon using Shield will take less than 99,999 damage from Zanmato, meaning they can survive it without having to call in a second aeon.

Dark Yojimbo has a relatively low Magic Defense. If one has trouble hitting him, doublecasting Ultima deals decent damage, and if the party members have Copycat they can easily mimic it.

As any other enemy, Dark Yojimbo can be killed by Yojimbo's Zanmato attack, but it's unlikely to get it five times in a row.


Related EnemiesEdit

Final Fantasy X-2Edit

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