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Dark Skeleton (Final Fantasy XII)

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The Dark Skeleton is an undead/skeleton-type enemy from Final Fantasy XII found in the Paramina Rift. Dark Skeletons can either be walking around or pop up out of the ground when approached. They also can be found in the Golmore Jungle Rustling Chapel area when all other enemies are defeated.

Bestiary entry Edit

Page 1: Observations Edit

Being the black-boned demon-skeleton of a man whose strength faltered and failed in a place rife with darkness. They are driven by the need to create more of their ilk, and so they exude dark energies, polluting all around them. The greater their number in a given area, the more likely it is that others will join their eternal vigil.

Page 2: The Jobber's Gazette Edit

'Tis a well-known fact that black mages head off into the wilderness several times a year, clutching a death's-head from a dark skeleton tightly in their hands, but few know why they travel or where they go. Rumors speak of shady gatherings, or pilgrimages to the underworld, where demons impart dark secrets to them in return for grisly sacrifice, but such explanations are little more than idle conjecture. Though nonetheless prized for their skills, this mysterious custom has earned black mages a rather unsavory reputation.


Final Fantasy XII enemy stats
#091#092 #093
Location Species Aggression Movement type Rare Game Other information
Golmore Jungle (The Rustling Chapel), Paramina Rift (Silverflow's End, Karydine Glacier, Icebound Flow) Undead/Skeleton Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A
  • Low levels only.
Level HP MP Strength Magick Power
25 - 39 1,488 - 4,583 495 - 999 26 - 34 15 - 23
Vitality Speed Attack Power Defense Magick Resist
31 - 41 18 - 22 32 - 57 15 - 25 13 - 30
Evade EXP LP CP Gil
4 - 7 1,164 - 2,924 1 149 - 413 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% 0% 0% 0% Immune 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune 0% 0% 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Item dropped Steal Poach

[10%] Monograph: Death's-Head (Warmage)
[10%] Canopic Jar: Arcana
[95%] Sturdy Bone
[5%] Death's-Head;IZJS differences
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 6

Protect, Shell, Poison, Dark, Flash Lunge, Hawk Glare, Water Mote, Aero Mote Evade+ None

Gallery Edit

Related enemies Edit

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