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Dark Sahagin

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Final Fantasy Crystal Chronicles: Ring of Fates Enemy
Dark Sahagin
ダークサハギン (Dākusahagin)
Location 1 - ??? (Story Mode) and Shadowland (Multiplay)
2 - Crystal Temple (Story Mode and Multiplay)
Item Dropped Normal Mode

Hard Mode
Shadowland
Dark Dust, Dark Orb, Magic Sphere, Magic Stone, Sneaky Garb Scroll, Sulfur Dust
Crystal Temple
Black Marble Scroll, Stained Fin, White Marble Scroll

Very Hard Mode
Lift Yes
Sturdiness Can be knocked over
Rage Time 3s
Element Black
Guard Front (15%)
Story Mode
Play First Second Third
HP 1 - 584
2 - 780
1 - 1,980
2 - 2,225
1 - 3,230
2 - 3,475
ATK 1 - 128
2 - 154
1 - 333
2 - 364
1 - 556
2 - 590
DEF 1 - 120
2 - 138
1 - 257
2 - 276
1 - 407
2 - 428
MAG 1 - 50
2 - 68
1 - 141
2 - 160
1 - 242
2 - 261
LUCK 8 8 8
EXP 1 - 380
2 - 575
1 - 1,160
2 - 1,440
1 - 1,800
2 - 1,800
Multiplay
Mode Normal Hard Very Hard
HP 1 - 1,168
2 - 1,560
1 - 3,960
2 - 4,450
1 - 6,460
2 - 6,950
ATK 1 - 134
2 - 161
1 - 350
2 - 383
1 - 584
2 - 619
DEF 1 - 132
2 - 151
1 - 282
2 - 303
1 - 447
2 - 469
MAG 1 - 55
2 - 74
1 - 155
2 - 176
1 - 266
2 - 287
LUCK 8 8 8
EXP 1 - 380
2 - 575
1 - 1,160
2 - 1,440
1 - 1,800
2 - 1,800
Elemental affinities
RoF Fire Icon RoF Ice Icon RoF Thunder Icon
0 3 0
RoF Stun Icon RoF Time-Space Icon RoF Dark Icon
7 0 3

The Dark Sahagin is an enemy from Final Fantasy Crystal Chronicles: Ring of Fates. It is a stronger version of the Sahagin enemy, though its fighting style is identical to it. Making use of the Guard Counter ability helps with dealing with the enemy up close, and being behind it helps to avoid its Guard Counter.

If the player is too far away for it to use its default attack, it will try casting Blizzara at the player. If the player is out of reach of its normal attack, but not too far away, it will either attempt to use bubbles that inflict Slow on the player upon hitting as well as dealing heavy damage, or using a Water Gun-type attack. The bubbles home in on the player, so it is advised to move around and avoid being cornered until the bubbles dissipate.

If the Dark Sahagin is encountered with other enemies, it is advised to defeat the Dark Sahagin first to remove its threat of Slow.

As with most enemies in Shadowland, using a Cure spell, Clear spell, Potion, or Ether near or on the Dark Sahagin will render it non-transparent, increasing the amount of damage it takes from attacks.

Dark Sahagin has a -5 weakness to Holy-elemental attacks.

EtymologyEdit

Sahuagin (often misspelled or transliterated "sahagin") are fishlike, monstrous humanoids that appear in the Dungeons & Dragons role-playing game.

Related enemiesEdit

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