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Dark Knight (Tactics)

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FFT DarkKnight

Dark Knight (暗黒騎士, Ankoku Kishi?) is a job in Final Fantasy Tactics: The War of the Lions. It has abilities that focus on delivering damage to opponents using the darkness to drain their HP or MP, and also can attack sacrificing their own HP to inflict more damage. It costs 6,900 JP to master.

In the original PlayStation version, Dark Knight was Gaffgarion's exclusive Job. His job has since been renamed to Fell Knight. While his two abilities, Shadowblade and Duskblade, appear identical to Sanguine Sword and Infernal Strike, Gaffgarion's variants are slightly more powerful.

Dark Knight is the only standard job in the game, other than the Knight, able to wield Knight Swords. They also have access to their own exclusive weapon type, called Fell Swords, which can only be obtained in Melee and Rendezvous.

The Dark Knight possess the highest attack power of any standard job, it is also the only job in the game with 0% C-EV.

StatsEdit

FFT-job-darkknightM
FFT-job-darkknightF
This warrior exchanges life for power, using Darkness to disintegrate all who stand before him.
Prerequisite Weapons Helmet Armor Equip Shields?
Master Knight
Master Black Mage
Level 8 Dragoon
Level 8 Samurai
Level 8 Ninja
Level 8 Geomancer
Hidden: Kill 20 enemies (see note below)
Swords, Fell Swords, Axe, Knight Swords, Flails Helmets Armor, Robes, Clothes Yes

Note: The unit must land the killing blow on twenty enemies, and they must die (their death counter must run out during battle, and the enemy must turn into a crystal or treasure chest). Each party member has its own hidden kill count.

Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 0% High Average Low Average

AbilitiesEdit

DarknessEdit

Dark knight job command. Cursed sword techniques cut down the foe.

Note: Units must be equipped with a sword to use these abilities.

The amount of HP/MP drained is as follows:

0.8 \times Physical Attack \times (Weapon strength + PWR)

The amount of damage done by Crushing Blow is as follows:

Physical Attack \times (Weapon strength + PWR)

The damage for Abyssal Blade and Unholy Sacrifice is as follows:

(Physical Attack \times Magick Attack \times BF Factor) + (0.33 \times Max HP)

The BF Factor that determines damage for Abyssal Blade and Unholy Sacrifice is:

  • If using a knight's sword: (Bravery/100) [damage reduced if Bravery < 100]
  • If using a fell sword:([100-Faith]/100) [damage reduced if Faith > 0]
  • If using a regular sword: 1
Name Description Range Effect Speed JP Needed
Sanguine Sword Absorb HP from the target.
Element: Dark.
3 1 Now 500
Infernal Strike Absorb MP from the target.
Element: Dark.
3 1 Now 500
Crushing Blow Inflict damage with a sinister sword.
Element: Dark.
Effect: Stop.
3 2 Now 300
Abyssal Blade Sacrifice own HP to deal damage to others, with the nearest units suffering the most damage.
Element: Dark.
3 2 Now 1000
Unholy Sacrifice Sacrifice own HP to deal extensive damage to all units in range.
Element: Dark.
Effect: Slow.
1 3 Now 1200

Support AbilitiesEdit

Name Description JP Needed
HP Boost Increase maximum HP by 20 percent. 2000
Vehemence Increase attack power by 50 percent and decrease defensive power by 50 percent. 400

Movement AbilitiesEdit

Male UnitsEdit

Name Description JP Needed
Jump +3 Increase Jump by 3. 1000

Female UnitsEdit

Name Description JP Needed
Move +3 Increase Movement by 3. 1000

GalleryEdit

NotesEdit

  • Crushing Blow shares the same animation effect to Templar's Vengeance.
  • Abyssal Blade shares the same animation effect to Monk's Shockwave (the ground burst).

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