This warrior exchanges life for power, using Darkness to disintegrate all who stand before him.

Dark Knight is a job in Final Fantasy Tactics: The War of the Lions. It has abilities that focus on delivering damage to opponents using the darkness to drain their HP or MP, and also can attack sacrificing their own HP to deal more damage. It costs 6,900 JP to master.

In the original PlayStation version, "Dark Knight" was Gaffgarion's exclusive job. It has since been renamed to Fell Knight. While his two abilities, Shadowblade and Duskblade, appear identical to Sanguine Sword and Infernal Strike, Gaffgarion's variants are slightly more powerful.

Dark Knight is the only standard job, other than the Knight, able to wield knight swords. They also have access to an exclusive weapon type, called Fell Swords, obtained in Melee and Rendezvous.

The Dark Knight possess the highest attack power of any standard job; it is also the only job with 0% C-EV.


Prerequisite Weapons Helmet Armor Equip Shields?
Master Knight, Master Black Mage, Level 8 Dragoon, Level 8 Samurai
Level 8 Ninja, Level 8 Geomancer, Hidden: Kill 20 enemies (see note below)
Swords, Fell Swords, Axes, Knight Swords, Flails Helmets Armor, Robes, Clothes Yes

Note: The unit must land the killing blow on twenty enemies, and they must die (their death counter must run out during battle, and the enemy must turn into a crystal or treasure chest). Each party member has its own hidden kill count.

Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 0% High Average Low Average



Dark knight job command. Cursed sword techniques cut down the foe.

Units must be equipped with a sword to use these abilities.

The amount of HP/MP drained is as follows:

$ 0.8 \times Physical Attack \times (Weapon strength + PWR) $

The amount of damage done by Crushing Blow is as follows:

$ Physical Attack \times (Weapon strength + PWR) $

The damage for Abyssal Blade and Unholy Sacrifice is as follows:

$ (Physical Attack \times Magick Attack \times BF Factor) + (0.33 \times Max HP) $

The BF Factor that determines damage for Abyssal Blade and Unholy Sacrifice is:

  • If using a knight's sword: (Bravery/100) [damage reduced if Bravery < 100]
  • If using a fell sword:([100-Faith]/100) [damage reduced if Faith > 0]
  • If using a regular sword: 1
Name Range Effect Speed JP Needed
Sanguine Sword 3 1 Now 500
Absorb HP from the target.
Element: Dark
Infernal Strike 3 1 Now 500
Absorb MP from the target.
Element: Dark
Crushing Blow 3 2 Now 300
Inflict damage with a sinister sword.
Element: Dark
Effect: Stop
Abyssal Blade 3 2 Now 1000
Sacrifice own HP to deal damage to others, with the nearest units suffering the most damage.
Element: Dark
Unholy Sacrifice 1 3 Now 1200
Sacrifice own HP to deal extensive damage to all units in range.
Element: Dark
Effect: Slow

Support abilitiesEdit

Name Description JP Needed
HP Boost Increase maximum HP by 20 percent. 2000
Vehemence Increase attack power by 50 percent and decrease defensive power by 50 percent. 400

Movement abilitiesEdit

Male unitsEdit

Name Description JP Needed
Jump +3 Increase Jump by 3. 1000

Female unitsEdit

Name Description JP Needed
Move +3 Increase Movement by 3. 1000

Other appearancesEdit

Final Fantasy Brave ExviusEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

Non-Final Fantasy guest appearancesEdit

Knights of the CrystalsEdit

Dark Knight appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.



Dark knights, also known as black knights, were a minority group of knights who refused to serve lords or kings. Instead they either looted and raided, hunted bounties, or lived off the charity from the more humble folk, in much the same manner as a Japanese ronin. As they had no master, and thus no squire, they would paint their armor a signature black color to prevent rust and damage. Dark knights were considered by many a necessary evil, as they would protect villages and lesser people from invaders and bandits, but would also cause problems in the regions they dwelt in to sustain themselves.