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Dark Knight (Final Fantasy XI)

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FFXI-Hume-DarkKnight
"To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies."
—Official Description

In Final Fantasy XI, the Dark Knight is one of the advanced jobs available for players to unlock upon obtaining level 30.

Dark Knights are granted access to a unique line of Absorb spells. They temporarily siphon, or take away an ability from an enemy and add it to their own. These absorbed abilities consist of all the 7 major stats present in the game; Strength, Vitality, Dexterity, Agility, Mind, Intelligence and Charisma. Recently, they also gained the ability to Absorb an enemies TP. Although limited to only 1st and 2nd tier Black Mage spells, Dark Knights are given access to vital spells like Drain and Aspir.

Dark Knights excel at heavy physical damage, although by no means the best in the game at this, when combined with debilitating magical attacks to hamper and weaken an enemy, Dark Knights make formidable damage dealers within a party. Though they can wear heavy armor, Dark Knights are generally quick to die if attacked while utilizing Job Abilities such as Last Resort or Soul Eater which sacrifices defense for a greater boost to attack.

Contents

Becoming a Dark KnightEdit

XI Dark Knight Artwork

The quest for Dark Knight involves traveling to Bastok and walking to Palborough Mines. Within the mines, which are controlled by Quadav, the player must find a boat and take an underground river to see Zeid, the most notable and famous Galka Dark Knight and champion of Bastok.

Zeid grants the player the Greatsword Chaosbringer with which he must slay 100 creatures. It is only after performing this time consuming quest that a character earns the right to play as a Dark Knight, and after killing 100 more enemies they can obtain the Greatsword Deathbringer.

In Final Fantasy XI, Dark Knights hold the best weapon rating in Scythe, are excellent wielders of Great Swords and formidable users of Great Axes and single-handed axes and swords.

Dark Knight AbilitiesEdit

For a more in-depth description, see the Dark Knight abilities page

Job AbilitiesEdit

Level  Name
1  Blood Weapon
5  Arcane Circle
15  Last Resort
20  Weapon Bash
30  Soul Eater
75
Merit
 Dark Seal
 Diabolic Eye
78  Nether Void
87  Arcane Crest


Job TraitsEdit

Level  Name
10  Attack Bonus
20  Resist Paralyze
25  Arcana Killer
30  Attack Bonus II
40  Resist Paralyze II
45  Occult Acumen
50  Attack Bonus III
60  Resist Paralyze III
70  Attack Bonus IV
75
Merit
 Desperate Blows
 Muted Soul
76  Attack Bonus V
85  Critical Attack Bonus
88  Tactical Parry


Spell ListEdit

Level  Spell
5  Stone
6  Poison
10  Drain
11  Water
15  Bio
17  Aero
20  Aspir
 Bind
23  Fire
26  Poisonga
29  Blizzard
Level  Spell
30  Sleep
31  Absorb-MND
32  Tractor
33  Absorb-CHR
35  Thunder
 Absorb-VIT
37  Stun
 Absorb-AGI
39  Absorb-INT
40  Bio II
41  Absorb-DEX
Level  Spell
42  Stone II
43  Absorb-STR
45  Absorb-TP
46  Poison II
48  Water II
54  Aero II
56  Sleep II
60  Fire II
61  Absorb-ACC
62  Drain II
66  Blizzard II
Level  Spell
71  Dread Spikes
72  Thunder II
76  Stone III
78  Aspir II
80  Water III
84  Aero III
85  Endark
88  Fire III


Combat Skill RatingsEdit

 Skill Rank Caps by Level
1 37 45 75 90
 Scythe A+ 6 123 138 301 361
 Great Sword A- 6 123 138 294 354
 Axe B- 5 118 132 265 325
 Great Axe B- 5 118 132 265 325
 Sword B- 5 118 132 265 325
 Dagger C 5 114 128 250 310
 Club C- 5 114 128 245 305
 Marksmanship E 4 101 114 215 255
 Evasion C 5 114 128 250 310
 Parrying E 4 101 114 215 255


Magic Skill RatingsEdit

 Magic Rank Caps by Level
1 37 45 75 90
 Dark A- 6 123 138 294 354
 Elemental B+ 5 118 132 281 341
 Enfeebling C 5 114 128 250 310

Dark Knights in Final Fantasy XIEdit

Dark Knight FFXI Ikeda Art

StrengthsEdit

  • Dark Knights bring unique set of status ailments they can inflict on enemies with "Absorb" spells.
  • Dark Knights can potentially gain TP very quickly while depriving enemies of their own.
  • Dark Knights make great use of their early access to the spell Stun and are used often in Burning Circle battles.
  • Best job for Excavation Duty Assault.

WeaknessesEdit

  • Dark Knight abilities generate a large amount of enmity, therefore the player has to refrain from going all-out.
  • Dark Knights, despite wearing heavier armor, tend to end up with low defense through use of abilities and are KOed easily.
  • Due to Scythes having a very high delay, a Dark Knight needs to stack a lot of accuracy boosting equipment to make every hit count.
  • May have a difficult time to find XP parties.
  • Dark Knight Kraken Club + Soul Eater zerg strategy requires lots of money and healers.

Support JobsEdit

ThiefEdit

Thief is a very popular support job for Dark Knights to assist in increasing spike damage. Using sneak attack and trick attack allows a Dark Knight to drastically increase weapon skill damage. It is often used in combination with Last Resort and on occasion, though typically not successfully, with Soul Eater.

WarriorEdit

Warrior is the most popular and widely accepted support job for Dark Knights for increasing damage over time. Berserk allows them to increase damage with each hit. Physical statistics from warrior also provides a slight advantage particularly in terms of Strength.

SamuraiEdit

Samurai has recently been given a boost due to a version update that added the ability Hasso and Seigan. In particular, Hasso provides a faster attack speed, Strength, and Accuracy bonus while using two handed weapons. Since most Dark Knights use either a Great Sword or a Scythe, this is an attractive feature for Samurai as a support job.

NinjaEdit

In many high level events such as Dynamis or Einherjar, Dark Knights gain protection from many devastating or crippling enemy TP attacks with use of Utsusemi. Due to a version update, many more Dark Knights sub Samurai.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

DarkKnight XI TCG

Dark Knight appears in Final Fantasy Trading Card Game.

GalleryEdit

 
Dark Knight FFXI Ikeda Icon
 
Mithra DRK (FFXI)
v · e · dFinal Fantasy XI Jobs
Basic Jobs
Warrior - Monk - White Mage - Black Mage - Red Mage - Thief
Original Advanced Jobs
Paladin - Dark Knight - Beastmaster - Bard - Ranger - Summoner
Rise of the Zilart Jobs
Samurai - Ninja - Dragoon
Treasures of Aht Urhgan Jobs
Blue Mage - Corsair - Puppetmaster
Wings of the Goddess Jobs
Dancer - Scholar
Seekers of Adoulin Jobs
Geomancer - Rune Fencer
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