My anger, pain and sadness—shall be your loss.
The Dark Knight is characterized by wearing tight, sometimes enclosed, black armor and wielding a sword steeped in wicked powers. Their physical stats, with exception of Defense, are usually high, but their other stats depend on the game they appear in. The typical Dark Knight ability is Souleater, also known as Darkness, which allows them to sacrifice their HP to perform stronger attacks.
Souleater is not exclusive to the Dark Knight class, however. Dark Knights may also have abilities based on blood equipment, which allows them to absorb HP and MP from enemies. The Dark Knight is opposed by the Paladin, holy knights who protect allies and wield sacred powers. Unlike many classes, Dark Knights bear a signature weapon, the Deathbringer, which has a chance to kill certain enemies in a single blow.
The Dark Knight is a job class obtained from the Water Crystal. They are trained to harness the negative energies that flow throughout the world. The dark blades they wield are effective against monsters that divide and multiply. In the original NES release, the Dark Knight can cast White Magic similar to a Paladin.
Cecil Harvey, the primary protagonist, serves as a Dark Knight until he becomes a Paladin on Mount Ordeals. Baron is also mentioned to have a battalion of Dark Knights in their army, but due to the intense training many Dark Knights fail to master the dark sword and lose their minds in the process. A reflection of Cecil's Dark Knight is fought as a boss. The King of Baron is also a dark knight.
As a Dark Knight, Cecil can use the Darkness ability to inflict damage to all enemies at the cost of some of his HP. In the 3D remake versions, Darkness doubles his attack for three turns at the cost of 10% of his maximum HP per attack.
Cecil's dark side is fought as a boss. Cecil is also seen as a Dark Knight in several flashbacks.
The Dark Knight dressphere can be obtained in Bevelle during Chapters 2, 3, and 5. The class uses skills that cause status effects, grant status immunity, and cause high damage by sacrificing HP. Their high strength is hampered by their low speed.
The Dark Knight job is awarded to the player by Zeid, a Dark Knight himself. Zeid gives the player the Chaosbringer sword, and once the player uses it to kill a hundred monsters, they are given the Dark Knight job. In addition to their usual abilities, Dark Knights can also wield low-level Black Magic, but not nearly to the same extent as Red Mages and Scholars.
Lightning can acquire the Dark Knight garb based on the Dark Knight job by completing the sidequest "To Save the Sinless". Lightning must unravel the disturbing mystery surrounding a man named Ranulph and learn the true reason why pages from his journal are missing. The garb comes with two abilities, Darkness and Ashura. Both abilities consume Lightning's HP for powerful attacks. Darkness deals area damage, while Ashura focuses devastating power on a single target. The garb also contains the Soul of the Dark Knight, which slightly increases physical attack and magic resistance.
Dark Knight is a job in The War of the Lions version. It has abilities that focus on delivering damage to opponents using the darkness to drain their HP or MP, and also can attack sacrificing their own HP to deal more damage. It costs 6,900 JP to master.
Fell Knight (Dark Knight in the original version) is Gaffgarion's exclusive job. While his two abilities, Shadowblade and Duskblade, appear identical to Sanguine Sword and Infernal Strike, Gaffgarion's variants are slightly more powerful.
The Black Knight is a character clad in all black armor that fights wildly with a large black bladed spear. The story tells that he was once a great warrior and hero before going mad and losing his memories. Later on, it is revealed his true name is Leon Esla, a reference to the Final Fantasy II Dark Knight.
Dark Fencer is one of the crowns. Like traditional Dark Knights, Dark Fencers can sacrifice their life force to deal large amounts of damage using the Darkside ability. They also have an ability to allows them to do higher damage when their HP is low, called Eye for an Eye, and a stronger version of Darkside that attacks multiple targets, called Darkerside, and a kamikaze attack, called Amok, that allows them to repeatedly use Darkside until they have one point of health left.
Dark Knight has numerous abilities revolving around dealing high damage at the cost of HP. They have several skills that let them sacrifice their HP, damage their party members, or inflict doom status on themselves in order to deal heavy damage to enemies or increase their own offense and defense. Other Dark Knight skills don't cost HP directly, but are only effective if the Dark Knight takes damage from enemies.
Dark Knights have an affinity with the dark element, and can learn passive abilities that improve the damage of their dark-elemental attacks or make them resistant to dark-elemental attacks from enemies. They also have the ability to charm enemy demons.
The Dark Knight is an asterisk obtained after defeating Alternis Dim. The Dark Knight uses Dark Arts to deal heavy physical dark-elemental damage to targets, using their own HP as fuel. With their innate ability Adversity, they gain increased stats when taking damage.
Graham is a Dark Knight hailing from Falgabard, and he gives the Dark Warriors the Dark Knight job class.
Dark Knights have access to the Draw Attacks ability, as well as access to the Dark Sword ability list. Dark Sword attacks include Darkness, which deals improved physical damage for 1 MP at the cost of 25% of the user's maximum HP, Onyx Wave, which deals heavy damage to all enemies at the cost of 33% of the user's maximum HP, Curse, which inflicts Curse and Sap status on one enemy, Last Resort, which greatly improves the user's stats but inflicts them with Doom, Final Thrust, which deals damage equal to the Dark Knight's maximum HP and is more accurate at low HP, and Ebony Slash, which deals more damage than Darkness and costs no health, but costs 28 MP.
As Dark Knights level up, they also gain access to Absorb HP, which heals the Dark Knight by 10% of the damage they deal with a basic attack, and Backliner, which allows them to deal full damage from the back row.
There is also an enemy called Dark Knight, unconnected to the job.
Parai gets an alternate costume based on the Dark Knight job from the "Phantom Beast Great Decisive Battle!" event. The costume can only be seen when Parai is equipped with the "Dark Knight Equipment" accessory. The accessory provides 25% boost to attack strength and 1,300 HP to max health.
Dissidia Final Fantasy (2008)Edit
Cecil appears as both a Dark Knight and a Paladin, able to shift forms when attacking. His Dark Knight form specializes in slow but powerful sword attacks infused with dark magic.
Dark Knight is one of Cecil's forms, learning a new HP attack called Shadow Bringer.
The Dark Knight is also a job that can be selected for a character in the player's party for Quick Battle, Friend Cards, or wireless matches. The Dark Knight job grants the character +5 ATK at a cost of -3 DEF, and is needed to unlock the Mystic Knight and Berserker jobs.
The Dark Knight appears as one of Cecil's forms. The Dark Knight's 2nd form is Cecil's outfit from Dissidia 012 Final Fantasy.
The Dark Knight is a job available after obtaining a level 5 Warrior and a level 10 Black Mage. The preferred weapons for the job are swords and scythes. The job specializes in both strength and intelligence abilities.
The Dark Knight appears as a character card.
A warrior who wields the powers of darkness, sacrificing his own life force to crush his enemies. The Dark Knight excels in an offensive role.
Dark Knight is a playable character who can be recruited as the First Time Reward for completing The Palamecia, Part 2 on Classic difficulty in the FF XIII realm of the core dungeons.
Dark Knight is a job unlocked by defeating 500 enemies. Dark Knight is a powerful damage dealer. They can initially equip axes, scythes and swords; after mastery dual axes, dual swords, and spears can be equipped.
Dark Knight appears with several cards and three different elements. Two Earth-elemental cards depict its male and female job artwork from Final Fantasy Tactics; one Earth-elemental card features Arc from Final Fantasy III as a Dark Knight, and another features a Galka from Final Fantasy XI in Dark Knight attire. One Thunder-elemental card depicts Refia from Final Fantasy III as a Dark Knight. An Ice-elemental card shows a Mithra from Final Fantasy XI as a Dark Knight, and another depicts the job's artwork from Final Fantasy Explorers.
The Dark Knight from Final Fantasy III appears on Triple Triad cards in the version available via the Final Fantasy Portal App.
The Dark Knight has several skills that sacrifice Chocobo's HP to damage enemies. It is unlocked by defeating Croma Shade and Croma on the thirtieth floor of Guardian of the Light.
In the Zodiac versions of Final Fantasy XII, an Uhlan (ウーラン, Uuran?) is a heavy physical attacker represented by the Zodiac sign Taurus. They are differentiated from Dark Knights in that they wield poles rather than greatswords or scythes, but still use heavy armor.
Non-Final Fantasy guest appearancesEdit
In the arcade-based card game Lord of Vermilion there are two cards representing the Dark Knight job.
In the sequel Lord of Vermilion II there is another appearance of the Dark Knight card.
The Dark Knight appears on a bronze card.
The optional boss Culex introduces himself as a Dark Knight of Vanda and a resident of another world that was interested in invading Mario's world, but Mario's world is uninhabitable for Culex and his kind. Before he departs and closes the portal, Culex asks for a duel with the party.
black knights, were a minority group of knights who refused to serve lords or kings. Instead they either looted and raided, hunted bounties, or lived off the charity from the more humble folk, in much the same manner as a Japanese ronin. As they had no master, and thus no squire, they would paint their armor a signature black color to prevent rust and damage. Dark knights were considered by many a necessary evil, as they would protect villages and lesser people from invaders and bandits, but would also cause problems in the regions they dwelt in to sustain themselves.Dark knights, also known as