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Dark Ixion (Final Fantasy X)

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Dark Ixion is an optional boss in the International, PAL and the HD Remaster versions of Final Fantasy X. Available after viewing the arrival cutscene of Calm Lands, he is encountered twice, the first time by talking to a Yevon soldier on the northern section of the Thunder Plains, and after that, by finding him after a lightning strike.

StatsEdit

First encounter

Final Fantasy X enemy stats
#236#237 #238
Location Monster Arena Species Other information
Thunder Plains (North) Does not appear Aeon
  • Dark Ixion must be fought twice to defeat it completely.
    *The player can escape the battle in both encounters.
Sensor description Scan description
Immune to sensors
Stats
HP MP Strength Magic Defense Magic Defense
1,200,000 (99,999) 999 176 133 220 188
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
180 254 0 36 20,000 (30,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
0% 0% -100%Absorbs 50% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
0 0 Immune Lv. 5 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Stamina Tablet x2 Elixir Dark Matter x1Overkill: x2 Master Sphere x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
3-4 slots, 1-2 abilities Lightningstrike, Break Damage Limit Lightning Eater, Break HP Limit, Ribbon None
Abilities
Abilities Ronso Rage
Physical attack 1, Thundaja, Aerospark None

Second encounter

Final Fantasy X enemy stats
#236#237 #238
Location Monster Arena Species Other information
Thunder Plains (North) Does not appear Aeon
  • Dark Ixion must be fought twice to defeat it completely.
    *The player can escape the battle in both encounters.
Sensor description Scan description
Immune to sensors
Stats
HP MP Strength Magic Defense Magic Defense
1,200,000 (99,999) 999 182 146 222 198
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
180 254 0 36 20,000 (30,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
0% 0% -100%Absorbs 50% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
0 0 Immune Lv. 5 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Stamina Tablet x2 Elixir Dark Matter x1Overkill: x2 Master Sphere x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
3-4 slots, 1-2 abilities Lightningstrike, Break Damage Limit Lightning Eater, Break HP Limit, Ribbon None
Abilities
Abilities Ronso Rage
Physical attack 2, Aerospark, Thor's Hammer None

BattleEdit

In the first battle, Dark Ixion counters every attack, and inflicts Sleep (by 99 turns), Armor Break, and Mental Break. His non-elemental Thundaja spell may be dangerous, dealing damage as well as Delay (strong). In the first battle, Dark Ixion uses Aerospark when his Overdrive is full, which removes several beneficial status effects: Auto-Life, Haste, NulAll, Protect, Reflect, Regen and Shell.

During the second battle Dark Ixion can no longer counter, and his attacks now inflict Confuse instead of Sleep in addition to Armor Break and Mental Break as before. He uses his normal Overdrive, but Thor's Hammer is quite weak—17,100 to 19,308 damage—but inflicts Full Break and its damage cannot be reduced by anything but another aeon's Shield.

Evade & Counter allows one to evade his physical attack. Out of all the Original Creations, Dark Aeons and Penance combined, the only evadable attacks are Dark Ixion's physical attacks. Dark Ixion is the most accurate enemy in the game, making a combined total of 290 Evasion + Luck required to ensure dodging any evadable attack in the game; it does not matter whether this is 255 Evasion and 35 Luck, or 35 Evasion and 255 Luck, or anywhere in-between.

Dark Ixion is unique in that the party can escape from the battle with Flee. This can be done in both encounters.

StrategyEdit

As in the other Dark Aeon battles, it is best to use Auto-Life or call an aeon when the enemy's Overdrive gauge is full, although the Full Break effect from Ixion's Overdrive can be cured with Dispel. He is especially weak to Armor Break.

Dark Ixion has low HP, so he can be defeated quickly by using the strongest Overdrives several times. The party should have extremely high Agility and Luck. Very high Strength, Defense, and Magic Defense are also useful.

If the player has a relatively weak party that would die after one hit of any of Dark Ixion's moves, two characters can be equipped with Auto-Phoenix. If the player brings out an aeon when Dark Ixion's Overdrive gauge is full in the second battle, they will be fine as Dark Ixion has no other attack that attacks more than one opponent. Dark Ixion can be taken down by simply using strong physical attacks, although Dark Ixion will counter. The second battle is easier as Ixion will no longer counterattack, and most of the original strategy applies, but his Thor's Hammer can slay the party.

Both times it appears it can be killed instantly by Yojimbo's Zanmato, as with any other enemy.

AP farmingEdit

Dark Ixion can be used to farm AP quickly by using a similar method for AP farming Don Tonberry. The player should set up the party with Overdrive → AP, and if possible Triple AP and Triple Overdrive, and have all characters with the Overdrive mode Comrade.

It is recommended that this be done in the first battle, as Dark Ixion has no attacks that damage the entire party at once. During battle the party should have First Strike on a weapon and Auto-Phoenix on an armor. When attacked, Dark Ixion will counter for heavy damage. Thundaja will likely deal 99999 damage, assuming the party has been inflicted with Mental Break. After several turns the player should flee.

If the player has already defeated the first form of Dark Ixion, this trick can be modified for the second form by fleeing when Dark Ixion's Overdrive gauge is full; however, this is less efficient.

GalleryEdit

Related enemiesEdit

Final Fantasy X-2Edit

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