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Dark Ifrit (Final Fantasy X)

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Dark Ifrit is an optional boss in the International, PAL, and HD Remaster versions of Final Fantasy X. It can be encountered on Bikanel after gaining Fahrenheit, near the entrance to where the Al Bhed Home was. The player must offer help to an Al Bhed woman, who says she has lost her child, who is later discovered to be a summoner in disguise.


Final Fantasy X enemy stats
#235#236 #237
Location Monster Arena Species Other information
Bikanel Does not appear Aeon Dark Ifrit counters everything, including Steal.
Sensor description Scan description
Immune to sensors Immune to scans
HP MP Strength Magic Defense Magic Defense
1,400,000 (99,999) 999 220 177 173 163
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
124 230 8 27 20,000 (30,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
-100%Absorbs 50% 0% 0% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 5 0 Immune 0 0
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Mega Phoenix x2 Elixir Dark Matter x1Overkill: x2 Master Sphere x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities
3-4 slots, 1-2 abilities Firestrike, Break Damage Limit Fire Eater, Break HP Limit, Ribbon None
Abilities Ronso Rage
Physical attack, Meteor Strike, Hellfire None


Dark Ifrit's physical attack is strong due to his high Strength, and he counters every offensive action with it, including Steal. His special move, Meteor Strike, is used on his turns. Unlike the regular Ifrit's Meteor Strike, Dark Ifrit's is magical and inflicts Delay (strong), but it does not ignore protective measures, meaning it can be halved with Shell.

His Overdrive is Hellfire, which is the only one of Dark Ifrit's attacks that hits multiple targets. None of Dark Ifrit's attacks are elemental. Only Dark Ifrit's physical attack's damage depends on the character's stats. Both Meteor Strike and Hellfire deal fixed damage (apart from random variation); around 20,310 to 22,933 (in Meteor Strike), while 30,465 to 34,401 (in Hellfire).


If the party's HP is not extremely high it is best to cast Auto-Life, or call an aeon. The battle should not be difficult if the player heals frequently, or has the Auto-Phoenix ability, but high Agility, Accuracy, Strength, and Defense are still recommended. It will help if Wakka or Tidus have Break Damage Limit so that their Attack Reels and Blitz Ace Overdrives deal a lot of damage.

As with any other enemy, Dark Ifrit can be killed instantly by Yojimbo's Zanmato attack.

The summoner upon Dark Ifrit's defeat runs into a Sandragora while trying to escape.



In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (magical spirits also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

Related enemiesEdit

Final Fantasy X-2Edit

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