A blue mage with a full repertoire of spells Roulette, CleanSweep, Big Guard, Pearl Wind, L.5 Doom, L.3 Muddle, Reflect????, Quasar, L.? Pearl, Rippler.
The Dark Force is an enemy in Final Fantasy VI.
It is a notable enemy because, with the exception of Force Field, Grand Delta, Transfusion, and Mighty Guard, it uses every Lore in the game, though it will only use Tsunami when Confused or Controlled. Dark Force can also use Imp Song and Launcher. If Strago has not learned a specific Lore, chances are he can learn it from the Dark Force if the player is patient enough. However, the Dark Force dies when its MP reaches 0, so if the player is still waiting for a specific Lore, it might be a good idea to give it an Ether or two to keep it going.
Coliseum setup Edit
Since Dark Force is level 55, the player should use Gogo equipped with three Sketch commands. This gives them a 75% chance of using Tsunami, and a 25% chance of using Lv. 5 Death to end the battle instantly.
|Number||Enemies||Encounter flags||Introduction flag||Musical theme||Magic AP|
|425||Dark Force x2||Sides, individual||Battle||3|
|426||Yojimbo x2, Dark Force||Sides, individual||Battle||4|
|533||Dark Force x2||Sides, individual||Battle||—|
|534||Yojimbo x2, Dark Force||Sides, individual||Battle||—|
|536||Outsider x2, Dark Force, Cherry||Sides, individual||Battle||—|
|577||Vilia, Dark Force||Sides, individual||Battle||—|
|581||Vilia, Dark Force x2||Sides, individual||Battle||—|
AI scripts Edit
Normal script Edit
1st Turn: Doom (33%) or Roulette (33%) or Aqua Breath (33%)
2nd Turn: Revenge Blast (33%) or White Wind (33%) or Lv. 5 Death (33%)
3rd Turn: Lv. 4 Flare (33%) or Lv. 3 Confuse (33%) or Reflect ??? (33%)
4th Turn: Lv.? Holy (33%) or Traveler (33%) or Launcher (33%)
5th Turn: Dischord (33%) or Bad Breath (33%) or Imp Song (33%)
6th Turn: Aero (33%) or 1000 Needles (33%) or Self-Destruct (33%)
7th Turn: Rippler (33%) or Stone (33%) or Quasar (33%)
Coliseum script Edit
1st Turn: Attack (25%) or Lv. 5 Death (25%) or Tsunami (25%) or White Wind (25%)