Dissidia Dark Flame is a ground HP attack for Cecil, learned at level 22. It requires 40 CP to equip (20 when mastered), 360 AP to master, has Ranged High priority, and can induce Wall Rush. Cecil stabs the ground to summon bursts of black fire, which can track the opponent in the air and through walls.
Dissidia012 Dark Flame returns as a HP attack for Cecil, learned at level 11. It now requires 30 CP to equip (15 when mastered) and 130 AP to master. It is otherwise identical to its previous incarnation.
Bartz also uses his version of Dark Flame as a ground HP attack, learned at level 9. It requires 30 CP to equip (15 when mastered), 130 AP to master, has Ranged High priority, and can induce Wall Rush. It is identical to Cecil's version, but also grants minor Ground Evasion Boost.
Dark damage to all enemies
Dark Flame is an active special ability exclusively learned by Dark Knight Cecil. Dark Flame deals dark magic damage (2.5x) to all enemies at the cost of 35 MP. Cecil who learns this ability at Level 93 (6★).