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Dark Cindy

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Dark Cindy is an optional boss in the International, PAL, and HD Remaster versions of Final Fantasy X encountered at Mushroom Rock Road after obtaining the Fahrenheit. She can be fought together with her sisters, Dark Sandy and Dark Mindy, or alone if the player manages to escape her, defeat the other two sisters and come back.

StatsEdit

Final Fantasy X enemy stats
#241#242 #243
Location Monster Arena Species Other information
Mushroom Rock Road Does not appear Aeon N/A
Sensor description Scan description
Immune to sensors
Stats
HP MP Strength Magic Defense Magic Defense
3,000,000 (99,999) 999 175 171 223 105
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
185 255 0 40 10,000 (12,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
0 0 Immune Lv. 5 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Return Sphere Elixir Dark Matter x1Overkill: x2 Master Sphere x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
3-4 slots, 1-2 abilities Alchemy, Triple Overdrive, Gillionaire, Break Damage Limit Auto-Phoenix, Break HP Limit, Ribbon None
Abilities
Abilities Ronso Rage
Physical attack, Camisade, Mega-Graviton, Delta Attack (only with the other Magus Sisters) None

BattleEdit

Her regular attacks are powerful and remove several beneficial status effects: Auto-Life, Haste, NulAll, Protect, Reflect, Regen and Shell. When she is alone, her Overdrive is Mega-Graviton, which deals 43.75% of all characters' maximum HP and is considered magical damage. It causes several status ailments: Doom, Slow, Sleep (for 99 turns), Darkness (for 99 turns) and Silence (for 99 turns).

When she is with her sisters, they will use their deadly Delta Attack, executed only by Dark Cindy, which always deals 99,999 damage per hit (6 total) and ignores Auto-Life.

Dark Cindy's special attack is Camisade, which deals 116,554 to 131,609 of physical damage, meaning it can be cut with physical buffs and Def+% auto-abilities.

StrategyEdit

It helps if the entire party has Accuracy, Agility, Strength, and Defense at 255, and Luck at 80 or higher. As long as she is fought alone, Cindy is easy to defeat. If the party has the Auto-Phoenix armor ability, they will not cause much trouble.

Another strategy when fighting her alone is to have at least two characters with Auto-Phoenix and Ribbon, make sure all three characters have high stats, and are all hitting for 99,999 damage. Dark Cindy has no Evasion, so regular attacks are guaranteed to hit. Auto-Phoenix will keep all members alive, seeing as Dark Cindy's regular attacks target a single character, and Ribbon will protect two characters from the status ailments of Mega-Graviton, allowing them to heal the unprotected character. Auto-Haste is not necessary, but will allow more turns, resulting in a quicker win.

As with any other enemy, Dark Cindy can be killed instantly by Yojimbo's Zanmato attack, along with the other Dark Magus Sisters if the player fights more than one of them.

GalleryEdit

Related enemiesEdit

Final Fantasy X-2Edit

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