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Dark Bahamut (Final Fantasy X)

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Final Fantasy X Dark Aeon
Dark Bahamut
ヘレティック・バハムート (Heretikku Bahamūto)
Dark Bahamut
Statistics
HP Overkill MP
4,000,000 99,999 999
Strength Magic Defense
245 222 234
M. Defense Agility Accuracy
233 255 250
Evasion Luck
0 102
AP (Overkill) Gil
30,000 (40,000) 0
Elemental affinities
Fire Lightning Water Ice Holy
- - - - -
Sensor Immune to Sensors.
Location Zanarkand Dome
Common Steal Twin Stars
Rare Steal Elixir
Common Drop Dark Matter
Rare Drop Master Sphere
Weapon Drop One MP Cost, Double AP, Double Overdrive, Break Damage Limit
Armor Drop Auto-Protect, Break HP Limit, Ribbon
Bribe N/A
Abilities Impulse, Mega Flare
Ronso Rage N/A
Resistant to Zanmato (Lv. 5)
Immune to Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Sensor, Scan, Gravity, Delay, Eject
Other Information {{{Other Information}}}

Dark Bahamut is an optional boss in the International, PAL and HD Remaster versions of Final Fantasy X. It can be encountered by returning to Zanarkand Dome, in the spot where the party fought Yunalesca.

BattleEdit

Dark Bahamut is one of the most difficult Dark Aeons to defeat. After every five of player's attacks (counterattacks do not count), Dark Bahamut counters with Impulse, which can KO unprotected characters and will shatter the character if they are petrified rendering them out of action for the rest of the battle. It also inflicts Slow, Full Break, and Delay — in the case of Slow, this will ignore Slowproof or Ribbon; though Auto-Haste will still protect against it.

Dark Bahamut has a very high Luck stat, thus evading most normal attacks, no matter how high the character's Accuracy is, unless they also have a high Luck stat themselves.

Its Overdrive, the Mega Flare, deals around 43,000 damage to the whole party. It also removes all positive statuses, except for Auto-Life.

As with any other enemy, Dark Bahamut can be killed instantly by Yojimbo's Zanmato attack.

StrategyEdit

Good armor abilities to have are Ribbon, Auto-Haste, Auto-Phoenix, and Auto-Protect. While Stoneproof armor is useful in this battle, Ribbon is always the best option.

If the player does not have any Ribbon or Stoneproof armor to survive Impulse, there is an easy, but long/boring way to defeat him: all party members must have Counterattack or Evade & Counter abilities. The party should use Aim and wait for Dark Bahamut to attack: the counterattacks will slowly kill him. The party's HP and Defense together must be enough to be sure of surviving Dark Bahamut's physical attacks.

A risky tactic for parties having trouble hitting him due to Dark Bahamut's tendency to dodge physical attacks is to set Overdrive Mode to Stoic, then use Impulse to 'farm' Overdrives, which are guaranteed to hit him; as Impulse inflicts Full Break, the player should dispel them from two of the three party members, and the third will have their gauge maxed out when struck; the auto-abilities mentioned above can help make this less difficult to maintain due to having to reapply Protect and Haste. This trick can also be used against Dark Yojimbo, using Kozuka to inflict the required breaks.

Mega Flare can be survived by summoning an aeon or by casting Auto-Life on everyone. It helps if all characters have Strength, Defense, and Agility at 255. Luck is good at 80 or higher.

GalleryEdit

TriviaEdit

Related EnemiesEdit

Final Fantasy X-2Edit

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