|Final Fantasy X Dark Aeon|
|ヘレティック・アニマ (Heretikku Anima)|
|Sensor||Immune to Sensors.|
|Common Steal||Three Stars|
|Common Drop||Dark Matter|
|Rare Drop||Master Sphere|
|Weapon Drop||Deathstrike, One MP Cost, Triple AP, Break Damage Limit|
|Armor Drop||Deathproof, Break HP Limit, Ribbon|
|Abilities||Pain, Mega-Graviton, Oblivion|
|Resistant to||Zanmato (Lv. 5)|
|Immune to||Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distill, Sensor, Scan, Gravity, Delay, Eject|
Dark Anima is an optional boss in the International and PAL versions of Final Fantasy X. It can be encountered by repeating Wakka's ball trial on Mt. Gagazet. After this Dark Anima can be encountered at the foot of the mountain.
Dark Anima's physical attack can eject a party member from battle and inflict Poison, Zombie, and Curse statuses. The Pain attack kills one character instantly and bypasses Deathproof. Dark Anima's most powerful regular attack is Mega-Graviton, which deals Gravity elemental damage for 7/16ths of target's maximum HP to all targets, and inflicts Silence, Darkness, Sleep, Doom, and Slow.
Dark Anima's Overdrive is Oblivion, which deals extremely high damage to the entire party.
It is recommended to have Strength, Defense, Agility, and Accuracy as high as possible, as well as high Luck. Every character should have Stoneproof/Ribbon, to avoid being ejected. Auto-Phoenix is useful.
Dark Anima is slow, so usually there is enough time to cast Auto-Life on everybody. Unlike Dark Bahamut, Dark Anima does not counterattack, which makes the battle easier. With Auto-Haste, the characters can execute long series of attacks, dealing massive damage.
As with any other enemy, it can be killed instantly by Yojimbo's Zanmato attack.
- Dark Bahamut
- Dark Cindy
- Dark Ifrit
- Dark Ixion
- Dark Mindy
- Dark Sandy
- Dark Shiva
- Dark Valefor
- Dark Yojimbo