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Dark Anima

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Dark Anima is an optional boss in the International, PAL, and HD Remaster versions of Final Fantasy X. Available after viewing the campfire scene at Zanarkand Ruins, and then completing Wakka's ball trial on Mt. Gagazet once more, Dark Anima will appear at the entrance to the mountain.

Dark Anima has the most HP among the Dark Aeons, but if the player knows what each attack does and enters the battle with the right setup, she is not overly difficult compared to Dark Bahamut and the Dark Magus Sisters.


Final Fantasy X enemy stats
#240#241 #242
Location Monster Arena Species Other information
Mt. Gagazet Does not appear Aeon N/A
Sensor description Scan description
Immune to sensors
HP MP Strength Magic Defense Magic Defense
8,000,000 (99,999) 999 155 255 230 255
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
183 255 0 85 30,000 (40,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
0% 0% 0% 0% 0%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
0 0 Immune Lv. 5 0 Immune 0 0
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Three Stars x2 Elixir Dark Matter x1Overkill: x2 Master Sphere x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities
3-4 slots, 1-2 abilities Deathstrike, One MP Cost, Triple AP, Break Damage Limit Deathproof, Break HP Limit, Ribbon None
Abilities Ronso Rage
Physical attack, Pain, Mega-Graviton, Oblivion None


Dark Anima's physical attack, although very low damage, can petrify a party member and instantly shatter them; as well as inflict Poison, Zombie, and Curse. Her special attack, Pain, bypasses Deathproof and kills a character instantly, as well as an aeon. Dark Anima's most dangerous regular attack is Mega-Graviton, which deals fractional damage for 7/16ths of target's maximum HP to all targets, and inflicts Doom, Slow, Silence, Darkness, and Sleep for 99 turns.

Dark Anima's Overdrive is Oblivion, which deals 16 hits that range from 5,080 to 5,736 damage per hit (81,820 to 91,776 total) and the damage can only be reduced by another aeon's Shield. It also causes MP damage for about 10% of the dealt damage amount, and inflicts Delay (strong) and removes all beneficial status effects (Haste, NulAll, Protect, Reflect, Regen and Shell), except for Auto-Life.

Dark Anima is immune to all magical attacks and does not counterattack, and will absorb all elemental attacks that are not blocked by her immunity to magical damage (such as elemental aeon Overdrives or elemental items).


It is recommended to have Strength, Defense, Agility as high as possible, as well as high Luck. Every character should have Stoneproof or Ribbon, to avoid being petrified and shattered—unlike other Dark Aeons, which only shatter if the petrifying attack deals fatal damage, Dark Anima's attack always shatters the target if petrification is successful. Auto-Phoenix is useful.

With Auto-Haste or by applying Haste via other means, party members can execute long series of attacks, dealing massive damage. Quick Hit can be used to get even more hits in. Cheer, Aim and Luck can be used to boost stats, or Rikku's Ultra NulAll Mix can be used to grant maximum stat boosts to the party in one move. If Dark Anima is going to cast Oblivion, Rikku should use the Overdrive Hyper Mighty G or the party can summon an aeon to take the blow. The party can also survive the full Oblivion if their HP is at the absolute cap at 99,999, or very close to that amount.

As with any other enemy, Dark Anima can be killed instantly via Yojimbo's Zanmato attack.

Musical themesEdit

Dark Anima, together with Dark Valefor and Dark Magus Sisters, are the only Dark Aeons in whose battles the random encounter battle theme plays.



Anima is a feminine Latin noun for "soul" or "breath". Ancient Romans believed that one's anima resided in the chest; when a person died, his or her soul escaped from the body with the breath. Anima was associated with emotion and the heart; its metaphysical counter part, animus, was manifested in the brain and in one's sense of logic.

In Jungian psychology, the Anima can be defined as two things:

  • One's inner self, which is in contact with the subconscious, as opposed to one's outward persona.
  • The subconscious (yet partially conscious) female psychological qualities, which Jung said reside in all males and is usually an aggregate of a man's mother, but may also incorporate aspects of sisters, aunts, and other important female figures.

May also refer to the Anima Sola, or lonely soul in Roman Catholicism. Usually pictured as a soul in Purgatory, she has chains that have bound her wrists, which when broken mean she has repented for her sins. The Anima Sola requires not only divine assistance but also the help from the living.

Related enemiesEdit

Final Fantasy X-2Edit

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