Dark Anima is an optional boss in the International, PAL, and HD Remaster versions of Final Fantasy X. It can be encountered by repeating Wakka's ball trial on Mt. Gagazet and Dark Anima appears at the foot of the mountain.
Dark Anima's physical attack can petrify a party member and instantly shatter them; and inflict Poison, Zombie, and Curse. The Pain attack kills one character instantly, bypasses Deathproof and can instantly kill an aeon. Dark Anima's most dangerous regular attack is Mega-Graviton, which deals fractional damage for 7/16ths of target's maximum HP to all targets, and inflicts Silence, Darkness, Sleep, Doom, and Slow.
Dark Anima's Overdrive is Oblivion, which deals 5,080 to 5,736 damage per hit (81,820 to 91,776 total) and the damage can only be reduced by another aeon's Shield. It also causes MP damage for about 10% of the dealt damage amount.
Dark Anima is immune to all magical attacks and does not counterattack, and will absorb all elemental aeons' overdrives.
It is recommended to have Strength, Defense, Agility as high as possible, as well as high Luck. Every character should have Stoneproof or Ribbon, to avoid being petrified and shattered — unlike other Dark Aeons, which only shatter if the petrifying attack deals fatal damage, Dark Anima's attack always shatters the target if petrification is successful. Auto-Phoenix is useful.
With Auto-Haste or by applying Haste via other means, the characters can execute long series of attacks, dealing massive damage. Quick Hit can be used to get even more hits in. Cheer, Aim and Luck can be used to boost stats, or Rikku's Ultra NulAll Mix can be used to grant maximum stat boosts to the party in one move. If Dark Anima is going to cast Oblivion, the party can summon an aeon to take the blow.
As with any other enemy, Dark Anima can be killed instantly by Yojimbo's Zanmato attack.
- Dark Bahamut
- Dark Cindy
- Dark Ifrit
- Dark Ixion
- Dark Mindy
- Dark Sandy
- Dark Shiva
- Dark Valefor
- Dark Yojimbo
Anima is a feminine Latin noun for "soul" or "breath". Ancient Romans believed that one's anima resided in the chest; when a person died, his or her soul escaped from the body with the breath. Anima was associated with emotion and the heart; its metaphysical counter part, animus, was manifested in the brain and in one's sense of logic.
In Jungian psychology, the Anima can be defined as two things:
- One's inner self, which is in contact with the subconscious, as opposed to one's outward persona.
- The subconscious (yet partially conscious) female psychological qualities, which Jung said reside in all males and is usually an aggregate of a man's mother, but may also incorporate aspects of sisters, aunts, and other important female figures.
May also refer to the Anima Sola, or lonely soul in Roman Catholicism. Usually pictured as a soul in Purgatory, she has chains that have bound her wrists, which when broken mean she has repented for her sins. The Anima Sola requires not only divine assistance but also the help from the living.